#include QV_NODE_SOURCE(QvRotation); QvRotation::QvRotation() { QV_NODE_CONSTRUCTOR(QvRotation); isBuiltIn = TRUE; QV_NODE_ADD_FIELD(rotation); rotation.axis[0] = 0.0; rotation.axis[1] = 0.0; rotation.axis[2] = 1.0; rotation.angle = 0.0; } QvRotation::~QvRotation() { }