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#include "turns/core/participant.hpp"
#include "turns/core/disposition.hpp"
#include "turns/core/json_ext.hpp"
#include <glibmm/object.h>
#include <glibmm/objectbase.h>
#include <glibmm/refptr.h>
#include <glibmm/ustring.h>
#include <nlohmann/json.hpp>
#include <compare>
#include <string>
namespace turns::core
{
auto Participant::create(Glib::ustring name, float priority, core::Disposition disposition) -> Glib::RefPtr<Participant>
{
return Glib::make_refptr_for_instance(new Participant{name, priority, disposition});
}
auto Participant::create(nlohmann::json const & serialized) -> Glib::RefPtr<Participant>
{
auto disposition = serialized.value("disposition", Disposition::neutral);
auto priority = serialized.value("priority", 0.0f);
auto name = serialized.value("name", std::string{});
auto instance = create(name, priority, disposition);
instance->property_is_active() = serialized.value("is-active", false);
instance->property_is_defeated() = serialized.value("is-defeated", false);
;
return instance;
}
Participant::Participant()
: Glib::ObjectBase{"TurnsParticipant"}
, Glib::Object{}
{
}
Participant::Participant(Glib::ustring name, float priority, core::Disposition disposition)
: Participant()
{
m_name = name;
m_priority = priority;
m_disposition = disposition;
}
auto Participant::operator<=>(Participant const & other) const noexcept -> std::partial_ordering
{
return m_priority <=> other.m_priority;
}
auto Participant::get_disposition() const -> Disposition
{
return m_disposition.get_value();
}
auto Participant::get_is_active() const -> bool
{
return m_is_active.get_value();
}
auto Participant::get_is_defeated() const -> bool
{
return m_is_defeated.get_value();
}
auto Participant::get_name() const -> Glib::ustring
{
return m_name.get_value();
}
auto Participant::get_priority() const -> float
{
return m_priority.get_value();
}
auto Participant::set_disposition(Disposition value) -> void
{
return m_disposition.set_value(value);
}
auto Participant::set_is_active(bool value) -> void
{
return m_is_active.set_value(value);
}
auto Participant::set_is_defeated(bool value) -> void
{
return m_is_defeated.set_value(value);
}
auto Participant::set_name(Glib::ustring const & value) -> void
{
return m_name.set_value(value);
}
auto Participant::set_priority(float value) -> void
{
return m_priority.set_value(value);
}
auto Participant::serialize() -> nlohmann::json
{
return nlohmann::json{
{"disposition", m_disposition},
{"is-active", m_is_active },
{"is-defeated", m_is_defeated},
{"name", m_name },
{"priority", m_priority },
};
}
} // namespace turns::core
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