/* * PARSEC HEADER * Object Structures and 3-D Datatypes V1.68 * * Copyright (c) Markus Hadwiger 1995-1998 * All Rights Reserved. */ #ifndef _OBJSTRUC_H_ #define _OBJSTRUC_H_ // include geometric type definitions #include "od_geomv.h" // include texture format specifications #include "od_texdf.h" // include ship weapons/specials masks #include "od_masks.h" // include transformation types #include "od_trafo.h" // include primitive types #include "od_prim.h" // include rasterization types #include "od_rast.h" // include generic object structures #include "od_struc.h" // include object type definitions #include "od_types.h" #endif // _OBJSTRUC_H_