#include QV_NODE_SOURCE(QvTextureCoordinate2); QvTextureCoordinate2::QvTextureCoordinate2() { QV_NODE_CONSTRUCTOR(QvTextureCoordinate2); isBuiltIn = TRUE; QV_NODE_ADD_FIELD(point); point.values[0] = point.values[1] = 0.0; } QvTextureCoordinate2::~QvTextureCoordinate2() { }