/* * PARSEC HEADER: g_supp.h */ #ifndef _G_SUPP_H_ #define _G_SUPP_H_ // external functions void PrepInfoScreenKeys(); int CheckInfoScreenExit(); void InitLocalShipStatus( dword myclassid ); void MoveLocalShip(); void ObjCamOn(); void ObjCamOff(); void ObjectCameraControl(); void InitFloatingMyShip(); void InitJoinPosition(); void InitJoinReplay(); void Cmd_SetShipOrigin(); void SelectCrosshairTarget(); void SelectNextTarget(); void ShipIntelligence(); void MaintainDurationWeapons( int playerid ); void KillDurationWeapons( ShipObject *shippo ); // determine if standard game mode active ------------------------------------- // #define GAME_MODE_ACTIVE() ( !EntryMode && !InFloatingMenu ) #endif // _G_SUPP_H_