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Diffstat (limited to 'src/libraries/glm/gtc/half_float.hpp')
| -rwxr-xr-x | src/libraries/glm/gtc/half_float.hpp | 440 |
1 files changed, 440 insertions, 0 deletions
diff --git a/src/libraries/glm/gtc/half_float.hpp b/src/libraries/glm/gtc/half_float.hpp new file mode 100755 index 0000000..d256a49 --- /dev/null +++ b/src/libraries/glm/gtc/half_float.hpp @@ -0,0 +1,440 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref gtc_half_float +/// @file glm/gtc/half_float.hpp +/// @date 2009-04-29 / 2012-11-06 +/// @author Christophe Riccio +/// +/// @see core (dependence) +/// +/// @defgroup gtc_half_float GLM_GTC_half_float +/// @ingroup gtc +/// +/// Defines the half-precision floating-point type, along with various typedefs for vectors and matrices. +/// <glm/gtc/half_float.hpp> need to be included to use these functionalities. +/////////////////////////////////////////////////////////////////////////////////// + +#ifndef GLM_GTC_half_float +#define GLM_GTC_half_float GLM_VERSION + +// Dependency: +#include "../glm.hpp" + +#if(defined(GLM_MESSAGES) && !defined(glm_ext)) +# pragma message("GLM: GLM_GTC_half_float extension included") +#endif + +namespace glm{ +namespace detail +{ +#if(GLM_COMPONENT == GLM_COMPONENT_CXX98) + template <> + struct tvec2<half> + { + enum ctor{null}; + typedef half value_type; + typedef std::size_t size_type; + + GLM_FUNC_DECL size_type length() const; + static GLM_FUNC_DECL size_type value_size(); + + typedef tvec2<half> type; + typedef tvec2<bool> bool_type; + + ////////////////////////////////////// + // Data + + half x, y; + + ////////////////////////////////////// + // Accesses + + half & operator[](size_type i); + half const & operator[](size_type i) const; + + ////////////////////////////////////// + // Implicit basic constructors + + tvec2(); + tvec2(tvec2<half> const & v); + + ////////////////////////////////////// + // Explicit basic constructors + + explicit tvec2(ctor); + explicit tvec2( + half const & s); + explicit tvec2( + half const & s1, + half const & s2); + + ////////////////////////////////////// + // Swizzle constructors + + tvec2(tref2<half> const & r); + + ////////////////////////////////////// + // Convertion scalar constructors + + //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U> + explicit tvec2(U const & x); + //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U, typename V> + explicit tvec2(U const & x, V const & y); + + ////////////////////////////////////// + // Convertion vector constructors + + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U> + explicit tvec2(tvec2<U> const & v); + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U> + explicit tvec2(tvec3<U> const & v); + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U> + explicit tvec2(tvec4<U> const & v); + + ////////////////////////////////////// + // Unary arithmetic operators + + tvec2<half>& operator= (tvec2<half> const & v); + + tvec2<half>& operator+=(half const & s); + tvec2<half>& operator+=(tvec2<half> const & v); + tvec2<half>& operator-=(half const & s); + tvec2<half>& operator-=(tvec2<half> const & v); + tvec2<half>& operator*=(half const & s); + tvec2<half>& operator*=(tvec2<half> const & v); + tvec2<half>& operator/=(half const & s); + tvec2<half>& operator/=(tvec2<half> const & v); + tvec2<half>& operator++(); + tvec2<half>& operator--(); + + ////////////////////////////////////// + // Swizzle operators + + half swizzle(comp X) const; + tvec2<half> swizzle(comp X, comp Y) const; + tvec3<half> swizzle(comp X, comp Y, comp Z) const; + tvec4<half> swizzle(comp X, comp Y, comp Z, comp W) const; + tref2<half> swizzle(comp X, comp Y); + }; + + template <> + struct tvec3<half> + { + enum ctor{null}; + typedef half value_type; + typedef std::size_t size_type; + GLM_FUNC_DECL size_type length() const; + static GLM_FUNC_DECL size_type value_size(); + + typedef tvec3<half> type; + typedef tvec3<bool> bool_type; + + ////////////////////////////////////// + // Data + + half x, y, z; + + ////////////////////////////////////// + // Accesses + + half & operator[](size_type i); + half const & operator[](size_type i) const; + + ////////////////////////////////////// + // Implicit basic constructors + + tvec3(); + tvec3(tvec3<half> const & v); + + ////////////////////////////////////// + // Explicit basic constructors + + explicit tvec3(ctor); + explicit tvec3( + half const & s); + explicit tvec3( + half const & s1, + half const & s2, + half const & s3); + + ////////////////////////////////////// + // Swizzle constructors + + tvec3(tref3<half> const & r); + + ////////////////////////////////////// + // Convertion scalar constructors + + //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U> + explicit tvec3(U const & x); + //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U, typename V, typename W> + explicit tvec3(U const & x, V const & y, W const & z); + + ////////////////////////////////////// + // Convertion vector constructors + + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B> + explicit tvec3(tvec2<A> const & v, B const & s); + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B> + explicit tvec3(A const & s, tvec2<B> const & v); + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U> + explicit tvec3(tvec3<U> const & v); + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U> + explicit tvec3(tvec4<U> const & v); + + ////////////////////////////////////// + // Unary arithmetic operators + + tvec3<half>& operator= (tvec3<half> const & v); + + tvec3<half>& operator+=(half const & s); + tvec3<half>& operator+=(tvec3<half> const & v); + tvec3<half>& operator-=(half const & s); + tvec3<half>& operator-=(tvec3<half> const & v); + tvec3<half>& operator*=(half const & s); + tvec3<half>& operator*=(tvec3<half> const & v); + tvec3<half>& operator/=(half const & s); + tvec3<half>& operator/=(tvec3<half> const & v); + tvec3<half>& operator++(); + tvec3<half>& operator--(); + + ////////////////////////////////////// + // Swizzle operators + + half swizzle(comp X) const; + tvec2<half> swizzle(comp X, comp Y) const; + tvec3<half> swizzle(comp X, comp Y, comp Z) const; + tvec4<half> swizzle(comp X, comp Y, comp Z, comp W) const; + tref3<half> swizzle(comp X, comp Y, comp Z); + }; + + template <> + struct tvec4<half> + { + enum ctor{null}; + typedef half value_type; + typedef std::size_t size_type; + GLM_FUNC_DECL size_type length() const; + static GLM_FUNC_DECL size_type value_size(); + + typedef tvec4<half> type; + typedef tvec4<bool> bool_type; + + ////////////////////////////////////// + // Data + + half x, y, z, w; + + ////////////////////////////////////// + // Accesses + + half & operator[](size_type i); + half const & operator[](size_type i) const; + + ////////////////////////////////////// + // Implicit basic constructors + + tvec4(); + tvec4(tvec4<half> const & v); + + ////////////////////////////////////// + // Explicit basic constructors + + explicit tvec4(ctor); + explicit tvec4( + half const & s); + explicit tvec4( + half const & s0, + half const & s1, + half const & s2, + half const & s3); + + ////////////////////////////////////// + // Swizzle constructors + + tvec4(tref4<half> const & r); + + ////////////////////////////////////// + // Convertion scalar constructors + + //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U> + explicit tvec4(U const & x); + //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, typename C, typename D> + explicit tvec4(A const & x, B const & y, C const & z, D const & w); + + ////////////////////////////////////// + // Convertion vector constructors + + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, typename C> + explicit tvec4(tvec2<A> const & v, B const & s1, C const & s2); + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, typename C> + explicit tvec4(A const & s1, tvec2<B> const & v, C const & s2); + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, typename C> + explicit tvec4(A const & s1, B const & s2, tvec2<C> const & v); + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B> + explicit tvec4(tvec3<A> const & v, B const & s); + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B> + explicit