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diff --git a/src/libraries/glm/gtx/matrix_cross_product.inl b/src/libraries/glm/gtx/matrix_cross_product.inl
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+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2005-12-21
+// Licence : This source is under MIT License
+// File : glm/gtx/matrix_cross_product.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat3x3<T> matrixCross3
+ (
+ detail::tvec3<T> const & x
+ )
+ {
+ detail::tmat3x3<T> Result(T(0));
+ Result[0][1] = x.z;
+ Result[1][0] = -x.z;
+ Result[0][2] = -x.y;
+ Result[2][0] = x.y;
+ Result[1][2] = x.x;
+ Result[2][1] = -x.x;
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> matrixCross4
+ (
+ detail::tvec3<T> const & x
+ )
+ {
+ detail::tmat4x4<T> Result(T(0));
+ Result[0][1] = x.z;
+ Result[1][0] = -x.z;
+ Result[0][2] = -x.y;
+ Result[2][0] = x.y;
+ Result[1][2] = x.x;
+ Result[2][1] = -x.x;
+ return Result;
+ }
+
+}//namespace glm