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authorFelix Morgner <felix.morgner@gmail.com>2026-08-24 11:16:07 +0200
committerFelix Morgner <felix.morgner@gmail.com>2026-08-24 11:16:07 +0200
commitc068f22329d5cc722622a2183bbb22eef2093df7 (patch)
tree12d56c1aede67988a55e241364606bfbb4dba933 /src/libraries/glm/core/func_common.inl
downloadopenparsec-main.tar.xz
openparsec-main.zip
initial importHEADmain
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+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/func_common.inl
+/// @date 2008-08-03 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+ template <typename genFIType, bool /*signed*/>
+ struct Abs_
+ {};
+
+ template <typename genFIType>
+ struct Abs_<genFIType, true>
+ {
+ static genFIType get(genFIType const & x)
+ {
+ GLM_STATIC_ASSERT(
+ detail::type<genFIType>::is_float ||
+ detail::type<genFIType>::is_int, "'abs' only accept floating-point and integer inputs");
+ return x >= genFIType(0) ? x : -x;
+ // TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff;
+ }
+ };
+
+ template <typename genFIType>
+ struct Abs_<genFIType, false>
+ {
+ static genFIType get(genFIType const & x)
+ {
+ GLM_STATIC_ASSERT(
+ detail::type<genFIType>::is_uint, "'abs' only accept floating-point and integer inputs");
+ return x;
+ }
+ };
+}//namespace detail
+
+ // abs
+ template <typename genFIType>
+ GLM_FUNC_QUALIFIER genFIType abs
+ (
+ genFIType const & x
+ )
+ {
+ return detail::Abs_<genFIType, std::numeric_limits<genFIType>::is_signed>::get(x);
+ }
+
+ VECTORIZE_VEC(abs)
+
+ // sign
+ //Try something like based on x >> 31 to get the sign bit
+ template <typename genFIType>
+ GLM_FUNC_QUALIFIER genFIType sign
+ (
+ genFIType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(
+ detail::type<genFIType>::is_float ||
+ detail::type<genFIType>::is_int, "'sign' only accept signed inputs");
+
+ genFIType result;
+ if(x > genFIType(0))
+ result = genFIType(1);
+ else if(x < genFIType(0))
+ result = genFIType(-1);
+ else
+ result = genFIType(0);
+ return result;
+ }
+
+ VECTORIZE_VEC(sign)
+
+ // floor
+ template <>
+ GLM_FUNC_QUALIFIER detail::half floor<detail::half>(detail::half const & x)
+ {
+ return detail::half(::std::floor(float(x)));
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType floor(genType const & x)
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'floor' only accept floating-point inputs");
+
+ return ::std::floor(x);
+ }
+
+ VECTORIZE_VEC(floor)
+
+ // trunc
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType trunc(genType const & x)
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'trunc' only accept floating-point inputs");
+ return x < 0 ? -floor(-x) : floor(x);
+ }
+
+ VECTORIZE_VEC(trunc)
+
+ // round
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType round(genType const& x)
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'round' only accept floating-point inputs");
+
+ if(x < 0)
+ return genType(int(x - genType(0.5)));
+ return genType(int(x + genType(0.5)));
+ }
+
+ VECTORIZE_VEC(round)
+
+/*
+ // roundEven
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType roundEven(genType const& x)
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'roundEven' only accept floating-point inputs");
+
+ return genType(int(x + genType(int(x) % 2)));
+ }
+*/
+
+ // roundEven
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType roundEven(genType const & x)
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'roundEven' only accept floating-point inputs");
+
+ int Integer = int(x);
+ genType IntegerPart = genType(Integer);
+ genType FractionalPart = fract(x);
+
+ if(FractionalPart > genType(0.5) || FractionalPart < genType(0.5))
+ {
+ return round(x);
+ }
+ else if((Integer % 2) == 0)
+ {
+ return IntegerPart;
+ }
+ else if(x <= genType(0)) // Work around...
