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| author | Felix Morgner <felix.morgner@gmail.com> | 2026-08-24 11:16:07 +0200 |
|---|---|---|
| committer | Felix Morgner <felix.morgner@gmail.com> | 2026-08-24 11:16:07 +0200 |
| commit | c068f22329d5cc722622a2183bbb22eef2093df7 (patch) | |
| tree | 12d56c1aede67988a55e241364606bfbb4dba933 /src/parsec/include/ro_supp.h | |
| download | openparsec-main.tar.xz openparsec-main.zip | |
Diffstat (limited to 'src/parsec/include/ro_supp.h')
| -rw-r--r-- | src/parsec/include/ro_supp.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/src/parsec/include/ro_supp.h b/src/parsec/include/ro_supp.h new file mode 100644 index 0000000..351640b --- /dev/null +++ b/src/parsec/include/ro_supp.h @@ -0,0 +1,62 @@ +/* + * PARSEC HEADER: ro_supp.h + */ + +#ifndef _RO_SUPP_H_ +#define _RO_SUPP_H_ + + +// ro_supp.c implements the following functions +// ------------------------------------------- +// int R_PrecacheTextures( GenObject *objectp ); + + +// conversion factor from source (internal) depth to destination (opengl) depth + +#ifdef FRACTIONAL_DEPTH_VALUES + #define OPENGL_DEPTH_RANGE 1.0f // [ 0, 1 ] -> [ 0, 1 ] +#else + #define OPENGL_DEPTH_RANGE (1/65535.0f) // [ 0, 65535 ] -> [ 0, 1 ] +#endif + + +// need opengl headers +#include "r_gl.h" + + +// structures + +struct GLTexInfo { + + TextureMap* texmap; + void* data; + int width; + int height; + dword format; + float coscale; + float aratio; + word lodsmall; + word lodlarge; +}; + + +// external functions + +void RO_EnableDepthBuffer( bool checking, bool writing ); +void RO_DisableDepthBuffer( bool checking, bool writing ); +void RO_RestoreDepthState( int zcmpstate, int zwritestate ); +void RO_InvalidateTextureMem(); +void RO_InvalidateCachedTexture( TextureMap *tmap ); +void RO_SelectTexelSource( GLTexInfo *texinfo ); +void RO_SelectTexelSource2( GLTexInfo *p2info ); +void RO_IterVertex2GLVertex( GLVertex3 *glvtxs, IterVertex2 *itervtxs, int num, GLTexInfo *texinfo ); +void RO_IterVertex3GLVertex( GLVertex3 *glvtxs, IterVertex3 *itervtxs, int num, GLTexInfo *texinfo ); +void RO_IterVertex2GLVertexRef( GLVertex3 *glvtxs, IterVertex2 **itervtxs, int num, GLTexInfo *texinfo ); +void RO_IterVertex3GLVertexRef( GLVertex3 *glvtxs, IterVertex3 **itervtxs, int num, GLTexInfo *texinfo ); +void RO_TextureMap2GLTexInfo( GLTexInfo *texinfo, TextureMap *texmap ); +void RO_Render2DRectangle( sgrid_t putx, sgrid_t puty, float srcw, float srch, dword dstw, dword dsth, dword zvalue, colrgba_s *color ); + + +#endif // _RO_SUPP_H_ + + |
