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//! @file sdl.S
//!
//! Assembler bindings for SDL2
#define SDL_INIT_TIMER 0x00000001u
#define SDL_INIT_AUDIO 0x00000010u
#define SDL_INIT_VIDEO 0x00000020u
#define SDL_INIT_JOYSTICK 0x00000200u
#define SDL_INIT_HAPTIC 0x00001000u
#define SDL_INIT_GAMECONTROLLER 0x00002000u
#define SDL_RENDERER_ACCELERATED 0x00000002u
#define SDL_WINDOW_SHOWN 0x00000004u
#define SDL_WINDOWPOS_UNDEFINED 0x1FFF0000u
// int SDL_Init(uint32_t flags)
.type SDL_Init, @function
.extern SDL_Init
// SDL_Renderer * SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags);
.type SDL_CreateRenderer, @function
.extern SDL_CreateRenderer
// SDL_Window * SDL_CreateWindow(const char *title, int x, int y, int w, int h, uint32_t flags)
.type SDL_CreateWindow, @function
.extern SDL_CreateWindow
// void SDL_DestroyWindow(SDL_Window *window)
.type SDL_DestroyWindow, @function
.extern SDL_DestroyWindow
// void SDL_Quit(void)
.type SDL_Quit, @function
.extern SDL_Quit
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