+ {
+ return IntegerPart - 1;
+ }
+ else
+ {
+ return IntegerPart + 1;
+ }
+ //else // Bug on MinGW 4.5.2
+ //{
+ // return mix(IntegerPart + genType(-1), IntegerPart + genType(1), x <= genType(0));
+ //}
+ }
+
+ VECTORIZE_VEC(roundEven)
+
+ // ceil
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType ceil(genType const & x)
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'ceil' only accept floating-point inputs");
+
+ return ::std::ceil(x);
+ }
+
+ VECTORIZE_VEC(ceil)
+
+ // fract
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType fract
+ (
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'fract' only accept floating-point inputs");
+
+ return x - ::std::floor(x);
+ }
+
+ VECTORIZE_VEC(fract)
+
+ // mod
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType mod
+ (
+ genType const & x,
+ genType const & y
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'mod' only accept floating-point inputs");
+
+ return x - y * floor(x / y);
+ }
+
+ VECTORIZE_VEC_SCA(mod)
+ VECTORIZE_VEC_VEC(mod)
+
+ // modf
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType modf
+ (
+ genType const & x,
+ genType & i
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'modf' only accept floating-point inputs");
+
+ return std::modf(x, &i);
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec2<valType> modf
+ (
+ detail::tvec2<valType> const & x,
+ detail::tvec2<valType> & i
+ )
+ {
+ return detail::tvec2<valType>(
+ modf(x.x, i.x),
+ modf(x.y, i.y));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<valType> modf
+ (
+ detail::tvec3<valType> const & x,
+ detail::tvec3<valType> & i
+ )
+ {
+ return detail::tvec3<valType>(
+ modf(x.x, i.x),
+ modf(x.y, i.y),
+ modf(x.z, i.z));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec4<valType> modf
+ (
+ detail::tvec4<valType> const & x,
+ detail::tvec4<valType> & i
+ )
+ {
+ return detail::tvec4<valType>(
+ modf(x.x, i.x),
+ modf(x.y, i.y),
+ modf(x.z, i.z),
+ modf(x.w, i.w));
+ }
+
+ //// Only valid if (INT_MIN <= x-y <= INT_MAX)
+ //// min(x,y)
+ //r = y + ((x - y) & ((x - y) >> (sizeof(int) *
+ //CHAR_BIT – 1)));
+ //// max(x,y)
+ //r = x - ((x - y) & ((x - y) >> (sizeof(int) *
+ //CHAR_BIT - 1)));
+
+ // min
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType min
+ (
+ genType const & x,
+ genType const & y
+ )
+ {
+ GLM_STATIC_ASSERT(
+ detail::type<genType>::is_float ||
+ detail::type<genType>::is_int ||
+ detail::type<genType>::is_uint, "'min' only accept numbers");
+
+ return x < y ? x : y;
+ }
+
+ VECTORIZE_VEC_SCA(min)
+ VECTORIZE_VEC_VEC(min)
+
+ // max
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType max
+ (
+ genType const & x,
+ genType const & y
+ )
+ {
+ GLM_STATIC_ASSERT(
+ detail::type<genType>::is_float ||
+ detail::type<genType>::is_int ||
+ detail::type<genType>::is_uint, "'max' only accept numbers");
+
+ return x > y ? x : y;
+ }
+
+ VECTORIZE_VEC_SCA(max)
+ VECTORIZE_VEC_VEC(max)
+
+ // clamp
+ template <typename valType>
+ GLM_FUNC_QUALIFIER valType clamp
+ (
+ valType const & x,
+ valType const & minVal,
+ valType const & maxVal
+ )
+ {
+ GLM_STATIC_ASSERT(
+ detail::type<valType>::is_float ||
+ detail::type<valType>::is_int ||
+ detail::type<valType>::is_uint, "'clamp' only accept numbers");
+
+ return min(maxVal, max(minVal, x));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> clamp
+ (
+ detail::tvec2<T> const & x,
