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authorFelix Morgner <felix.morgner@gmail.com>2026-08-24 11:16:07 +0200
committerFelix Morgner <felix.morgner@gmail.com>2026-08-24 11:16:07 +0200
commitc068f22329d5cc722622a2183bbb22eef2093df7 (patch)
tree12d56c1aede67988a55e241364606bfbb4dba933 /parsec_root/server/_f6_2.con
downloadopenparsec-c068f22329d5cc722622a2183bbb22eef2093df7.tar.xz
openparsec-c068f22329d5cc722622a2183bbb22eef2093df7.zip
initial importHEADmain
Diffstat (limited to 'parsec_root/server/_f6_2.con')
-rwxr-xr-xparsec_root/server/_f6_2.con171
1 files changed, 171 insertions, 0 deletions
diff --git a/parsec_root/server/_f6_2.con b/parsec_root/server/_f6_2.con
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+
+write loading hurricane
+
+;load texture fi06_01a.3df file fi06_01a.3df
+;load texture fi06_02a.3df file fi06_02a.3df
+;load texture fi06_03a.3df file fi06_03a.3df
+;load texture fi06_04a.3df file fi06_04a.3df
+;load texture fi06_05a.3df file fi06_05a.3df
+load texture fi06_06a.3df file fi06_06a.3df
+;load texture fi06_07a.3df file fi06_07a.3df
+;load texture fi06_08a.3df file fi06_08a.3df
+;load texture fi06_09a.3df file fi06_09a.3df
+;load texture fi06_10a.3df file fi06_10a.3df
+;load texture fi06_11a.3df file fi06_11a.3df
+;load texture fi06_12a.3df file fi06_12a.3df
+;load texture fi06_13a.3df file fi06_13a.3df
+;load texture fi06_14a.3df file fi06_14a.3df
+;load texture fi06_15a.3df file fi06_15a.3df
+;load texture fi06_16a.3df file fi06_16a.3df
+;load texture fi06_17a.3df file fi06_17a.3df
+;load texture fi06_18a.3df file fi06_18a.3df
+load texture fi06_01a.3df file fi06_01a.jpg format (map_width 128 map_height 256 texfmt_gr rgb565 flags compress )
+load texture fi06_02a.3df file fi06_02a.jpg format (map_width 64 map_height 64 texfmt_gr rgb565 flags compress )
+load texture fi06_03a.3df file fi06_03a.jpg format (map_width 64 map_height 32 texfmt_gr rgb565 flags compress )
+load texture fi06_04a.3df file fi06_04a.jpg format (map_width 16 map_height 32 texfmt_gr rgb565 flags compress )
+load texture fi06_05a.3df file fi06_05a.jpg format (map_width 64 map_height 32 texfmt_gr rgb565 flags compress )
+;load texture fi06_06a.3df file fi06_06a.jpg format (map_width 32 map_height 64 texfmt_gr rgb565 flags compress )
+load texture fi06_07a.3df file fi06_07a.jpg format (map_width 64 map_height 32 texfmt_gr rgb565 flags compress )
+load texture fi06_08a.3df file fi06_08a.jpg format (map_width 128 map_height 128 texfmt_gr rgb565 flags compress )
+load texture fi06_09a.3df file fi06_09a.jpg format (map_width 64 map_height 128 texfmt_gr rgb565 flags compress )
+load texture fi06_10a.3df file fi06_10a.jpg format (map_width 128 map_height 64 texfmt_gr rgb565 flags compress )
+load texture fi06_11a.3df file fi06_11a.jpg format (map_width 128 map_height 64 texfmt_gr rgb565 flags compress )
+load texture fi06_12a.3df file fi06_12a.jpg format (map_width 16 map_height 16 texfmt_gr rgb565 flags compress )
+load texture fi06_13a.3df file fi06_13a.jpg format (map_width 128 map_height 256 texfmt_gr rgb565 flags compress )
+load texture fi06_14a.3df file fi06_14a.jpg format (map_width 64 map_height 32 texfmt_gr rgb565 flags compress )
+load texture fi06_15a.3df file fi06_15a.jpg format (map_width 16 map_height 32 texfmt_gr rgb565 flags compress )
+load texture fi06_16a.3df file fi06_16a.jpg format (map_width 16 map_height 16 texfmt_gr rgb565 flags compress )
+load texture fi06_17a.3df file fi06_17a.jpg format (map_width 128 map_height 128 texfmt_gr rgb565 flags compress )
+load texture fi06_18a.3df file fi06_18a.tga format (map_width 128 map_height 128 texfmt_gr argb4444 flags compress )
+;load texture fi06_20a.3df file fi06_20a.jpg format (map_width 64 map_height 64 texfmt_gr rgb565 flags compress )
+load texture mon_f6 file mon_f6.3df
+
+aux_enable_object_overloading 1
+load object (hurricane) file fi06_00a.od2 type ship_2 flags (v_anims p_wedges w_normals w_lighted)
+aux_enable_object_overloading 0
+
+; solar panels
+shader.set class hurricane shader (iter_texrgba iter_alphablend flag_nobackcull flag_draw_last flag_back_first) texture fi06_18a.3df
+
+; front up-down double-faces
