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| author | Felix Morgner <felix.morgner@gmail.com> | 2026-08-24 11:16:07 +0200 |
|---|---|---|
| committer | Felix Morgner <felix.morgner@gmail.com> | 2026-08-24 11:16:07 +0200 |
| commit | c068f22329d5cc722622a2183bbb22eef2093df7 (patch) | |
| tree | 12d56c1aede67988a55e241364606bfbb4dba933 /src/libraries/glm/core/func_matrix.hpp | |
| download | openparsec-main.tar.xz openparsec-main.zip | |
Diffstat (limited to 'src/libraries/glm/core/func_matrix.hpp')
| -rwxr-xr-x | src/libraries/glm/core/func_matrix.hpp | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/src/libraries/glm/core/func_matrix.hpp b/src/libraries/glm/core/func_matrix.hpp new file mode 100755 index 0000000..ac1fda8 --- /dev/null +++ b/src/libraries/glm/core/func_matrix.hpp @@ -0,0 +1,150 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/core/func_matrix.hpp +/// @date 2008-08-03 / 2011-06-15 +/// @author Christophe Riccio +/// +/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> +/// +/// @defgroup core_func_matrix Matrix functions +/// @ingroup core +/// +/// For each of the following built-in matrix functions, there is both a +/// single-precision floating point version, where all arguments and return values +/// are single precision, and a double-precision floating version, where all +/// arguments and return values are double precision. Only the single-precision +/// floating point version is shown. +/////////////////////////////////////////////////////////////////////////////////// + +#ifndef GLM_CORE_func_matrix +#define GLM_CORE_func_matrix GLM_VERSION + +namespace glm +{ + /// @addtogroup core_func_matrix + /// @{ + + /// Multiply matrix x by matrix y component-wise, i.e., + /// result[i][j] is the scalar product of x[i][j] and y[i][j]. + /// + /// @tparam matType Floating-point matrix types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> + template <typename matType> + matType matrixCompMult( + matType const & x, + matType const & y); + + /// Treats the first parameter c as a column vector + /// and the second parameter r as a row vector + /// and does a linear algebraic matrix multiply c * r. + /// + /// @tparam matType Floating-point matrix types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> + /// + /// @todo Clarify the declaration to specify that matType doesn't have to be provided when used. + template <typename vecType, typename matType> + matType outerProduct( + vecType const & c, + vecType const & r); + + /// Returns the transposed matrix of x + /// + /// @tparam matType Floating-point matrix types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> + template <typename matType> + typename matType::transpose_type transpose( + matType const & x); + + /// Return the determinant of a mat2 matrix. + /// + /// @tparam valType Floating-point scalar types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> + template <typename valType> + typename detail::tmat2x2<valType>::value_type determinant( + detail::tmat2x2<valType> const & m); + + /// Return the determinant of a mat3 matrix. + /// + /// @tparam valType Floating-point scalar types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> + template <typename valType> + typename detail::tmat3x3<valType>::value_type determinant( + detail::tmat3x3<valType> const & m); + + /// Return the determinant of a mat4 matrix. + /// + /// @tparam valType Floating-point scalar types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> + template <typename valType> + typename detail::tmat4x4<valType>::value_type determinant( + detail::tmat4x4<valType> const & m); + + /// Return the inverse of a mat2 matrix. + /// + /// @tparam valType Floating-point scalar types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> + template <typename valType> + detail::tmat2x2<valType> inverse( + detail::tmat2x2<valType> const & m); + + /// Return the inverse of a mat3 matrix. + /// + /// @tparam valType Floating-point scalar types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> + template <typename valType> + detail::tmat3x3<valType> inverse( + detail::tmat3x3<valType> const & m); + + /// Return the inverse of a mat4 matrix. + /// + /// @tparam valType Floating-point scalar types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> + template <typename valType> + detail::tmat4x4<valType> inverse( + detail::tmat4x4<valType> const & m); + + /// @} +}//namespace glm + +#include "func_matrix.inl" + +#endif//GLM_CORE_func_matrix |
