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| author | Felix Morgner <felix.morgner@gmail.com> | 2026-08-24 11:16:07 +0200 |
|---|---|---|
| committer | Felix Morgner <felix.morgner@gmail.com> | 2026-08-24 11:16:07 +0200 |
| commit | c068f22329d5cc722622a2183bbb22eef2093df7 (patch) | |
| tree | 12d56c1aede67988a55e241364606bfbb4dba933 /src/libraries/glm/gtx/gradient_paint.inl | |
| download | openparsec-main.tar.xz openparsec-main.zip | |
Diffstat (limited to 'src/libraries/glm/gtx/gradient_paint.inl')
| -rwxr-xr-x | src/libraries/glm/gtx/gradient_paint.inl | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/src/libraries/glm/gtx/gradient_paint.inl b/src/libraries/glm/gtx/gradient_paint.inl new file mode 100755 index 0000000..e5fed92 --- /dev/null +++ b/src/libraries/glm/gtx/gradient_paint.inl @@ -0,0 +1,43 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2009-03-06 +// Updated : 2009-03-09 +// Licence : This source is under MIT License +// File : glm/gtx/gradient_paint.inl +/////////////////////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + template <typename valType> + valType radialGradient + ( + detail::tvec2<valType> const & Center, + valType const & Radius, + detail::tvec2<valType> const & Focal, + detail::tvec2<valType> const & Position + ) + { + detail::tvec2<valType> F = Focal - Center; + detail::tvec2<valType> D = Position - Focal; + valType Radius2 = pow2(Radius); + valType Fx2 = pow2(F.x); + valType Fy2 = pow2(F.y); + + valType Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x)); + valType Denominator = Radius2 - (Fx2 + Fy2); + return Numerator / Denominator; + } + + template <typename valType> + valType linearGradient + ( + detail::tvec2<valType> const & Point0, + detail::tvec2<valType> const & Point1, + detail::tvec2<valType> const & Position + ) + { + detail::tvec2<valType> Dist = Point1 - Point0; + return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist); + } +}//namespace glm |