+ typename detail::tvec2<T>::value_type const & minVal,
+ typename detail::tvec2<T>::value_type const & maxVal
+ )
+ {
+ return detail::tvec2<T>(
+ clamp(x.x, minVal, maxVal),
+ clamp(x.y, minVal, maxVal));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> clamp
+ (
+ detail::tvec3<T> const & x,
+ typename detail::tvec3<T>::value_type const & minVal,
+ typename detail::tvec3<T>::value_type const & maxVal
+ )
+ {
+ return detail::tvec3<T>(
+ clamp(x.x, minVal, maxVal),
+ clamp(x.y, minVal, maxVal),
+ clamp(x.z, minVal, maxVal));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> clamp
+ (
+ detail::tvec4<T> const & x,
+ typename detail::tvec4<T>::value_type const & minVal,
+ typename detail::tvec4<T>::value_type const & maxVal
+ )
+ {
+ return detail::tvec4<T>(
+ clamp(x.x, minVal, maxVal),
+ clamp(x.y, minVal, maxVal),
+ clamp(x.z, minVal, maxVal),
+ clamp(x.w, minVal, maxVal));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> clamp
+ (
+ detail::tvec2<T> const & x,
+ detail::tvec2<T> const & minVal,
+ detail::tvec2<T> const & maxVal
+ )
+ {
+ return detail::tvec2<T>(
+ clamp(x.x, minVal.x, maxVal.x),
+ clamp(x.y, minVal.y, maxVal.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> clamp
+ (
+ detail::tvec3<T> const & x,
+ detail::tvec3<T> const & minVal,
+ detail::tvec3<T> const & maxVal
+ )
+ {
+ return detail::tvec3<T>(
+ clamp(x.x, minVal.x, maxVal.x),
+ clamp(x.y, minVal.y, maxVal.y),
+ clamp(x.z, minVal.z, maxVal.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> clamp
+ (
+ detail::tvec4<T> const & x,
+ detail::tvec4<T> const & minVal,
+ detail::tvec4<T> const & maxVal
+ )
+ {
+ return detail::tvec4<T>(
+ clamp(x.x, minVal.x, maxVal.x),
+ clamp(x.y, minVal.y, maxVal.y),
+ clamp(x.z, minVal.z, maxVal.z),
+ clamp(x.w, minVal.w, maxVal.w));
+ }
+
+ // mix
+ template <typename genTypeT, typename genTypeU>
+ GLM_FUNC_QUALIFIER genTypeT mix
+ (
+ genTypeT const & x,
+ genTypeT const & y,
+ genTypeU const & a
+ )
+ {
+ // It could be a vector too
+ //GLM_STATIC_ASSERT(
+ // detail::type<genTypeT>::is_float &&
+ // detail::type<genTypeU>::is_float);
+
+ //return x + a * (y - x);
+ return genTypeT(genTypeU(x) + a * genTypeU(y - x));
+ }
+
+ template <typename valTypeA, typename valTypeB>
+ GLM_FUNC_QUALIFIER detail::tvec2<valTypeA> mix
+ (
+ detail::tvec2<valTypeA> const & x,
+ detail::tvec2<valTypeA> const & y,
+ valTypeB const & a
+ )
+ {
+ return detail::tvec2<valTypeA>(
+ detail::tvec2<valTypeB>(x) + a * detail::tvec2<valTypeB>(y - x));
+ }
+
+ template <typename valTypeA, typename valTypeB>
+ GLM_FUNC_QUALIFIER detail::tvec3<valTypeA> mix
+ (
+ detail::tvec3<valTypeA> const & x,
+ detail::tvec3<valTypeA> const & y,
+ valTypeB const & a
+ )
+ {
+ return detail::tvec3<valTypeA>(
+ detail::tvec3<valTypeB>(x) + a * detail::tvec3<valTypeB>(y - x));
+ }
+
+ template <typename valTypeA, typename valTypeB>
+ GLM_FUNC_QUALIFIER detail::tvec4<valTypeA> mix
+ (
+ detail::tvec4<valTypeA> const & x,
+ detail::tvec4<valTypeA> const & y,
+ valTypeB const & a
+ )
+ {
+ return detail::tvec4<valTypeA>(
+ detail::tvec4<valTypeB>(x) + a * detail::tvec4<valTypeB>(y - x));
+ }
+
+ template <typename valTypeA, typename valTypeB>
+ GLM_FUNC_QUALIFIER detail::tvec2<valTypeA> mix
+ (
+ detail::tvec2<valTypeA> const & x,
+ detail::tvec2<valTypeA> const & y,
+ detail::tvec2<valTypeB> const & a
+ )
+ {
+ return detail::tvec2<valTypeA>(
