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authorFelix Morgner <felix.morgner@gmail.com>2026-08-24 11:16:07 +0200
committerFelix Morgner <felix.morgner@gmail.com>2026-08-24 11:16:07 +0200
commitc068f22329d5cc722622a2183bbb22eef2093df7 (patch)
tree12d56c1aede67988a55e241364606bfbb4dba933 /src/libraries/glm/core/func_noise.hpp
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initial importHEADmain
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+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/func_noise.hpp
+/// @date 2008-08-01 / 2011-06-18
+/// @author Christophe Riccio
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
+///
+/// @defgroup core_func_noise Noise functions
+/// @ingroup core
+///
+/// Noise functions are stochastic functions that can be used to increase visual
+/// complexity. Values returned by the following noise functions give the
+/// appearance of randomness, but are not truly random.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_func_noise
+#define glm_core_func_noise GLM_VERSION
+
+namespace glm
+{
+ /// @addtogroup core_func_noise
+ /// @{
+
+ /// Returns a 1D noise value based on the input value x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise1.xml">GLSL noise1 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
+ template <typename genType>
+ typename genType::value_type noise1(genType const & x);
+
+ /// Returns a 2D noise value based on the input value x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise2.xml">GLSL noise2 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
+ template <typename genType>
+ detail::tvec2<typename genType::value_type> noise2(genType const & x);
+
+ /// Returns a 3D noise value based on the input value x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise3.xml">GLSL noise3 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
+ template <typename genType>
+ detail::tvec3<typename genType::value_type> noise3(genType const & x);
+
+ /// Returns a 4D noise value based on the input value x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise4.xml">GLSL noise4 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
+ template <typename genType>
+ detail::tvec4<typename genType::value_type> noise4(genType const & x);
+
+ /// @}
+}//namespace glm
+
+#include "func_noise.inl"
+
+#endif//glm_core_func_noise