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+/*
+ * PARSEC - Global Variables
+ *
+ * $Author: uberlinuxguy $ - $Date: 2004/09/15 12:25:25 $
+ *
+ * Orginally written by:
+ * Copyright (c) Markus Hadwiger <msh@parsec.org> 1996-2000
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+// C library
+#include <stddef.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+// compilation flags/debug support
+#include "config.h"
+#include "debug.h"
+
+// general definitions
+#include "general.h"
+#include "objstruc.h"
+#include "od_props.h"
+
+// local module header
+#include "g_global.h"
+
+
+// firing control --------------------------------------------------------
+int FireDisable = 1;
+int FireRepeat = 1;
+int CurGun = 0;
+int MissileDisable = 1;
+int CurLauncher = 0;
+
+// set when in floating menu ---------------------------------------------
+int InFloatingMenu = FALSE;
+
+// set when in starmap ---------------------------------------------------
+int InStarMap = FALSE;
+
+// set when in gameloop --------------------------------------------------
+int InGameLoop = FALSE;
+
+// if set gameloop is exited automatically -------------------------------
+int ExitGameLoop = FALSE;
+
+// current play position in audio stream ---------------------------------
+dword CurStreamReplayPos = 0;
+
+// options menu selections (without video options) -----------------------
+int Op_DetailLevel = DETAIL_HIGH;
+int Op_PacketSendFreq = DETAIL_HIGH;
+int Op_FixFrameRate = 1;
+int Op_SoundEffects = 0;
+int Op_Music = 0;
+int Op_Joystick = 0;
+int Op_Mouse = 1;
+
+// help active? ----------------------------------------------------------
+int HelpActive = 0;
+
+// targeting information -------------------------------------------------
+dword TargetObjNumber = TARGETID_NO_TARGET;
+int TargetVisible = 0;
+int TargetLocked = 0;
+int TargetRemId = TARGETID_NO_TARGET;
+dword TargetScreenX;
+dword TargetScreenY;
+
+// counters for concurrently displayed laser objects ---------------------
+int MaxNumShots = 0;
+int NumShots = 0;
+
+// counters for concurrently displayed missile objects -------------------
+int MaxNumMissiles = 0;
+int NumMissiles = 0;
+
+// laser type currently selected by user ---------------------------------
+int SelectedLaser = 0;
+
+// missile type currently selected by user -------------------------------
+int SelectedMissile = 0;
+
+// current target hit (counts down from maximum to zero after event) -----
+int HitCurTarget = 0;
+
+// missile has locked onto local ship (counts down after event) ----------
+int IncomingMissile = 0;
+
+
+// game control data -----------------------------------------------------
+
+//FIXME: GAMECODE !!!!
+
+int EnergyExtraBoost = ENERGY_EXTRA_BOOST;
+int RepairExtraBoost = 0;
+
+int DumbPackNumMissls = DUMB_PACK_NUMMISSLS;
+int HomPackNumMissls = HOM_PACK_NUMMISSLS;
+int SwarmPackNumMissls = SWARM_PACK_NUMMISSLS;
+int ProxPackNumMines = PROX_PACK_NUMMINES;
+
+int ExtraProbability = EXTRA_PROBABILITY;
+int MaxExtraArea = MAX_EXTRA_AREA;
+int MinExtraDist = MIN_EXTRA_DIST;
+
+int ProbHelixCannon = PROB_DAZZLE_LASER;
+int ProbLightningDevice = PROB_THIEF_LASER;
+int ProbPhotonCannon = 0;
+
+int ProbProximityMine = PROB_PROXIMITY_MINE;
+
+int ProbMissilePack = PROB_MISSILE_PACK;
+int ProbDumbMissPack = PROB_DUMB_MISS_PACK;
+int ProbHomMissPack = PROB_HOM_MISS_PACK;
+int ProbSwarmMissPack = 0;
+
+int ProbRepairExtra = 0;
+int ProbAfterburner = 0;
+int ProbHoloDecoy = 0;
+int ProbInvisibility = 0;
+int ProbInvulnerability = 0;
+int ProbEnergyField = 0;
+
+int ProbLaserUpgrade = 0;
+int ProbLaserUpgrade1 = 0;
+int ProbLaserUpgrade2 = 0;
+
+int ProbEmpUpgrade1 = 0;
+int ProbEmpUpgrade2 = 0;
+
+int MegaShieldStrength = MEGASHIELD_STRENGTH;
+
+
+// transformation matrix for pseudo stars --------------------------------
+ALLOC_DESTXMATRX( PseudoStarMovement );
+
+// positions of pseudo and fixed stars -----------------------------------
+pseudostar_s PseudoStars[ MAX_PSEUDO_STARS ];
+int NumPseudoStars = 0;
+int MaxPseudoStars = 150;
+fixedstar_s FixedStars[ MAX_FIXED_STARS ];
+int NumFixedStars = 0;
+
+
+