/* * PARSEC HEADER: net_gmsv.h */ #ifndef _NET_GMSV_H_ #define _NET_GMSV_H_ // net_gmsv.c implements the following functions // --------------------------------------------- // int NETs_Connect( char *server ); // int NETs_Disconnect(); // int NETs_Join(); // int NETs_Unjoin( byte flag ); // int NETs_UpdateName(); // void NETs_MaintainNet(); #ifdef DBIND_PROTOCOL #undef NETs_Connect #undef NETs_Disconnect #undef NETs_Join #undef NETs_Unjoin #undef NETs_UpdateName #undef NETs_MaintainNet #define NETs_Connect NETs_GAMESERVER_Connect #define NETs_Disconnect NETs_GAMESERVER_Disconnect #define NETs_Join NETs_GAMESERVER_Join #define NETs_Unjoin NETs_GAMESERVER_Unjoin #define NETs_UpdateName NETs_GAMESERVER_UpdateName #define NETs_MaintainNet NETs_GAMESERVER_MaintainNet #endif // DBIND_PROTOCOL // external functions --------------------------------------------------------- // void NET_ProcPacketLoop_GMSV( NetPacket* int_gamepacket, int bufid ); void NET_ProcPacketLoop_Disconnected_GMSV( NetPacket* int_gamepacket, int bufid ); #endif // _NET_GMSV_H_