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| author | Felix Morgner <felix.morgner@gmail.com> | 2026-08-24 11:16:07 +0200 |
|---|---|---|
| committer | Felix Morgner <felix.morgner@gmail.com> | 2026-08-24 11:16:07 +0200 |
| commit | c068f22329d5cc722622a2183bbb22eef2093df7 (patch) | |
| tree | 12d56c1aede67988a55e241364606bfbb4dba933 /src/libraries/glm/core/func_noise.hpp | |
| download | openparsec-main.tar.xz openparsec-main.zip | |
Diffstat (limited to 'src/libraries/glm/core/func_noise.hpp')
| -rwxr-xr-x | src/libraries/glm/core/func_noise.hpp | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/src/libraries/glm/core/func_noise.hpp b/src/libraries/glm/core/func_noise.hpp new file mode 100755 index 0000000..369f56d --- /dev/null +++ b/src/libraries/glm/core/func_noise.hpp @@ -0,0 +1,87 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/core/func_noise.hpp +/// @date 2008-08-01 / 2011-06-18 +/// @author Christophe Riccio +/// +/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a> +/// +/// @defgroup core_func_noise Noise functions +/// @ingroup core +/// +/// Noise functions are stochastic functions that can be used to increase visual +/// complexity. Values returned by the following noise functions give the +/// appearance of randomness, but are not truly random. +/////////////////////////////////////////////////////////////////////////////////// + +#ifndef glm_core_func_noise +#define glm_core_func_noise GLM_VERSION + +namespace glm +{ + /// @addtogroup core_func_noise + /// @{ + + /// Returns a 1D noise value based on the input value x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise1.xml">GLSL noise1 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a> + template <typename genType> + typename genType::value_type noise1(genType const & x); + + /// Returns a 2D noise value based on the input value x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise2.xml">GLSL noise2 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a> + template <typename genType> + detail::tvec2<typename genType::value_type> noise2(genType const & x); + + /// Returns a 3D noise value based on the input value x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise3.xml">GLSL noise3 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a> + template <typename genType> + detail::tvec3<typename genType::value_type> noise3(genType const & x); + + /// Returns a 4D noise value based on the input value x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise4.xml">GLSL noise4 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a> + template <typename genType> + detail::tvec4<typename genType::value_type> noise4(genType const & x); + + /// @} +}//namespace glm + +#include "func_noise.inl" + +#endif//glm_core_func_noise |