+ detail::tvec2<valTypeB>(x) + a * detail::tvec2<valTypeB>(y - x));
+ }
+
+ template <typename valTypeA, typename valTypeB>
+ GLM_FUNC_QUALIFIER detail::tvec3<valTypeA> mix
+ (
+ detail::tvec3<valTypeA> const & x,
+ detail::tvec3<valTypeA> const & y,
+ detail::tvec3<valTypeB> const & a
+ )
+ {
+ return detail::tvec3<valTypeA>(
+ detail::tvec3<valTypeB>(x) + a * detail::tvec3<valTypeB>(y - x));
+ }
+
+ template <typename valTypeA, typename valTypeB>
+ GLM_FUNC_QUALIFIER detail::tvec4<valTypeA> mix
+ (
+ detail::tvec4<valTypeA> const & x,
+ detail::tvec4<valTypeA> const & y,
+ detail::tvec4<valTypeB> const & a
+ )
+ {
+ return detail::tvec4<valTypeA>(
+ detail::tvec4<valTypeB>(x) + a * detail::tvec4<valTypeB>(y - x));
+ }
+
+ //template <typename genTypeT>
+ //GLM_FUNC_QUALIFIER genTypeT mix
+ //(
+ // genTypeT const & x,
+ // genTypeT const & y,
+ // float const & a
+ //)
+ //{
+ // // It could be a vector too
+ // //GLM_STATIC_ASSERT(
+ // // detail::type<genTypeT>::is_float &&
+ // // detail::type<genTypeU>::is_float);
+
+ // return x + a * (y - x);
+ //}
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType mix
+ (
+ genType const & x,
+ genType const & y,
+ bool const & a
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'mix' only accept floating-point inputs");
+
+ return a ? y : x;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> mix
+ (
+ detail::tvec2<T> const & x,
+ detail::tvec2<T> const & y,
+ typename detail::tvec2<T>::bool_type a
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'mix' only accept floating-point inputs");
+
+ detail::tvec2<T> result;
+ for
+ (
+ typename detail::tvec2<T>::size_type i = 0;
+ i < detail::tvec2<T>::value_size();
+ ++i
+ )
+ {
+ result[i] = a[i] ? y[i] : x[i];
+ }
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> mix
+ (
+ detail::tvec3<T> const & x,
+ detail::tvec3<T> const & y,
+ typename detail::tvec3<T>::bool_type a
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'mix' only accept floating-point inputs");
+
+ detail::tvec3<T> result;
+ for
+ (
+ typename detail::tvec3<T>::size_type i = 0;
+ i < detail::tvec3<T>::value_size();
+ ++i
+ )
+ {
+ result[i] = a[i] ? y[i] : x[i];
+ }
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> mix
+ (
+ detail::tvec4<T> const & x,
+ detail::tvec4<T> const & y,
+ typename detail::tvec4<T>::bool_type a
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'mix' only accept floating-point inputs");
+
+ detail::tvec4<T> result;
+ for
+ (
+ typename detail::tvec4<T>::size_type i = 0;
+ i < detail::tvec4<T>::value_size();
+ ++i
+ )
+ {
+ result[i] = a[i] ? y[i] : x[i];
+ }
+ return result;
+ }
+
+ // step
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType step
+ (
+ genType const & edge,
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'step' only accept floating-point inputs");
+
+ return x < edge ? genType(0) : genType(1);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> step
+ (
+ typename detail::tvec2<T>::value_type const & edge,
+ detail::tvec2<T> const & x
+ )
+ {
+ return detail::tvec2<T>(
+ x.x < edge ? T(0) : T(1),
+ x.y < edge ? T(0) : T(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> step
+ (
+ typename detail::tvec3<T>::value_type const & edge,
+ detail::tvec3<T> const & x
+ )
+ {
+ return detail::tvec3<T>(
+ x.x < edge ? T(0) : T(1),
+ x.y < edge ? T(0) : T(1),
+ x.z < edge ? T(0) : T(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> step
