#include QV_NODE_SOURCE(QvMaterial); QvMaterial::QvMaterial() { QV_NODE_CONSTRUCTOR(QvMaterial); isBuiltIn = TRUE; QV_NODE_ADD_FIELD(ambientColor); QV_NODE_ADD_FIELD(diffuseColor); QV_NODE_ADD_FIELD(specularColor); QV_NODE_ADD_FIELD(emissiveColor); QV_NODE_ADD_FIELD(shininess); QV_NODE_ADD_FIELD(transparency); ambientColor.values[0]=ambientColor.values[1]=ambientColor.values[2] = 0.2; diffuseColor.values[0]=diffuseColor.values[1]=diffuseColor.values[2] = 0.2; specularColor.values[0]=specularColor.values[1]=specularColor.values[2]=0.; emissiveColor.values[0]=emissiveColor.values[1]=emissiveColor.values[2]=0.; shininess.values[0] = 0.2; transparency.values[0] = 0.0; } QvMaterial::~QvMaterial() { }