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authorFelix Morgner <felix.morgner@gmail.com>2026-08-24 11:16:07 +0200
committerFelix Morgner <felix.morgner@gmail.com>2026-08-24 11:16:07 +0200
commitc068f22329d5cc722622a2183bbb22eef2093df7 (patch)
tree12d56c1aede67988a55e241364606bfbb4dba933 /src/parsec/include/g_wfx.h
downloadopenparsec-main.tar.xz
openparsec-main.zip
initial importHEADmain
Diffstat (limited to 'src/parsec/include/g_wfx.h')
-rw-r--r--src/parsec/include/g_wfx.h51
1 files changed, 51 insertions, 0 deletions
diff --git a/src/parsec/include/g_wfx.h b/src/parsec/include/g_wfx.h
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+++ b/src/parsec/include/g_wfx.h
@@ -0,0 +1,51 @@
+/*
+ * PARSEC HEADER: part_wfx.h
+ */
+
+#ifndef _PART_WFX_H_
+#define _PART_WFX_H_
+
+
+// constants for particle weapons
+
+enum {
+
+ PARTICLEGUN_SPREADFIRE
+};
+
+
+// external functions
+
+void WFX_InitParticleSizes( float resoscale );
+
+int WFX_ShootParticleWeapon( ShipObject *shippo, int type );
+void WFX_RemoteShootSpreadfire( int playerid );
+
+int WFX_MaintainHelix( ShipObject *shippo, int playerid );
+int WFX_ActivateHelix( ShipObject *shippo );
+void WFX_DeactivateHelix( ShipObject *shippo );
+void WFX_RemoteActivateHelix( int playerid );
+void WFX_RemoteDeactivateHelix( int playerid );
+void WFX_EnsureHelixInactive( ShipObject *shippo );
+
+void WFX_MaintainLightning( ShipObject *shippo );
+int WFX_ActivateLightning( ShipObject *shippo );
+void WFX_DeactivateLightning( ShipObject *shippo );
+void WFX_RemoteActivateLightning( int playerid );
+void WFX_RemoteDeactivateLightning( int playerid );
+void WFX_EnsureLightningInactive( ShipObject *shippo );
+
+struct photon_sphere_pcluster_s;
+void WFX_CalcPhotonSphereAnimation( photon_sphere_pcluster_s *cluster );
+int WFX_ActivatePhoton( ShipObject *shippo );
+void WFX_DeactivatePhoton( ShipObject *shippo );
+void WFX_RemoteActivatePhoton( int playerid );
+void WFX_RemoteDeactivatePhoton( int playerid );
+void WFX_EnsurePhotonInactive( ShipObject *shippo );
+
+void WFX_EnsureParticleWeaponsInactive( ShipObject *shippo );
+
+
+#endif // _PART_WFX_H_
+
+