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authorFelix Morgner <felix.morgner@gmail.com>2026-08-24 11:16:07 +0200
committerFelix Morgner <felix.morgner@gmail.com>2026-08-24 11:16:07 +0200
commitc068f22329d5cc722622a2183bbb22eef2093df7 (patch)
tree12d56c1aede67988a55e241364606bfbb4dba933 /src/parsec/net_univ.cpp
downloadopenparsec-c068f22329d5cc722622a2183bbb22eef2093df7.tar.xz
openparsec-c068f22329d5cc722622a2183bbb22eef2093df7.zip
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+/*
+ * PARSEC - Global Universe Functions
+ *
+ * $Author: uberlinuxguy $ - $Date: 2004/09/15 12:25:30 $
+ *
+ * Orginally written by:
+ * Copyright (c) Markus Hadwiger <msh@parsec.org> 2001
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+// C library
+#include <stddef.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+// compilation flags/debug support
+#include "config.h"
+#include "debug.h"
+
+// general definitions
+#include "general.h"
+#include "objstruc.h"
+
+// global externals
+#include "globals.h"
+
+// subsystem headers
+#include "net_defs.h"
+
+// network code config
+#include "net_conf.h"
+
+// subsystem linkage info
+#include "linkinfo.h"
+
+// local module header
+#include "net_univ.h"
+
+// proprietary module headers
+#include "net_csdf.h"
+#include "obj_cust.h"
+#include "obj_ctrl.h"
+#include "g_stgate.h"
+
+
+
+// ----------------------------------------------------------------------------
+//
+#ifdef LINKED_PROTOCOL_GAMESERVER
+ #include "net_serv.h"
+#endif
+
+
+// ----------------------------------------------------------------------------
+//
+PUBLIC server_s server_list[ MAX_SERVERS ];
+PUBLIC int num_servers_joined = 0;
+
+// ----------------------------------------------------------------------------
+//
+PUBLIC link_s link_list[ MAX_LINKLIST_SIZE ];
+PUBLIC int g_nNumLinks = 0;
+
+
+// ----------------------------------------------------------------------------
+//
+PUBLIC mapobj_s* map_objs[ MAX_MAP_OBJECTS ];
+PUBLIC int num_map_objs = 0;
+
+
+// ----------------------------------------------------------------------------
+//
+int NET_GetGameServerList()
+{
+
+#ifdef LINKED_PROTOCOL_GAMESERVER
+
+ if ( NET_ProtocolGMSV() ) {
+ return NET_ServerList_Get( Masters[ 0 ] );
+ }
+
+#endif // LINKED_PROTOCOL_GAMESERVER
+
+ return TRUE;
+}
+
+
+// try to find the Stargate object to a specific serverid ---------------------
+//
+Stargate* NET_FindStargate( word serverid )
+{
+ // try to find the stargate for the specific serverid
+ GenObject* walkobjs = FetchFirstCustom();
+ for ( ; walkobjs; walkobjs = walkobjs->NextObj ) {
+
+ // get type id of the custom stargate
+ static dword stargate_typeid = TYPE_ID_INVALID;
+
+ if ( stargate_typeid == TYPE_ID_INVALID ) {
+ stargate_typeid = OBJ_FetchCustomTypeId( "stargate" );
+ }
+
+ // we only want to walk stargates
+ if ( walkobjs->ObjectType != stargate_typeid ) {
+ continue;
+ }
+
+ Stargate* stargate = (Stargate*) walkobjs;
+ if ( stargate->serverid == serverid ) {
+ return stargate;
+ }
+ }
+
+ return NULL;
+}
+
+
+