tvec4(A const & s, tvec3<B> const & v); + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B> + explicit tvec4(tvec2<A> const & v1, tvec2<B> const & v2); + //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U> + explicit tvec4(tvec4<U> const & v); + + ////////////////////////////////////// + // Unary arithmetic operators + + tvec4<half>& operator= (tvec4<half> const & v); + + tvec4<half>& operator+=(half const & s); + tvec4<half>& operator+=(tvec4<half> const & v); + tvec4<half>& operator-=(half const & s); + tvec4<half>& operator-=(tvec4<half> const & v); + tvec4<half>& operator*=(half const & s); + tvec4<half>& operator*=(tvec4<half> const & v); + tvec4<half>& operator/=(half const & s); + tvec4<half>& operator/=(tvec4<half> const & v); + tvec4<half>& operator++(); + tvec4<half>& operator--(); + + ////////////////////////////////////// + // Swizzle operators + + half swizzle(comp X) const; + tvec2<half> swizzle(comp X, comp Y) const; + tvec3<half> swizzle(comp X, comp Y, comp Z) const; + tvec4<half> swizzle(comp X, comp Y, comp Z, comp W) const; + tref4<half> swizzle(comp X, comp Y, comp Z, comp W); + }; +#endif//(GLM_COMPONENT == GLM_COMPONENT_CXX98) +} +//namespace detail + + /// @addtogroup gtc_half_float + /// @{ + + /// Type for half-precision floating-point numbers. + /// @see gtc_half_float + typedef detail::half half; + + /// Vector of 2 half-precision floating-point numbers. + /// @see gtc_half_float + typedef detail::tvec2<detail::half> hvec2; + + /// Vector of 3 half-precision floating-point numbers. + /// @see gtc_half_float + typedef detail::tvec3<detail::half> hvec3; + + /// Vector of 4 half-precision floating-point numbers. + /// @see gtc_half_float + typedef detail::tvec4<detail::half> hvec4; + + /// 2 * 2 matrix of half-precision floating-point numbers. + /// @see gtc_half_float + typedef detail::tmat2x2<detail::half> hmat2; + + /// 3 * 3 matrix of half-precision floating-point numbers. + /// @see gtc_half_float + typedef detail::tmat3x3<detail::half> hmat3; + + /// 4 * 4 matrix of half-precision floating-point numbers. + /// @see gtc_half_float + typedef detail::tmat4x4<detail::half> hmat4; + + /// 2 * 2 matrix of half-precision floating-point numbers. + /// @see gtc_half_float + typedef detail::tmat2x2<detail::half> hmat2x2; + + /// 2 * 3 matrix of half-precision floating-point numbers. + /// @see gtc_half_float + typedef detail::tmat2x3<detail::half> hmat2x3; + + /// 2 * 4 matrix of half-precision floating-point numbers. + /// @see gtc_half_float + typedef detail::tmat2x4<detail::half> hmat2x4; + + /// 3 * 2 matrix of half-precision floating-point numbers. + /// @see gtc_half_float + typedef detail::tmat3x2<detail::half> hmat3x2; + + /// 3 * 3 matrix of half-precision floating-point numbers. + /// @see gtc_half_float + typedef detail::tmat3x3<detail::half> hmat3x3; + + /// 3 * 4 matrix of half-precision floating-point numbers. + /// @see gtc_half_float + typedef detail::tmat3x4<detail::half> hmat3x4; + + /// 4 * 2 matrix of half-precision floating-point numbers. + /// @see gtc_half_float + typedef detail::tmat4x2<detail::half> hmat4x2; + + /// 4 * 3 matrix of half-precision floating-point numbers. + /// @see gtc_half_float + typedef detail::tmat4x3<detail::half> hmat4x3; + + /// 4 * 4 matrix of half-precision floating-point numbers. + /// @see gtc_half_float + typedef detail::tmat4x4<detail::half> hmat4x4; + + /// Returns the absolute value of a half-precision floating-point value + /// @see gtc_half_float + half abs(half const & x); + + /// Returns the absolute value of a half-precision floating-point two dimensional vector + /// @see gtc_half_float + hvec2 abs(hvec2 const & x); + + /// Returns the absolute value of a half-precision floating-point three dimensional vector + /// @see gtc_half_float + hvec3 abs(hvec3 const & x); + + /// Returns the absolute value of a half-precision floating-point four dimensional vector + /// @see gtc_half_float + hvec4 abs(hvec4 const & x); + + /// @} +}// namespace glm + +#include "half_float.inl" + +#endif//GLM_GTC_half_float |
