/* * PARSEC - Supporting Audio Code * * $Author: uberlinuxguy $ - $Date: 2004/09/15 12:25:21 $ * * Orginally written by: * Copyright (c) Clemens Beer 1999 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // C library #include #include #include #include // compilation flags/debug support #include "config.h" #include "debug.h" // general definitions #include "general.h" #include "objstruc.h" // global externals #include "globals.h" // subsystem headers #include "aud_defs.h" // local module header #include "aud_supp.h" // proprietary module headers #include "con_aux.h" // find a sample specified by a name ------------------------------------------ // sampleinfo_s* AUD_FetchSampleByName( const char *name, int *id ) { ASSERT( name != NULL ); ASSERT( id != NULL ); // scan entire table of samples for ( int sampleid = 0; sampleid < NumLoadedSamples; sampleid++ ) { if ( stricmp( SampleInfo[ sampleid ].name, name ) == 0 ) { *id = sampleid; return &SampleInfo [ sampleid ]; } } // no sample of this name found return NULL; } // find a sample specified by its id ------------------------------------------ // sampleinfo_s* AUD_FetchSampleById( int id ) { //NOTE: // this function may be invoked for invalid // sample ids. in that case NULL will be // returned. // ensure id is valid if ( ( id < 0 ) || ( id >= NumLoadedSamples ) ) return (sampleinfo_s*)NULL; return &SampleInfo [ id ]; } // change the volume of the specified sample ---------------------------------- // int AUD_SetSampleVolume( int id, int volume ) { //NOTE: // this function may be invoked for invalid // sample ids. in that case FALSE will be // returned. if ( ( id >= 0 ) && ( id < NumLoadedSamples ) ) { SampleInfo [ id ].volume = volume; return TRUE; } return FALSE; } // play a sample on a channel ------------------------------------------------- // int AUD_PlaySampleOnChannel( sample_channel_info_s *info ) { ASSERT( info != NULL ); if ( DISABLE_AUDIO_FUNCTIONS || AUX_DISABLE_SOUNDEFFECTS ) return FALSE; if ( info->interruptold == FALSE ) { // check whether any previous playing has already stopped int stopped; AUDs_GetVoiceStatus( info->channel, &stopped ); if ( stopped == 0 ) return FALSE; } if ( info->fallbacksample ) { AUD_FETCHSAMPLE_FALLBACK_EX( info->samplename, info->sampleid, info->fallbacksample ); if ( fetch_wave != NULL ) { AUXDATA_LAST_SOUNDSYS_RETURNCODE = AUDs_PlayVoiceBuffer( info->channel, fetch_wave, &fetch_params ); } } else { AUD_FETCHSAMPLE_EX( info->samplename, info->sampleid ); if ( fetch_wave != NULL ) { AUXDATA_LAST_SOUNDSYS_RETURNCODE = AUDs_PlayVoiceBuffer( info->channel, fetch_wave, &fetch_params ); } } return TRUE; }