+ (
+ typename detail::tvec4<T>::value_type const & edge,
+ detail::tvec4<T> const & x
+ )
+ {
+ return detail::tvec4<T>(
+ x.x < edge ? T(0) : T(1),
+ x.y < edge ? T(0) : T(1),
+ x.z < edge ? T(0) : T(1),
+ x.w < edge ? T(0) : T(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> step
+ (
+ detail::tvec2<T> const & edge,
+ detail::tvec2<T> const & x
+ )
+ {
+ return detail::tvec2<T>(
+ x.x < edge.x ? T(0) : T(1),
+ x.y < edge.y ? T(0) : T(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> step
+ (
+ detail::tvec3<T> const & edge,
+ detail::tvec3<T> const & x
+ )
+ {
+ return detail::tvec3<T>(
+ x.x < edge.x ? T(0) : T(1),
+ x.y < edge.y ? T(0) : T(1),
+ x.z < edge.z ? T(0) : T(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> step
+ (
+ detail::tvec4<T> const & edge,
+ detail::tvec4<T> const & x
+ )
+ {
+ return detail::tvec4<T>(
+ x.x < edge.x ? T(0) : T(1),
+ x.y < edge.y ? T(0) : T(1),
+ x.z < edge.z ? T(0) : T(1),
+ x.w < edge.w ? T(0) : T(1));
+ }
+
+ // smoothstep
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType smoothstep
+ (
+ genType const & edge0,
+ genType const & edge1,
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'smoothstep' only accept floating-point inputs");
+
+ genType tmp = clamp((x - edge0) / (edge1 - edge0), genType(0), genType(1));
+ return tmp * tmp * (genType(3) - genType(2) * tmp);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> smoothstep
+ (
+ typename detail::tvec2<T>::value_type const & edge0,
+ typename detail::tvec2<T>::value_type const & edge1,
+ detail::tvec2<T> const & x
+ )
+ {
+ return detail::tvec2<T>(
+ smoothstep(edge0, edge1, x.x),
+ smoothstep(edge0, edge1, x.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> smoothstep
+ (
+ typename detail::tvec3<T>::value_type const & edge0,
+ typename detail::tvec3<T>::value_type const & edge1,
+ detail::tvec3<T> const & x
+ )
+ {
+ return detail::tvec3<T>(
+ smoothstep(edge0, edge1, x.x),
+ smoothstep(edge0, edge1, x.y),
+ smoothstep(edge0, edge1, x.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> smoothstep
+ (
+ typename detail::tvec4<T>::value_type const & edge0,
+ typename detail::tvec4<T>::value_type const & edge1,
+ detail::tvec4<T> const & x
+ )
+ {
+ return detail::tvec4<T>(
+ smoothstep(edge0, edge1, x.x),
+ smoothstep(edge0, edge1, x.y),
+ smoothstep(edge0, edge1, x.z),
+ smoothstep(edge0, edge1, x.w));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> smoothstep
+ (
+ detail::tvec2<T> const & edge0,
+ detail::tvec2<T> const & edge1,
+ detail::tvec2<T> const & x
+ )
+ {
+ return detail::tvec2<T>(
+ smoothstep(edge0.x, edge1.x, x.x),
+ smoothstep(edge0.y, edge1.y, x.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> smoothstep
+ (
+ detail::tvec3<T> const & edge0,
+ detail::tvec3<T> const & edge1,
+ detail::tvec3<T> const & x
+ )
+ {
+ return detail::tvec3<T>(
+ smoothstep(edge0.x, edge1.x, x.x),
+ smoothstep(edge0.y, edge1.y, x.y),
+ smoothstep(edge0.z, edge1.z, x.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> smoothstep
+ (
+ detail::tvec4<T> const & edge0,
+ detail::tvec4<T> const & edge1,
+ detail::tvec4<T> const & x
+ )
+ {
+ return detail::tvec4<T>(
+ smoothstep(edge0.x, edge1.x, x.x),
+ smoothstep(edge0.y, edge1.y, x.y),
+ smoothstep(edge0.z, edge1.z, x.z),
+ smoothstep(edge0.w, edge1.w, x.w));
+ }
+
+ // TODO: Not working on MinGW...
