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path: root/Assets/Shaders/Bloom.gdshader
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shader_type canvas_item;

uniform sampler2D SCREEN_TEXTURE: hint_screen_texture, filter_linear_mipmap;

void fragment() {
	vec4 color = texture(SCREEN_TEXTURE, SCREEN_UV);
	vec2 uv = SCREEN_UV - 0.5;

	COLOR = color;
}