/* * PARSEC HEADER: m_button.h */ #ifndef _M_BUTTON_H_ #define _M_BUTTON_H_ // menu item ids enum { M_GAME, M_SERVER, M_CONFIG, M_QUIT, M_CONNECT, M_JOIN_GAME, M_STARMAP, M_PLAY_DEMO, M_DISCONNECT, M_CREATE, M_GAME_MOD, M_SETTINGS, M_SPACECRAFT, M_CONTROLS, M_OPTIONS, M_BACK, M_BUTTON_CAP }; // button metrics // #define BUTTON_WIDTH 320 #define BUTTON_HEIGHT 79 #define BUTTON_ALPHA 255 #define BUTTON_SLIDE_SPEED 12 #define BUTTON_POS_LEFT 0 #define BUTTON_POS_RIGHT ( m_sintab_size - 1 ) #define BUTTON_PHASE_OFS ( m_sintab_size >> 3 ) #define BUTTON_ALPHA_LOW 0 #define BUTTON_ALPHA_MID 128 #define BUTTON_ALPHA_HIGH 255 #define BUTTON_FADE_SPEED 6 #define BUTTON_FADE_QUANTUM 10 // number of items comprising every menu -------------------------------------- // #define NUM_MENU_ITEMS 5 // external functions void MenuButtonsEnterSubmenu(); void MenuButtonsLeaveSubmenu(); int MenuButtonsSelection(); int MenuButtonsEscape(); void MenuButtonsCursorUp(); void MenuButtonsCursorDown(); void MenuButtonsToggleConnect(); void MenuButtonsToggleDisconnect(); int MouseOverMenuButton( int mousex, int mousey ); void MoveInButtons(); void MoveOutButtons(); void SlideInButtons(); void SlideOutButtons(); int SlideFinishedButtons(); void FadeInButtons(); void FadeOutButtons( int target ); int FadeFinishedButtons(); void DrawMenuButtons(); void DrawMenuConnected(); void DrawMenuLoading(); #endif // _M_BUTTON_H_