+ template <typename genType>
+ GLM_FUNC_QUALIFIER bool isnan(genType const & x)
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'isnan' only accept floating-point inputs");
+
+# if(GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_INTEL))
+ return _isnan(x) != 0;
+# elif(GLM_COMPILER & GLM_COMPILER_GCC)
+# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+ return _isnan(x) != 0;
+# else
+ return std::isnan(x);
+# endif
+# else
+ return std::isnan(x);
+# endif
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename detail::tvec2<T>::bool_type isnan
+ (
+ detail::tvec2<T> const & x
+ )
+ {
+ return typename detail::tvec2<T>::bool_type(
+ isnan(x.x),
+ isnan(x.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename detail::tvec3<T>::bool_type isnan
+ (
+ detail::tvec3<T> const & x
+ )
+ {
+ return typename detail::tvec3<T>::bool_type(
+ isnan(x.x),
+ isnan(x.y),
+ isnan(x.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename detail::tvec4<T>::bool_type isnan
+ (
+ detail::tvec4<T> const & x
+ )
+ {
+ return typename detail::tvec4<T>::bool_type(
+ isnan(x.x),
+ isnan(x.y),
+ isnan(x.z),
+ isnan(x.w));
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER bool isinf(
+ genType const & x)
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'isinf' only accept floating-point inputs");
+
+# if(GLM_COMPILER & (GLM_COMPILER_INTEL | GLM_COMPILER_VC))
+ return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF;
+# elif(GLM_COMPILER & GLM_COMPILER_GCC)
+# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+ return _isinf(x) != 0;
+# else
+ return std::isinf(x);
+# endif
+# else
+ return std::isinf(x);
+# endif
+/*
+# if(GLM_COMPILER & GLM_COMPILER_VC)
+ return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF;
+# elif(GLM_COMPILER & GLM_COMPILER_GCC)
+# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+ return _isinf(x) != 0;
+# else
+ return std::isinf(x);
+# endif
+# elif(GLM_COMPILER & GLM_COMPILER_INTEL)
+ return isinf(x) != 0;
+# else
+ return std::isinf(x);
+# endif
+*/
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename detail::tvec2<T>::bool_type isinf
+ (
+ detail::tvec2<T> const & x
+ )
+ {
+ return typename detail::tvec2<T>::bool_type(
+ isinf(x.x),
+ isinf(x.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename detail::tvec3<T>::bool_type isinf
+ (
+ detail::tvec3<T> const & x
+ )
+ {
+ return typename detail::tvec3<T>::bool_type(
+ isinf(x.x),
+ isinf(x.y),
+ isinf(x.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename detail::tvec4<T>::bool_type isinf
+ (
+ detail::tvec4<T> const & x
+ )
+ {
+ return typename detail::tvec4<T>::bool_type(
+ isinf(x.x),
+ isinf(x.y),
+ isinf(x.z),
+ isinf(x.w));
+ }
+
+ GLM_FUNC_QUALIFIER int floatBitsToInt(float const & value)
+ {
+ union
+ {
+ float f;
+ int i;
+ } fi;
+
+ fi.f = value;
+ return fi.i;
+ }
+
+ GLM_FUNC_QUALIFIER detail::tvec2<int> floatBitsToInt
+ (
+ detail::tvec2<float> const & value
+ )
+ {
+ return detail::tvec2<int>(
+ floatBitsToInt(value.x),
+ floatBitsToInt(value.y));
+ }
+
+ GLM_FUNC_QUALIFIER detail::tvec3<int> floatBitsToInt
+ (
+ detail::tvec3<float> const & value
+ )
+ {
+ return detail::tvec3<int>(
+ floatBitsToInt(value.x),
+ floatBitsToInt(value.y),
+ floatBitsToInt(value.z));
+ }
+
+ GLM_FUNC_QUALIFIER detail::tvec4<int> floatBitsToInt
+ (
+ detail::tvec4<float> const & value
+ )
+ {
+ return detail::tvec4<int>(
+ floatBitsToInt(value.x),
+ floatBitsToInt(value.y),
+ floatBitsToInt(value.z),
+ floatBitsToInt(value.w));
+ }
+
+ GLM_FUNC_QUALIFIER uint floatBitsToUint(float const & value)
+ {
+ union
+ {
+ float f;
+ uint u;
+ } fu;
+
+ fu.f = value;
+ return fu.u;
+ }
+
+ GLM_FUNC_QUALIFIER detail::tvec2<uint> floatBitsToUint
