#include QV_NODE_SOURCE(QvShapeHints); QvShapeHints::QvShapeHints() { QV_NODE_CONSTRUCTOR(QvShapeHints); isBuiltIn = TRUE; QV_NODE_ADD_FIELD(vertexOrdering); QV_NODE_ADD_FIELD(shapeType); QV_NODE_ADD_FIELD(faceType); QV_NODE_ADD_FIELD(creaseAngle); vertexOrdering.value = UNKNOWN_ORDERING; shapeType.value = UNKNOWN_SHAPE_TYPE; faceType.value = CONVEX; creaseAngle.value = 0.5; QV_NODE_DEFINE_ENUM_VALUE(VertexOrdering, UNKNOWN_ORDERING); QV_NODE_DEFINE_ENUM_VALUE(VertexOrdering, CLOCKWISE); QV_NODE_DEFINE_ENUM_VALUE(VertexOrdering, COUNTERCLOCKWISE); QV_NODE_DEFINE_ENUM_VALUE(ShapeType, UNKNOWN_SHAPE_TYPE); QV_NODE_DEFINE_ENUM_VALUE(ShapeType, SOLID); QV_NODE_DEFINE_ENUM_VALUE(FaceType, UNKNOWN_FACE_TYPE); QV_NODE_DEFINE_ENUM_VALUE(FaceType, CONVEX); QV_NODE_SET_SF_ENUM_TYPE(vertexOrdering, VertexOrdering); QV_NODE_SET_SF_ENUM_TYPE(shapeType, ShapeType); QV_NODE_SET_SF_ENUM_TYPE(faceType, FaceType); } QvShapeHints::~QvShapeHints() { }