/* * PARSEC HEADER: obj_name.h */ #ifndef _OBJ_NAME_H_ #define _OBJ_NAME_H_ // known object class names #define OBJCLASSNAME_SHIP_FIREBIRD "firebird" #define OBJCLASSNAME_SHIP_BLUESPIRE "bluespire" #define OBJCLASSNAME_SHIP_CORMORAN "cormoran" #define OBJCLASSNAME_SHIP_STINGRAY "stingray" #define OBJCLASSNAME_SHIP_CLAYMORE "claymore" #define OBJCLASSNAME_SHIP_HURRICANE "hurricane" #define OBJCLASSNAME_SHIP_NEEDLE "needle" #define OBJCLASSNAME_GUN_LEVEL0_A "laser_1a" #define OBJCLASSNAME_GUN_LEVEL0_B "laser_1b" #define OBJCLASSNAME_GUN_LEVEL1_DAZZLE "laser_2" #define OBJCLASSNAME_GUN_LEVEL2_THIEF "laser_3" #define OBJCLASSNAME_MISSILE_DUMB "miss_dumb" #define OBJCLASSNAME_MISSILE_GUIDE "miss_guide" #define OBJCLASSNAME_MISSILE_MINE "mine_proxy" #define OBJCLASSNAME_EXTRA_ENERGY "ex_energy" #define OBJCLASSNAME_EXTRA_REPAIR "ex_repair" #define OBJCLASSNAME_EXTRA_GUN_HELIX "ex_helix" #define OBJCLASSNAME_EXTRA_GUN_LIGHTNING "ex_light" #define OBJCLASSNAME_EXTRA_GUN_PHOTON "ex_x2" #define OBJCLASSNAME_EXTRA_GUN_UPGRADE_A "ex_laser2" #define OBJCLASSNAME_EXTRA_GUN_UPGRADE_B "ex_laser3" #define OBJCLASSNAME_EXTRA_PACK_DUMB "ex_dumb" #define OBJCLASSNAME_EXTRA_PACK_GUIDE "ex_guide" #define OBJCLASSNAME_EXTRA_PACK_SWARM "ex_flare" #define OBJCLASSNAME_EXTRA_PACK_MINES "ex_mine" #define OBJCLASSNAME_DEVICE_INVULNERABILITY "ex_invul" #define OBJCLASSNAME_DEVICE_INVISIBILITY "ex_invis" #define OBJCLASSNAME_DEVICE_AFTERBURNER "ex_aburn" #define OBJCLASSNAME_DEVICE_DECOY "ex_x3" #define OBJCLASSNAME_DEVICE_EMP_UPGRADE_1 "ex_emp" #define OBJCLASSNAME_DEVICE_EMP_UPGRADE_2 "ex_emp2" #endif // _OBJ_NAME_H_