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| author | Felix Morgner <felix.morgner@gmail.com> | 2026-08-24 11:16:07 +0200 |
|---|---|---|
| committer | Felix Morgner <felix.morgner@gmail.com> | 2026-08-24 11:16:07 +0200 |
| commit | c068f22329d5cc722622a2183bbb22eef2093df7 (patch) | |
| tree | 12d56c1aede67988a55e241364606bfbb4dba933 /src/libraries/glm/gtx/transform.inl | |
| download | openparsec-c068f22329d5cc722622a2183bbb22eef2093df7.tar.xz openparsec-c068f22329d5cc722622a2183bbb22eef2093df7.zip | |
Diffstat (limited to 'src/libraries/glm/gtx/transform.inl')
| -rwxr-xr-x | src/libraries/glm/gtx/transform.inl | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/src/libraries/glm/gtx/transform.inl b/src/libraries/glm/gtx/transform.inl new file mode 100755 index 0000000..3b6fde9 --- /dev/null +++ b/src/libraries/glm/gtx/transform.inl @@ -0,0 +1,90 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2005-12-21 +// Updated : 2009-04-29 +// Licence : This source is under MIT License +// File : glm/gtx/transform.inl +/////////////////////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + template <typename T> + GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate( + T x, T y, T z) + { + return translate( + detail::tmat4x4<T>(1.0f), + detail::tvec3<T>(x, y , z)); + } + + template <typename T> + GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate( + detail::tmat4x4<T> const & m, + T x, T y, T z) + { + return translate( + m, detail::tvec3<T>(x, y , z)); + } + + template <typename T> + GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate( + detail::tvec3<T> const & v) + { + return translate( + detail::tmat4x4<T>(1.0f), v); + } + + template <typename T> + GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate( + T angle, + T x, T y, T z) + { + return rotate( + detail::tmat4x4<T>(1), angle, detail::tvec3<T>(x, y, z)); + } + + template <typename T> + GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate( + T angle, + detail::tvec3<T> const & v) + { + return rotate( + detail::tmat4x4<T>(1), angle, v); + } + + template <typename T> + GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate( + detail::tmat4x4<T> const & m, + T angle, + T x, T y, T z) + { + return rotate( + m, angle, detail::tvec3<T>(x, y, z)); + } + + template <typename T> + GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale(T x, T y, T z) + { + return scale( + detail::tmat4x4<T>(1), detail::tvec3<T>(x, y, z)); + } + + template <typename T> + GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale( + detail::tmat4x4<T> const & m, + T x, T y, T z) + { + return scale( + m, detail::tvec3<T>(x, y, z)); + } + + template <typename T> + GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale( + detail::tvec3<T> const & v) + { + return scale( + detail::tmat4x4<T>(1.0f), v); + } + +}//namespace glm |
