#include QV_NODE_SOURCE(QvTexture2Transform); QvTexture2Transform::QvTexture2Transform() { QV_NODE_CONSTRUCTOR(QvTexture2Transform); isBuiltIn = TRUE; QV_NODE_ADD_FIELD(translation); QV_NODE_ADD_FIELD(rotation); QV_NODE_ADD_FIELD(scaleFactor); QV_NODE_ADD_FIELD(center); translation.value[0] = translation.value[1] = 0.0; rotation.value = 0.0; scaleFactor.value[0] = scaleFactor.value[1] = 1.0; center.value[0] = center.value[1] = 0.0; } QvTexture2Transform::~QvTexture2Transform() { }