/* * PARSEC HEADER: net_game_gmsv.h */ #ifndef _NET_GAME_GMSV_H_ #define _NET_GAME_GMSV_H_ // net_game_gmsv.c implements the following functions // -------------------------------------------------- // size_t NETs_RmEvList_GetMaxSize(); // void NETs_UpdateKillStats( RE_KillStats* killstats ); // external functions --------------------------------------------------------- // void NET_DisconnectNoConnection(); void NET_ResyncLocalPlayer( RE_PlayerAndShipStatus* pas_status ); // declare prototypes when we do not compile for shared lib gamecode support -- // void NET_PingCurrentServer(); void NET_ProcessPingPacket( NetPacket_GMSV* gamepacket ); void NET_Handle_STREAM ( NetPacket_GMSV* gamepacket ); #endif // _NET_PEER_H_