/* * PARSEC HEADER (OBJECT) * Class Codes V1.20 * * Copyright (c) Markus Hadwiger 1996-2000 * All Rights Reserved. */ #ifndef _OD_CLASS_H_ #define _OD_CLASS_H_ //NOTE: // // this lists the class ids of all object classes available. // (actually: indexes into ObjClasses[] to retrieve class of certain id.) // // this *MUST* be consistent with the following information in other places: // // - list in control file (#objects); to ensure correct data<->class relation. // - list in CON_INFO.C (ClassProperties[]); this provides textual class info. // - version of remote player; class ids are part of some remote messages! // enum enum_class_ids { SHIP_CLASS_1, // 0 LASER0_CLASS_1, // 1 LASER0_CLASS_2, // 2 DUMB_CLASS_1, // 3 GUIDE_CLASS_1, // 4 SWARM_CLASS_1, // 5 ENERGY_EXTRA_CLASS, // 6 DUMB_PACK_CLASS, // 7 SHIP_CLASS_2, // 8 SHIP_CLASS_3, // 9 GUIDE_PACK_CLASS, // 10 HELIX_DEVICE_CLASS, // 11 LIGHTNING_DEVICE_CLASS, // 12 MINE_PACK_CLASS, // 13 MINE_CLASS_1, // 14 LASER1_CLASS_1, // 15 LASER2_CLASS_1, // 16 REPAIR_EXTRA_CLASS, // 17 AFTERBURNER_DEVICE_CLASS, // 18 SWARM_PACK_CLASS, // 19 INVISIBILITY_CLASS, // 20 PHOTON_DEVICE_CLASS, // 21 DECOY_DEVICE_CLASS, // 22 LASERUPGRADE1_CLASS, // 23 LASERUPGRADE2_CLASS, // 24 INVULNERABILITY_CLASS, // 25 // EMPUPGRADE1_CLASS, // 26 // EMPUPGRADE2_CLASS, // 27 NUM_ALTERABLE_CLASSES // must be last in list!! }; // indexes into OBJ_CREG::ExtraClasses[] for extras --------------------------- // enum { EXTRAINDX_ENERGY_EXTRA, // extra classindex 00: energy boost EXTRAINDX_DUMB_PACK, // extra classindex 01: missile pack (dumb missiles) EXTRAINDX_GUIDE_PACK, // extra classindex 02: missile pack (guided missiles) EXTRAINDX_HELIX_DEVICE, // extra classindex 03: dazzling laser/helix cannon EXTRAINDX_LIGHTNING_DEVICE, // extra classindex 04: thief laser/lightning device EXTRAINDX_MINE_PACK, // extra classindex 05: mine pack (proximity mines) EXTRAINDX_REPAIR_EXTRA, // extra classindex 06: repair damage EXTRAINDX_AFTERBURNER_DEVICE, // extra classindex 07: afterburner EXTRAINDX_SWARM_PACK, // extra classindex 08: missile pack (swarm missiles) EXTRAINDX_INVISIBILITY, // extra classindex 09: invisibility (not used yet) EXTRAINDX_PHOTON_DEVICE, // extra classindex 10: photon cannon EXTRAINDX_DECOY_DEVICE, // extra classindex 11: decoy device EXTRAINDX_LASERUPGRADE1, // extra classindex 12: laser upgrade 1 EXTRAINDX_LASERUPGRADE2, // extra classindex 13: laser upgrade 2 EXTRAINDX_INVULNERABILITY, // extra classindex 14: invulnerability EXTRAINDX_MINE, // extra classindex 15: invulnerability EXTRAINDX_EMPUPGRADE1, // extra classindex 16: emp upgrade 1 EXTRAINDX_EMPUPGRADE2 // extra classindex 17: emp upgrade 2 }; // identifiers of collectable devices ----------------------------------------- // enum { UNKNOWN_DEVICE, // 0 HELIX_DEVICE, // 1 LIGHTNING_DEVICE, // 2 AFTERBURNER_DEVICE, // 3 INVISIBILITY_DEVICE, // 4 PHOTON_DEVICE, // 5 DECOY_DEVICE, // 6 INVULNERABILITY_DEVICE, // 7 LASER_UPGRADE_1_DEVICE, // 8 LASER_UPGRADE_2_DEVICE, // 9 EMP_UPGRADE_1_DEVICE, // 10 EMP_UPGRADE_2_DEVICE // 11 }; #endif // _OD_CLASS_H_