+shader.set class hurricane shader (iter_texrgb flag_nobackcull) faceid (374-377)
+; front left-right double-faces
+shader.set class hurricane shader (iter_texrgb flag_nobackcull) faceid (346-353)
+
+; back up-down double-faces
+shader.set class hurricane shader (iter_texrgb flag_nobackcull) faceid (311 314-316)
+; back left-right double-faces
+shader.set class hurricane shader (iter_texrgb flag_nobackcull) faceid (273 278-280)
+
+; should be before shipdesc commands
+shipclass class (hurricane)
+shipclass class (hurricane) texture mon_f6
+
+shipdesc class (hurricane) caption hurricane
+shipdesc class (hurricane) clear text
+shipdesc class (hurricane) text (beware of the hurricane. )
+shipdesc class (hurricane) text (it allows you to blast your enemies away with a twist. )
+shipdesc class (hurricane) text (its unique rotating solar panel is used to automatically refill the energy banks )
+shipdesc class (hurricane) text (of the ship. the hurricane was primarily used as a long-range scout ship, and has the option )
+shipdesc class (hurricane) text (of being equipped with a special cloaking device, although the use of such a device is highly illegal. )
+shipdesc class (hurricane) text (speed is mediocre at least, but this ship can take quite some damage without too much trouble. )
+
+propc (hurricane).maxdamage 50
+propc (hurricane).energy 400
+propc (hurricane).maxenergy 850
+propc (hurricane).weapons 257
+propc (hurricane).maxspeed 60000
+propc (hurricane).dumb 0
+propc (hurricane).maxdumb 4
+propc (hurricane).guide 0
+propc (hurricane).maxguide 5
+propc (hurricane).swarm 0
+propc (hurricane).maxswarm 2
+propc (hurricane).mines 0
+propc (hurricane).maxmines 10
+
+propc (hurricane).spread.x1 11.0
+propc (hurricane).spread.x4 -11.0
+propc (hurricane).spread.y 0.0
+propc (hurricane).spread.z 0.0
+
+propc (hurricane).helix.x 0.0
+propc (hurricane).helix.y 0.0
+propc (hurricane).helix.z -20.0
+
+propc (hurricane).laser1.x1 -1.0
+propc (hurricane).laser1.x2 -1.0
+propc (hurricane).laser1.x3 1.0
+propc (hurricane).laser1.x4 1.0
+propc (hurricane).laser1.y1 3.0
+propc (hurricane).laser1.y2 3.0
+propc (hurricane).laser1.y3 3.0
+propc (hurricane).laser1.y4 3.0
+propc (hurricane).laser1.z1 25.0
+propc (hurricane).laser1.z2 25.0
+propc (hurricane).laser1.z3 25.0
+propc (hurricane).laser1.z4 25.0
+
+propc (hurricane).laser2.x1 -1.0
+propc (hurricane).laser2.x2 -1.0
+propc (hurricane).laser2.x3 1.0
+propc (hurricane).laser2.x4 1.0
+propc (hurricane).laser2.y1 3.0
+propc (hurricane).laser2.y2 3.0
+propc (hurricane).laser2.y3 3.0
+propc (hurricane).laser2.y4 3.0
+propc (hurricane).laser2.z1 25.0
+propc (hurricane).laser2.z2 25.0
+propc (hurricane).laser2.z3 25.0
+propc (hurricane).laser2.z4 25.0
+
+propc (hurricane).laser3.x1 -1.0
+propc (hurricane).laser3.x2 -1.0
+propc (hurricane).laser3.x3 1.0
+propc (hurricane).laser3.x4 1.0
+propc (hurricane).laser3.y1 3.0
+propc (hurricane).laser3.y2 3.0
+propc (hurricane).laser3.y3 3.0
+propc (hurricane).laser3.y4 3.0
+propc (hurricane).laser3.z1 25.0
+propc (hurricane).laser3.z2 25.0
+propc (hurricane).laser3.z3 25.0
+propc (hurricane).laser3.z4 25.0
+
+propc (hurricane).missile1.x1 11.0
+propc (hurricane).missile1.x2 11.0
+propc (hurricane).missile1.x3 -11.0
+propc (hurricane).missile1.x4 -11.0
+propc (hurricane).missile1.y1 0.0
+propc (hurricane).missile1.y2 0.0
+propc (hurricane).missile1.y3 0.0
+propc (hurricane).missile1.y4 0.0
+propc (hurricane).missile1.z1 0.0
+propc (hurricane).missile1.z2 0.0
+propc (hurricane).missile1.z3 0.0
+propc (hurricane).missile1.z4 0.0
+
+propc (hurricane).missile2.x1 11.0
+propc (hurricane).missile2.x2 11.0
+propc (hurricane).missile2.x3 -11.0
+propc (hurricane).missile2.x4 -11.0
+propc (hurricane).missile2.y1 0.0
+propc (hurricane).missile2.y2 0.0
+propc (hurricane).missile2.y3 0.0
+propc (hurricane).missile2.y4 0.0
+propc (hurricane).missile2.z1 0.0
+propc (hurricane).missile2.z2 0.0
+propc (hurricane).missile2.z3 0.0
+propc (hurricane).missile2.z4 0.0
+
+propc (hurricane).mine1.x 0.0
+propc (hurricane).mine1.y 0.0
+;propc (hurricane).mine1.z -35.0
+
+propc (hurricane).beam.x1 6.0
+propc (hurricane).beam.x4 -6.0
+propc (hurricane).beam.y -1.0
+propc (hurricane).beam.z 10.0
+
+;eof
+