aboutsummaryrefslogtreecommitdiff
path: root/src/libraries/glm/gtc/half_float.hpp
diff options
context:
space:
mode:
authorFelix Morgner <felix.morgner@gmail.com>2026-08-24 11:16:07 +0200
committerFelix Morgner <felix.morgner@gmail.com>2026-08-24 11:16:07 +0200
commitc068f22329d5cc722622a2183bbb22eef2093df7 (patch)
tree12d56c1aede67988a55e241364606bfbb4dba933 /src/libraries/glm/gtc/half_float.hpp
downloadopenparsec-main.tar.xz
openparsec-main.zip
initial importHEADmain
Diffstat (limited to 'src/libraries/glm/gtc/half_float.hpp')
-rwxr-xr-xsrc/libraries/glm/gtc/half_float.hpp440
1 files changed, 440 insertions, 0 deletions
diff --git a/src/libraries/glm/gtc/half_float.hpp b/src/libraries/glm/gtc/half_float.hpp
new file mode 100755
index 0000000..d256a49
--- /dev/null
+++ b/src/libraries/glm/gtc/half_float.hpp
@@ -0,0 +1,440 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_half_float
+/// @file glm/gtc/half_float.hpp
+/// @date 2009-04-29 / 2012-11-06
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_half_float GLM_GTC_half_float
+/// @ingroup gtc
+///
+/// Defines the half-precision floating-point type, along with various typedefs for vectors and matrices.
+/// <glm/gtc/half_float.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_half_float
+#define GLM_GTC_half_float GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTC_half_float extension included")
+#endif
+
+namespace glm{
+namespace detail
+{
+#if(GLM_COMPONENT == GLM_COMPONENT_CXX98)
+ template <>
+ struct tvec2<half>
+ {
+ enum ctor{null};
+ typedef half value_type;
+ typedef std::size_t size_type;
+
+ GLM_FUNC_DECL size_type length() const;
+ static GLM_FUNC_DECL size_type value_size();
+
+ typedef tvec2<half> type;
+ typedef tvec2<bool> bool_type;
+
+ //////////////////////////////////////
+ // Data
+
+ half x, y;
+
+ //////////////////////////////////////
+ // Accesses
+
+ half & operator[](size_type i);
+ half const & operator[](size_type i) const;
+
+ //////////////////////////////////////
+ // Implicit basic constructors
+
+ tvec2();
+ tvec2(tvec2<half> const & v);
+
+ //////////////////////////////////////
+ // Explicit basic constructors
+
+ explicit tvec2(ctor);
+ explicit tvec2(
+ half const & s);
+ explicit tvec2(
+ half const & s1,
+ half const & s2);
+
+ //////////////////////////////////////
+ // Swizzle constructors
+
+ tvec2(tref2<half> const & r);
+
+ //////////////////////////////////////
+ // Convertion scalar constructors
+
+ //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ explicit tvec2(U const & x);
+ //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, typename V>
+ explicit tvec2(U const & x, V const & y);
+
+ //////////////////////////////////////
+ // Convertion vector constructors
+
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ explicit tvec2(tvec2<U> const & v);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ explicit tvec2(tvec3<U> const & v);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ explicit tvec2(tvec4<U> const & v);
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ tvec2<half>& operator= (tvec2<half> const & v);
+
+ tvec2<half>& operator+=(half const & s);
+ tvec2<half>& operator+=(tvec2<half> const & v);
+ tvec2<half>& operator-=(half const & s);
+ tvec2<half>& operator-=(tvec2<half> const & v);
+ tvec2<half>& operator*=(half const & s);
+ tvec2<half>& operator*=(tvec2<half> const & v);
+ tvec2<half>& operator/=(half const & s);
+ tvec2<half>& operator/=(tvec2<half> const & v);
+ tvec2<half>& operator++();
+ tvec2<half>& operator--();
+
+ //////////////////////////////////////
+ // Swizzle operators
+
+ half swizzle(comp X) const;
+ tvec2<half> swizzle(comp X, comp Y) const;
+ tvec3<half> swizzle(comp X, comp Y, comp Z) const;
+ tvec4<half> swizzle(comp X, comp Y, comp Z, comp W) const;
+ tref2<half> swizzle(comp X, comp Y);
+ };
+
+ template <>
+ struct tvec3<half>
+ {
+ enum ctor{null};
+ typedef half value_type;
+ typedef std::size_t size_type;
