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Diffstat (limited to 'src/libraries/glm/core/func_common.hpp')
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diff --git a/src/libraries/glm/core/func_common.hpp b/src/libraries/glm/core/func_common.hpp new file mode 100755 index 0000000..9ed943c --- /dev/null +++ b/src/libraries/glm/core/func_common.hpp @@ -0,0 +1,430 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/core/func_common.hpp +/// @date 2008-03-08 / 2010-01-26 +/// @author Christophe Riccio +/// +/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> +/// +/// @defgroup core_func_common Common functions +/// @ingroup core +/// +/// These all operate component-wise. The description is per component. +/////////////////////////////////////////////////////////////////////////////////// + +#ifndef GLM_CORE_func_common +#define GLM_CORE_func_common GLM_VERSION + +#include "_fixes.hpp" + +namespace glm +{ + /// @addtogroup core_func_common + /// @{ + + /// Returns x if x >= 0; otherwise, it returns -x. + /// + /// @tparam genType floating-point or signed integer; scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + genType abs(genType const & x); + + /// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. + /// + /// @tparam genType Floating-point or signed integer; scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + genType sign(genType const & x); + + /// Returns a value equal to the nearest integer that is less then or equal to x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + genType floor(genType const & x); + + /// Returns a value equal to the nearest integer to x + /// whose absolute value is not larger than the absolute value of x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + genType trunc(genType const & x); + + /// Returns a value equal to the nearest integer to x. + /// The fraction 0.5 will round in a direction chosen by the + /// implementation, presumably the direction that is fastest. + /// This includes the possibility that round(x) returns the + /// same value as roundEven(x) for all values of x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + genType round(genType const & x); + + /// Returns a value equal to the nearest integer to x. + /// A fractional part of 0.5 will round toward the nearest even + /// integer. (Both 3.5 and 4.5 for x will return 4.0.) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + /// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a> + template <typename genType> + genType roundEven(genType const & x); + + /// Returns a value equal to the nearest integer + /// that is greater than or equal to x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + genType ceil(genType const & x); + + /// Return x - floor(x). + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + genType fract(genType const & x); + + /// Modulus. Returns x - y * floor(x / y) + /// for each component in x using the floating point value y. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + genType mod( + genType const & x, + genType const & y); + + /// Modulus. Returns x - y * floor(x / y) + /// for each component in x using the floating point value y. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + genType mod( + genType const & x, + typename genType::value_type const & y); + + /// Returns the fractional part of x and sets i to the integer + /// part (as a whole number floating point value). Both the + /// return value and the output parameter will have the same + /// sign as x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + genType modf( + genType const & x, + genType & i); + + /// Returns y if y < x; otherwise, it returns x. + /// + /// @tparam genType Floating-point or integer; scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + genType min( + genType const & x, + genType const & y); + + template <typename genType> + genType min( + genType const & x, + typename genType::value_type const & y); + + /// Returns y if x < y; otherwise, it returns x. + /// + /// @tparam genType Floating-point or integer; scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + genType max( + genType const & x, + genType const & y); + + template <typename genType> + genType max( + genType const & x, + typename genType::value_type const & y); + + /// Returns min(max(x, minVal), maxVal) for each component in x + /// using the floating-point values minVal and maxVal. + /// + /// @tparam genType Floating-point or integer; scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + genType clamp( + genType const & x, + genType const & minVal, + genType const & maxVal); + + template <typename genType> + genType clamp( + genType const & x, + typename genType::value_type const & minVal, + typename genType::value_type const & maxVal); + + //! @return If genTypeU is a floating scalar or vector: + //! Returns x * (1.0 - a) + y * a, i.e., the linear blend of + //! x and y using the floating-point value a. + //! The value for a is not restricted to the range [0, 1]. + //! + //! @return If genTypeU is a boolean scalar or vector: + //! Selects which vector each returned component comes + //! from. For a component of a that is false, the + //! corresponding component of x is returned. For a + //! component of a that is true, the corresponding + //! component of y is returned. Components of x and y that + //! are not selected are allowed to be invalid floating point + //! values and will have no effect on the results. Thus, this + //! provides different functionality than + //! genType mix(genType x, genType y, genType(a)) + //! where a is a Boolean vector. