#include QV_NODE_SOURCE(QvMatrixTransform); QvMatrixTransform::QvMatrixTransform() { QV_NODE_CONSTRUCTOR(QvMatrixTransform); isBuiltIn = TRUE; QV_NODE_ADD_FIELD(matrix); for (int i = 0; i < 4; i++) for (int j = 0; j < 4; j++) matrix.value[i][j] = (i == j ? 1.0 : 0.0); } QvMatrixTransform::~QvMatrixTransform() { }