+ GLM_FUNC_DECL size_type length() const;
+ static GLM_FUNC_DECL size_type value_size();
+
+ typedef tvec3<half> type;
+ typedef tvec3<bool> bool_type;
+
+ //////////////////////////////////////
+ // Data
+
+ half x, y, z;
+
+ //////////////////////////////////////
+ // Accesses
+
+ half & operator[](size_type i);
+ half const & operator[](size_type i) const;
+
+ //////////////////////////////////////
+ // Implicit basic constructors
+
+ tvec3();
+ tvec3(tvec3<half> const & v);
+
+ //////////////////////////////////////
+ // Explicit basic constructors
+
+ explicit tvec3(ctor);
+ explicit tvec3(
+ half const & s);
+ explicit tvec3(
+ half const & s1,
+ half const & s2,
+ half const & s3);
+
+ //////////////////////////////////////
+ // Swizzle constructors
+
+ tvec3(tref3<half> const & r);
+
+ //////////////////////////////////////
+ // Convertion scalar constructors
+
+ //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ explicit tvec3(U const & x);
+ //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, typename V, typename W>
+ explicit tvec3(U const & x, V const & y, W const & z);
+
+ //////////////////////////////////////
+ // Convertion vector constructors
+
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B>
+ explicit tvec3(tvec2<A> const & v, B const & s);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B>
+ explicit tvec3(A const & s, tvec2<B> const & v);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ explicit tvec3(tvec3<U> const & v);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ explicit tvec3(tvec4<U> const & v);
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ tvec3<half>& operator= (tvec3<half> const & v);
+
+ tvec3<half>& operator+=(half const & s);
+ tvec3<half>& operator+=(tvec3<half> const & v);
+ tvec3<half>& operator-=(half const & s);
+ tvec3<half>& operator-=(tvec3<half> const & v);
+ tvec3<half>& operator*=(half const & s);
+ tvec3<half>& operator*=(tvec3<half> const & v);
+ tvec3<half>& operator/=(half const & s);
+ tvec3<half>& operator/=(tvec3<half> const & v);
+ tvec3<half>& operator++();
+ tvec3<half>& operator--();
+
+ //////////////////////////////////////
+ // Swizzle operators
+
+ half swizzle(comp X) const;
+ tvec2<half> swizzle(comp X, comp Y) const;
+ tvec3<half> swizzle(comp X, comp Y, comp Z) const;
+ tvec4<half> swizzle(comp X, comp Y, comp Z, comp W) const;
+ tref3<half> swizzle(comp X, comp Y, comp Z);
+ };
+
+ template <>
+ struct tvec4<half>
+ {
+ enum ctor{null};
+ typedef half value_type;
+ typedef std::size_t size_type;
+ GLM_FUNC_DECL size_type length() const;
+ static GLM_FUNC_DECL size_type value_size();
+
+ typedef tvec4<half> type;
+ typedef tvec4<bool> bool_type;
+
+ //////////////////////////////////////
+ // Data
+
+ half x, y, z, w;
+
+ //////////////////////////////////////
+ // Accesses
+
+ half & operator[](size_type i);
+ half const & operator[](size_type i) const;
+
+ //////////////////////////////////////
+ // Implicit basic constructors
+
+ tvec4();
+ tvec4(tvec4<half> const & v);
+
+ //////////////////////////////////////
+ // Explicit basic constructors
+
+ explicit tvec4(ctor);
+ explicit tvec4(
+ half const & s);
+ explicit tvec4(
+ half const & s0,
+ half const & s1,
+ half const & s2,
+ half const & s3);
+
+ //////////////////////////////////////
+ // Swizzle constructors
+
+ tvec4(tref4<half> const & r);
+
+ //////////////////////////////////////
+ // Convertion scalar constructors
+
+ //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ explicit tvec4(U const & x);
+ //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, typename C, typename D>
+ explicit tvec4(A const & x, B const & y, C const & z, D const & w);
+
+ //////////////////////////////////////
+ // Convertion vector constructors
+
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, typename C>
+ explicit tvec4(tvec2<A> const & v, B const & s1, C const & s2);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, typename C>