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + /// + /// @param[in] x Value to interpolate. + /// @param[in] y Value to interpolate. + /// @param[in] a Interpolant. + /// + /// @tparam genTypeT Floating point scalar or vector. + /// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT. + /// + /// @code + /// #include <glm/glm.hpp> + /// ... + /// float a; + /// bool b; + /// glm::dvec3 e; + /// glm::dvec3 f; + /// glm::vec4 g; + /// glm::vec4 h; + /// ... + /// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors. + /// glm::vec4 s = glm::mix(g, h, b); // Teturns g or h; + /// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second. + /// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter. + /// @endcode + template <typename genTypeT, typename genTypeU> + genTypeT mix(genTypeT const & x, genTypeT const & y, genTypeU const & a); + + //! Returns 0.0 if x < edge, otherwise it returns 1.0. + //! + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + genType step( + genType const & edge, + genType const & x); + + template <typename genType> + genType step( + typename genType::value_type const & edge, + genType const & x); + + /// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and + /// performs smooth Hermite interpolation between 0 and 1 + /// when edge0 < x < edge1. This is useful in cases where + /// you would want a threshold function with a smooth + /// transition. This is equivalent to: + /// genType t; + /// t = clamp ((x – edge0) / (edge1 – edge0), 0, 1); + /// return t * t * (3 – 2 * t); + /// Results are undefined if edge0 >= edge1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + genType smoothstep( + genType const & edge0, + genType const & edge1, + genType const & x); + + template <typename genType> + genType smoothstep( + typename genType::value_type const & edge0, + typename genType::value_type const & edge1, + genType const & x); + + /// Returns true if x holds a NaN (not a number) + /// representation in the underlying implementation's set of + /// floating point representations. Returns false otherwise, + /// including for implementations with no NaN + /// representations. + /// + /// /!\ When using compiler fast math, this function may fail. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + typename genType::bool_type isnan(genType const & x); + + /// Returns true if x holds a positive infinity or negative + /// infinity representation in the underlying implementation's + /// set of floating point representations. Returns false + /// otherwise, including for implementations with no infinity + /// representations. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + typename genType::bool_type isinf(genType const & x); + + /// Returns a signed integer value representing + /// the encoding of a floating-point value. The floatingpoint + /// value's bit-level representation is preserved. + /// + /// @tparam genType Single-precision floating-point scalar or vector types. + /// @tparam genIType Signed integer scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType, typename genIType> + genIType floatBitsToInt(genType const & value); + + /// Returns a unsigned integer value representing + /// the encoding of a floating-point value. The floatingpoint + /// value's bit-level representation is preserved. + /// + /// @tparam genType Single-precision floating-point scalar or vector types. + /// @tparam genUType Unsigned integer scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType, typename genUType> + genUType floatBitsToUint(genType const & value); + + /// Returns a floating-point value corresponding to a signed + /// integer encoding of a floating-point value. + /// If an inf or NaN is passed in, it will not signal, and the + /// resulting floating point value is unspecified. Otherwise, + /// the bit-level representation is preserved. + /// + /// @tparam genType Single-precision floating-point scalar or vector types. + /// @tparam genIType Signed integer scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + /// + /// @todo Clarify this declaration, we don't need to actually specify the return type + template <typename genType, typename genIType> + genType intBitsToFloat(genIType const & value); + + /// Returns a floating-point value corresponding to a + /// unsigned integer encoding of a floating-point value. + /// If an inf or NaN is passed in, it will not signal, and the + /// resulting floating point value is unspecified. Otherwise, + /// the bit-level representation is preserved. + /// + /// @tparam genType Single-precision floating-point scalar or vector types. + /// @tparam genUType Unsigned integer scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + /// + /// @todo Clarify this declaration, we don't need to actually specify the return type + template <typename genType, typename genUType> + genType uintBitsToFloat(genUType const & value); + + /// Computes and returns a * b + c. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + genType fma(genType const & a, genType const & b, genType const & c); + + /// Splits x into a floating-point significand in the range + /// [0.5, 1.0) and an integral exponent of two, such that: + /// x = significand * exp(2, exponent) + /// + /// The significand is returned by the function and the + /// exponent is returned in the parameter exp. For a + /// floating-point value of zero, the significant and exponent + /// are both zero. For a floating-point value that is an + /// infinity or is not a number, the results are undefined. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType, typename genIType> + genType frexp(genType const & x, genIType & exp); + + /// Builds a floating-point number from x and the + /// corresponding integral exponent of two in exp, returning: + /// significand * exp(2, exponent) + /// + /// If this product is too large to be represented in the + /// floating-point type, the result is undefined. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>; + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType, typename genIType> + genType ldexp(genType const & x, genIType const & exp); + + /// @} +}//namespace glm + +#include "func_common.inl" + +#endif//GLM_CORE_func_common |
