/* * MasterServer.cpp * * Created on: Jan 2, 2013 * Author: jasonw */ // C library #include #include #include #include #include #include // C library #include #include #include #include #include #include // compilation flags/debug support #include "config.h" #include "debug.h" // general definitions #include "general.h" #include "objstruc.h" // global externals #include "globals.h" // subsystem headers #include "net_defs.h" //FIXME: ???? #include "sys_refframe_sv.h" // UNP header #include "net_wrap.h" // server defs #include "e_defs.h" // net game header #include "net_game_sv.h" // mathematics header #include "utl_math.h" // local module header #include "e_gameserver.h" // proprietary module headers #include "con_arg.h" #include "con_aux_sv.h" #include "con_com_sv.h" #include "con_main_sv.h" #include "e_colldet.h" #include "g_extra.h" #include "inp_main_sv.h" #include "net_csdf.h" #include "net_limits.h" #include "net_udpdriver.h" #include "net_util.h" #include "net_packetdriver.h" #include "obj_clas.h" //#include "e_stats.h" #include "g_main_sv.h" #include "e_connmanager.h" #include "e_packethandler.h" #include "e_simulator.h" #include "e_simnetinput.h" #include "e_simnetoutput.h" #include "sys_refframe_sv.h" #include "sys_util_sv.h" #include "gd_help.h" #include "MasterServer.h" MasterServer::MasterServer() { // TODO Auto-generated constructor stub } MasterServer::MasterServer(E_GameServer* gameserver) { } MasterServer::~MasterServer() { // TODO Auto-generated destructor stub }