/* * PARSEC HEADER: obj_odt.h */ #ifndef _OBJ_ODT_H_ #define _OBJ_ODT_H_ // object class loading flags enum { OBJLOAD_NONE = 0x0000, // no additional info OBJLOAD_DEFAULT = 0x8000, // use appropriate default settings OBJLOAD_WEDGENORMALS = 0x4001, // calculate WedgeNormals OBJLOAD_WEDGECOLORS = 0x4002, // reserve storage for WedgeColors OBJLOAD_WEDGETEXCOORDS = 0x4004, // store explicit WedgeTexCoords OBJLOAD_WEDGELIGHTED = 0x4008, // reserve storage for WedgeLighted OBJLOAD_WEDGESPECULAR = 0x4010, // reserve storage for WedgeSpecular OBJLOAD_WEDGEFOGGED = 0x4020, // reserve storage for WedgeFogged OBJLOAD_WEDGE_INFO = 0x4000, // WedgeVertIndxs mandatory OBJLOAD_FACEANIMS = 0x0040, // FaceExtInfo and FaceAnimStates OBJLOAD_VTXANIMS = 0x0080, // VtxAnimStates OBJLOAD_POLYCORNERCOLORS = 0x0100, // reserve corner colors in polys OBJLOAD_POLYWEDGEINDEXES = 0x0200 // reserve wedge indexes in polys }; // maximum number of lods in an object #define MAX_OBJECT_LODS 16 // additional configurable parameters for object loading struct odt_loading_params_s { int max_face_anim_states; int max_vtx_anim_states; geomv_t merge_normals_threshold; }; // forward declaration struct shader_s; // external functions int OBJ_LoadODT( dword classid, dword flags, shader_s *shader ); // external variables extern odt_loading_params_s odt_loading_params; #endif // _OBJ_ODT_H_