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authorFelix Morgner <felix.morgner@gmail.com>2026-08-24 11:16:07 +0200
committerFelix Morgner <felix.morgner@gmail.com>2026-08-24 11:16:07 +0200
commitc068f22329d5cc722622a2183bbb22eef2093df7 (patch)
tree12d56c1aede67988a55e241364606bfbb4dba933 /CREDITS
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+There are an awful lot of people that should be listed here. I may not wind
+up listing them all, so if I miss your name, or what you have done, please
+let me or one of the other developers know and we'll get you set up.
+
+First of all, we would like to thank the Fathers of Parsec:
+
+
+Markus Hadwiger programming
+Andreas Varga programming
+Clemens Beer programming
+Michael Wögerbauer programming
+Alex Mastny [homepage] artwork and 3D models
+Stefan Poiss music and sound effects
+Karin Baier vocals and sound effects
+Tamer Fahmy programming
+Thomas Bauer internal nursing and support
+Michel Fleck graphics
+Alexander Fuchs graphics
+
+Next we'd like to thank those who have brought OpenParsec back to life from
+the brink of almost certain death:
+
+Jason Williams programming/project admin
+Phil Spencer programming
+Alex Szpakowski programming/bug hunting
+Alexander Harvey programming/bug hunting
+Josh Bush testing/future artwork
+
+Some special recognition follows for those who have made great contributions:
+
+- Phil Spencer
+ - for being the initial kick in the pants to get OpenParsec rolling again
+ in 2012
+ - for handling the daunting task of implementing all of the weapons and
+ power-ups server side and getting the internet game working
+
+- Jason Williams
+ - for assisting with the initial port of Video, Audio and Input to SDL
+ - for implementing the first version of the master server code and starmap
+ - for project admin and keeping in touch with the Fathers for certain things.
+ - herding cats.
+
+- Alex Szpakowski
+ - for his invaluble help refining the SDL Video port and his continued help
+ with the video subsystem.
+ - for his bug hunting expertise.
+ - for his assistance with the Mac OSX port and bundle.
+
+- Alexander Harvey
+ - for his bug hunting assistance.
+ - for his help with the Linux bundle and port.
+ - for his initial implementation of the joystick code.
+
+
+OpenParsec has been a long time coming, and we are proud to finally present
+it to the world. There is still quite a bit of work to do, so please feel
+free to help us along the way and partake in something pretty awesome.