+ explicit tvec4(A const & s1, tvec2<B> const & v, C const & s2);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, typename C>
+ explicit tvec4(A const & s1, B const & s2, tvec2<C> const & v);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B>
+ explicit tvec4(tvec3<A> const & v, B const & s);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B>
+ explicit tvec4(A const & s, tvec3<B> const & v);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B>
+ explicit tvec4(tvec2<A> const & v1, tvec2<B> const & v2);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ explicit tvec4(tvec4<U> const & v);
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ tvec4<half>& operator= (tvec4<half> const & v);
+
+ tvec4<half>& operator+=(half const & s);
+ tvec4<half>& operator+=(tvec4<half> const & v);
+ tvec4<half>& operator-=(half const & s);
+ tvec4<half>& operator-=(tvec4<half> const & v);
+ tvec4<half>& operator*=(half const & s);
+ tvec4<half>& operator*=(tvec4<half> const & v);
+ tvec4<half>& operator/=(half const & s);
+ tvec4<half>& operator/=(tvec4<half> const & v);
+ tvec4<half>& operator++();
+ tvec4<half>& operator--();
+
+ //////////////////////////////////////
+ // Swizzle operators
+
+ half swizzle(comp X) const;
+ tvec2<half> swizzle(comp X, comp Y) const;
+ tvec3<half> swizzle(comp X, comp Y, comp Z) const;
+ tvec4<half> swizzle(comp X, comp Y, comp Z, comp W) const;
+ tref4<half> swizzle(comp X, comp Y, comp Z, comp W);
+ };
+#endif//(GLM_COMPONENT == GLM_COMPONENT_CXX98)
+}
+//namespace detail
+
+ /// @addtogroup gtc_half_float
+ /// @{
+
+ /// Type for half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::half half;
+
+ /// Vector of 2 half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tvec2<detail::half> hvec2;
+
+ /// Vector of 3 half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tvec3<detail::half> hvec3;
+
+ /// Vector of 4 half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tvec4<detail::half> hvec4;
+
+ /// 2 * 2 matrix of half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tmat2x2<detail::half> hmat2;
+
+ /// 3 * 3 matrix of half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tmat3x3<detail::half> hmat3;
+
+ /// 4 * 4 matrix of half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tmat4x4<detail::half> hmat4;
+
+ /// 2 * 2 matrix of half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tmat2x2<detail::half> hmat2x2;
+
+ /// 2 * 3 matrix of half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tmat2x3<detail::half> hmat2x3;
+
+ /// 2 * 4 matrix of half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tmat2x4<detail::half> hmat2x4;
+
+ /// 3 * 2 matrix of half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tmat3x2<detail::half> hmat3x2;
+
+ /// 3 * 3 matrix of half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tmat3x3<detail::half> hmat3x3;
+
+ /// 3 * 4 matrix of half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tmat3x4<detail::half> hmat3x4;
+
+ /// 4 * 2 matrix of half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tmat4x2<detail::half> hmat4x2;
+
+ /// 4 * 3 matrix of half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tmat4x3<detail::half> hmat4x3;
+
+ /// 4 * 4 matrix of half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tmat4x4<detail::half> hmat4x4;
+
+ /// Returns the absolute value of a half-precision floating-point value
+ /// @see gtc_half_float
+ half abs(half const & x);
+
+ /// Returns the absolute value of a half-precision floating-point two dimensional vector
+ /// @see gtc_half_float
+ hvec2 abs(hvec2 const & x);
+
+ /// Returns the absolute value of a half-precision floating-point three dimensional vector
+ /// @see gtc_half_float
+ hvec3 abs(hvec3 const & x);
+
+ /// Returns the absolute value of a half-precision floating-point four dimensional vector
+ /// @see gtc_half_float
+ hvec4 abs(hvec4 const & x);
+
+ /// @}
+}// namespace glm
+
+#include "half_float.inl"
+
+#endif//GLM_GTC_half_float