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| author | Felix Morgner <felix.morgner@gmail.com> | 2026-08-24 11:16:07 +0200 |
|---|---|---|
| committer | Felix Morgner <felix.morgner@gmail.com> | 2026-08-24 11:16:07 +0200 |
| commit | c068f22329d5cc722622a2183bbb22eef2093df7 (patch) | |
| tree | 12d56c1aede67988a55e241364606bfbb4dba933 /tool_src/BspLib/Vertex2.h | |
| download | openparsec-main.tar.xz openparsec-main.zip | |
Diffstat (limited to 'tool_src/BspLib/Vertex2.h')
| -rw-r--r-- | tool_src/BspLib/Vertex2.h | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/tool_src/BspLib/Vertex2.h b/tool_src/BspLib/Vertex2.h new file mode 100644 index 0000000..5ebf100 --- /dev/null +++ b/tool_src/BspLib/Vertex2.h @@ -0,0 +1,76 @@ +//----------------------------------------------------------------------------- +// BSPLIB HEADER: Vertex2.h +// +// Copyright (c) 1997 by Markus Hadwiger +// All Rights Reserved. +//----------------------------------------------------------------------------- + +#ifndef _VERTEX2_H_ +#define _VERTEX2_H_ + +// bsplib header files +#include "BspLibDefs.h" + + +BSPLIB_NAMESPACE_BEGIN + + +// conversion from Vector2 to Vertex2 ----------------------------------------- +inline Vertex2::Vertex2( const Vector2& vect ) +{ + X = vect.X; + Y = vect.Y; + W = vect.W; +} + +// operator '==' does memberwise comparison for (X,Y,W) ----------------------- +inline int operator ==( const Vertex2 v1, const Vertex2 v2 ) +{ + return ( ( v1.X == v2.X ) && ( v1.Y == v2.Y ) && ( v1.W == v2.W ) ); +} + +// operator '!=' does memberwise comparison for (X,Y,W) ----------------------- +inline int operator !=( const Vertex2 v1, const Vertex2 v2 ) +{ + return ( ( v1.X != v2.X ) || ( v1.Y != v2.Y ) || ( v1.W != v2.W ) ); +} + +// operator '+=' does memberwise addition for (X,Y) --------------------------- +inline Vertex2& Vertex2::operator +=( const Vector2 v ) +{ + X += v.X; + Y += v.Y; + + return *this; +} + +// operator '-=' does memberwise subtraction for (X,Y) ------------------------ +inline Vertex2& Vertex2::operator -=( const Vector2 v ) +{ + X -= v.X; + Y -= v.Y; + + return *this; +} + +// check if specified vertex is in vicinity of local vertex ------------------- +inline int Vertex2::IsInVicinity( const Vertex2& vertex ) const +{ + return ( ( fabs( X - vertex.X ) < EPS_VERTEX_MERGE ) && + ( fabs( Y - vertex.Y ) < EPS_VERTEX_MERGE ) ); +} + +// copy three coordinates into two plus w ------------------------------------- +inline void Vertex2::InitFromVertex3( const Vertex3& vertex ) +{ + X = vertex.getX(); + Y = vertex.getY(); + W = vertex.getZ(); +} + + +BSPLIB_NAMESPACE_END + + +#endif // _VERTEX2_H_ + |
