/* * PARSEC - Subsystem Patching Function * * $Author: uberlinuxguy $ - $Date: 2004/09/15 12:25:33 $ * * Orginally written by: * Copyright (c) Markus Hadwiger 1999 * Copyright (c) Clemens Beer 2001 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // C library #include #include #include // compilation flags/debug support #include "config.h" #include "debug.h" // general definitions #include "general.h" #include "objstruc.h" // global externals #include "globals.h" // patching headers #include "r_patch.h" // local module header #include "ro_patch.h" // proprietary module headers #include "ro_api.h" #include "ro_supp.h" // patch entire rendering subsystem ------------------------------------------- // void R_PatchSubSystem() { // invalidate on-board state RO_InvalidateRasterizerState(); RO_InvalidateTextureMem(); // NOTE: // this has to be done since state is not preserved when dynamically // switching VID/DRAW/REND subsystems. } // invalidate texture in cache ------------------------------------------------ // void R_InvalidateCachedTexture( TextureMap *tmap ) { // NOTE: // if the supplied pointer is NULL the entire // texture cache will be flushed. if ( tmap != NULL ) { // invalidate only one texture RO_InvalidateCachedTexture( tmap ); } else { // invalidate all textures RO_InvalidateTextureMem(); } }