#include QV_NODE_SOURCE(QvIndexedFaceSet); QvIndexedFaceSet::QvIndexedFaceSet() { QV_NODE_CONSTRUCTOR(QvIndexedFaceSet); isBuiltIn = TRUE; QV_NODE_ADD_FIELD(coordIndex); QV_NODE_ADD_FIELD(materialIndex); QV_NODE_ADD_FIELD(normalIndex); QV_NODE_ADD_FIELD(textureCoordIndex); coordIndex.values[0] = 0; materialIndex.values[0] = QV_END_FACE_INDEX; normalIndex.values[0] = QV_END_FACE_INDEX; textureCoordIndex.values[0] = QV_END_FACE_INDEX; } QvIndexedFaceSet::~QvIndexedFaceSet() { }