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-rw-r--r--Assets/Shaders/Bloom.gdshader2
-rw-r--r--Assets/Shaders/Scanlines.gdshader2
2 files changed, 4 insertions, 0 deletions
diff --git a/Assets/Shaders/Bloom.gdshader b/Assets/Shaders/Bloom.gdshader
index cf28bfb..8dc47ef 100644
--- a/Assets/Shaders/Bloom.gdshader
+++ b/Assets/Shaders/Bloom.gdshader
@@ -1,5 +1,7 @@
shader_type canvas_item;
+uniform sampler2D SCREEN_TEXTURE: hint_screen_texture, filter_linear_mipmap;
+
void fragment() {
vec4 color = texture(SCREEN_TEXTURE, SCREEN_UV);
vec2 uv = SCREEN_UV - 0.5;
diff --git a/Assets/Shaders/Scanlines.gdshader b/Assets/Shaders/Scanlines.gdshader
index 4ed746c..2658af0 100644
--- a/Assets/Shaders/Scanlines.gdshader
+++ b/Assets/Shaders/Scanlines.gdshader
@@ -3,6 +3,8 @@ shader_type canvas_item;
uniform float count: hint_range(240, 480, 2) = 320;
uniform float opacity: hint_range(0.0, 1.0, 0.01) = 0.3;
+uniform sampler2D SCREEN_TEXTURE: hint_screen_texture, filter_linear_mipmap;
+
void fragment() {
vec3 color = texture(SCREEN_TEXTURE, SCREEN_UV).rgb;
vec2 uv = SCREEN_UV;