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authorFelix Morgner <felix.morgner@gmail.com>2026-08-24 11:16:07 +0200
committerFelix Morgner <felix.morgner@gmail.com>2026-08-24 11:16:07 +0200
commitc068f22329d5cc722622a2183bbb22eef2093df7 (patch)
tree12d56c1aede67988a55e241364606bfbb4dba933 /src/parsec/d_misc.cpp
downloadopenparsec-c068f22329d5cc722622a2183bbb22eef2093df7.tar.xz
openparsec-c068f22329d5cc722622a2183bbb22eef2093df7.zip
initial importHEADmain
Diffstat (limited to 'src/parsec/d_misc.cpp')
-rw-r--r--src/parsec/d_misc.cpp129
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diff --git a/src/parsec/d_misc.cpp b/src/parsec/d_misc.cpp
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+/*
+ * PARSEC - Subsystem Independent Miscellaneous Drawing Code
+ *
+ * $Author: uberlinuxguy $ - $Date: 2004/09/15 12:25:21 $
+ *
+ * Orginally written by:
+ * Copyright (c) Clemens Beer <cbx@parsec.org> 2001-2002
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+// C library
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+// compilation flags/debug support
+#include "config.h"
+#include "debug.h"
+
+// general definitions
+#include "general.h"
+#include "objstruc.h"
+
+// global externals
+#include "globals.h"
+
+// subsystem headers
+#include "vid_defs.h"
+
+// drawing subsystem
+#include "d_iter.h"
+#include "d_misc.h"
+
+// mathematics header
+#include "utl_math.h"
+
+// proprietary module headers
+#include "e_color.h"
+#include "ro_api.h"
+#include "ro_supp.h"
+
+
+// draw a line in world space -------------------------------------------------
+//
+void D_LineWorld( const Vector3* start, const Vector3* end, const colrgba_s* color )
+{
+ IterLine3 itline;
+ itline.NumVerts = 2;
+
+ itline.flags = ITERFLAG_LS_ANTIALIASED | ITERFLAG_Z_DIV_XYZ | ITERFLAG_Z_TO_DEPTH | ITERFLAG_NONDESTRUCTIVE;
+
+ itline.itertype = iter_rgba;
+ itline.raststate = rast_zbuffer;
+ itline.rastmask = rast_nomask;
+
+ itline.Vtxs[ 0 ].W = GEOMV_1;
+ itline.Vtxs[ 0 ].R = color->R;
+ itline.Vtxs[ 0 ].G = color->G;
+ itline.Vtxs[ 0 ].B = color->B;
+ itline.Vtxs[ 0 ].A = color->A;
+ itline.Vtxs[ 0 ].flags = ITERVTXFLAG_NONE;
+
+ itline.Vtxs[ 1 ].W = GEOMV_1;
+ itline.Vtxs[ 1 ].R = color->R;
+ itline.Vtxs[ 1 ].G = color->G;
+ itline.Vtxs[ 1 ].B = color->B;
+ itline.Vtxs[ 1 ].A = color->A;
+ itline.Vtxs[ 1 ].flags = ITERVTXFLAG_NONE;
+
+ MtxVctMUL( ViewCamera, start, (Vertex3*)&itline.Vtxs[ 0 ] );
+ MtxVctMUL( ViewCamera, end, (Vertex3*)&itline.Vtxs[ 1 ] );
+
+ // setup transformation matrix
+ D_LoadIterMatrix( NULL );
+
+ D_DrawIterLine3( &itline, 0x00 );
+}
+
+// draw a frame of reference as a axis cross ----------------------------------
+//
+void D_FrameOfReference( const Xmatrx frame, const Vector3* transl )
+{
+ ASSERT( frame != NULL );
+
+ Vector3 orig;
+ Vector3 axis[ 3 ];
+ FetchXVector( frame, &axis[ 0 ] );
+ FetchYVector( frame, &axis[ 1 ] );
+ FetchZVector( frame, &axis[ 2 ] );
+ FetchTVector( frame, &orig );
+
+ // scale axis
+ VECMULS( &axis[ 0 ], &axis[ 0 ], INT_TO_GEOMV( 30 ) );
+ VECMULS( &axis[ 1 ], &axis[ 1 ], INT_TO_GEOMV( 30 ) );
+ VECMULS( &axis[ 2 ], &axis[ 2 ], INT_TO_GEOMV( 30 ) );
+
+ VECADD( &axis[ 0 ], &axis[ 0 ], &orig );
+ VECADD( &axis[ 1 ], &axis[ 1 ], &orig );
+ VECADD( &axis[ 2 ], &axis[ 2 ], &orig );
+
+ if ( transl != NULL ) {
+ VECADD( &axis[ 0 ], &axis[ 0 ], transl );
+ VECADD( &axis[ 1 ], &axis[ 1 ], transl );
+ VECADD( &axis[ 2 ], &axis[ 2 ], transl );
+ VECADD( &orig, &orig, transl );
+ }
+
+ colrgba_s color;
+ SETRGBA( &color, 255, 0, 0, 255 );
+ D_LineWorld( &orig, &axis[ 0 ], &color );
+ SETRGBA( &color, 0, 255, 0, 255 );
+ D_LineWorld( &orig, &axis[ 1 ], &color );
+ SETRGBA( &color, 0, 0, 255, 255 );
+ D_LineWorld( &orig, &axis[ 2 ], &color );
+}
+