+ (
+ detail::tvec2<float> const & value
+ )
+ {
+ return detail::tvec2<uint>(
+ floatBitsToUint(value.x),
+ floatBitsToUint(value.y));
+ }
+
+ GLM_FUNC_QUALIFIER detail::tvec3<uint> floatBitsToUint
+ (
+ detail::tvec3<float> const & value
+ )
+ {
+ return detail::tvec3<uint>(
+ floatBitsToUint(value.x),
+ floatBitsToUint(value.y),
+ floatBitsToUint(value.z));
+ }
+
+ GLM_FUNC_QUALIFIER detail::tvec4<uint> floatBitsToUint
+ (
+ detail::tvec4<float> const & value
+ )
+ {
+ return detail::tvec4<uint>(
+ floatBitsToUint(value.x),
+ floatBitsToUint(value.y),
+ floatBitsToUint(value.z),
+ floatBitsToUint(value.w));
+ }
+
+ GLM_FUNC_QUALIFIER float intBitsToFloat(int const & value)
+ {
+ union
+ {
+ float f;
+ int i;
+ } fi;
+
+ fi.i = value;
+ return fi.f;
+ }
+
+ GLM_FUNC_QUALIFIER detail::tvec2<float> intBitsToFloat
+
+ (
+ detail::tvec2<int> const & value
+ )
+ {
+ return detail::tvec2<float>(
+ intBitsToFloat(value.x),
+ intBitsToFloat(value.y));
+ }
+
+ GLM_FUNC_QUALIFIER detail::tvec3<float> intBitsToFloat
+ (
+ detail::tvec3<int> const & value
+ )
+ {
+ return detail::tvec3<float>(
+ intBitsToFloat(value.x),
+ intBitsToFloat(value.y),
+ intBitsToFloat(value.z));
+ }
+
+ GLM_FUNC_QUALIFIER detail::tvec4<float> intBitsToFloat
+ (
+ detail::tvec4<int> const & value
+ )
+ {
+ return detail::tvec4<float>(
+ intBitsToFloat(value.x),
+ intBitsToFloat(value.y),
+ intBitsToFloat(value.z),
+ intBitsToFloat(value.w));
+ }
+
+ GLM_FUNC_QUALIFIER float uintBitsToFloat(uint const & value)
+ {
+ union
+ {
+ float f;
+ uint u;
+ } fu;
+
+ fu.u = value;
+ return fu.f;
+ }
+
+ GLM_FUNC_QUALIFIER detail::tvec2<float> uintBitsToFloat
+ (
+ detail::tvec2<uint> const & value
+ )
+ {
+ return detail::tvec2<float>(
+ uintBitsToFloat(value.x),
+ uintBitsToFloat(value.y));
+ }
+
+ GLM_FUNC_QUALIFIER detail::tvec3<float> uintBitsToFloat
+ (
+ detail::tvec3<uint> const & value
+ )
+ {
+ return detail::tvec3<float>(
+ uintBitsToFloat(value.x),
+ uintBitsToFloat(value.y),
+ uintBitsToFloat(value.z));
+ }
+
+ GLM_FUNC_QUALIFIER detail::tvec4<float> uintBitsToFloat
+ (
+ detail::tvec4<uint> const & value
+ )
+ {
+ return detail::tvec4<float>(
+ uintBitsToFloat(value.x),
+ uintBitsToFloat(value.y),
+ uintBitsToFloat(value.z),
+ uintBitsToFloat(value.w));
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType fma
+ (
+ genType const & a,
+ genType const & b,
+ genType const & c
+ )
+ {
+ return a * b + c;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType frexp
+ (
+ genType const & x,
+ int & exp
+ )
+ {
+ return std::frexp(x, exp);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> frexp
+ (
+ detail::tvec2<T> const & x,
+ detail::tvec2<int> & exp
+ )
+ {
+ return std::frexp(x, exp);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> frexp
+ (
+ detail::tvec3<T> const & x,
+ detail::tvec3<int> & exp
+ )
+ {
+ return std::frexp(x, exp);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> frexp
+ (
+ detail::tvec4<T> const & x,
+ detail::tvec4<int> & exp
+ )
+ {
+ return std::frexp(x, exp);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType ldexp
+ (
+ genType const & x,
+ int const & exp
+ )
+ {
+ return std::frexp(x, exp);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> ldexp
+ (
+ detail::tvec2<T> const & x,
+ detail::tvec2<int> const & exp
+ )
+ {
+ return std::frexp(x, exp);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> ldexp
+ (
+ detail::tvec3<T> const & x,
+ detail::tvec3<int> const & exp
+ )
+ {
+ return std::frexp(x, exp);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> ldexp
+ (
+ detail::tvec4<T> const & x,
+ detail::tvec4<int> const & exp
+ )
+ {
+ return std::frexp(x, exp);
+ }
+
+}//namespace glm