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path: root/parsec_root/server/_f4_2.con
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write loading stingray

load texture top_tex.3df  file top_tex.3df
load texture bot_tex.3df  file bot_tex.3df
load texture backmid.3df  file backmid.3df
load texture inle1.3df    file inle1.3df
load texture endlef.3df   file endlef.3df
load texture mon_f4       file mon_f4.3df

aux_enable_object_overloading 1
load object (stingray)    file fighter4.od2 type ship_2
aux_enable_object_overloading 0

; should be before shipdesc commands
shipclass class (stingray) texture mon_f4

shipdesc class (stingray) caption stingray
shipdesc class (stingray) clear text
shipdesc class (stingray) text (meet the stingray, a space tank. although it's pretty old by now, it should not be underestimated. )
shipdesc class (stingray) text (originally designed for military use, it primarily served as escort vessel for transport fleets. )
shipdesc class (stingray) text (some time ago refurbished models of the stingray were made available to the public, )
shipdesc class (stingray) text (sporting an attractive price/performance ratio. )
shipdesc class (stingray) text (its flat hull is pretty hard to crack, and the engines give some decent speed. )
shipdesc class (stingray) text (the interior design is somewhat lacking, but this is compensated for by the cool military look. )


propc (stingray).maxdamage      50
propc (stingray).energy        400
propc (stingray).maxenergy     850
propc (stingray).weapons       257
propc (stingray).maxspeed    60000
propc (stingray).dumb            0
propc (stingray).maxdumb         4
propc (stingray).guide           0
propc (stingray).maxguide        5
propc (stingray).swarm           0
propc (stingray).maxswarm        2
propc (stingray).mines           0
propc (stingray).maxmines       10

propc (stingray).spread.x1       0.0
propc (stingray).spread.y        0.0
propc (stingray).spread.z        0.0

propc (stingray).helix.x         0.0
propc (stingray).helix.y         0.0
propc (stingray).helix.z         0.0

propc (stingray).laser1.x1      -10.0
propc (stingray).laser1.x2      -10.2
propc (stingray).laser1.x3       10.2
propc (stingray).laser1.x4       10.0
propc (stingray).laser1.y1        5.0
propc (stingray).laser1.y2        5.0
propc (stingray).laser1.y3        5.0
propc (stingray).laser1.y4        5.0
propc (stingray).laser1.z1       30.0
propc (stingray).laser1.z2       30.0
propc (stingray).laser1.z3       30.0
propc (stingray).laser1.z4       30.0

propc (stingray).laser2.x1      -10.0
propc (stingray).laser2.x2      -10.2
propc (stingray).laser2.x3       10.2
propc (stingray).laser2.x4       10.0
propc (stingray).laser2.y1        5.0
propc (stingray).laser2.y2        5.0
propc (stingray).laser2.y3        5.0
propc (stingray).laser2.y4        5.0
propc (stingray).laser2.z1       30.0
propc (stingray).laser2.z2       30.0
propc (stingray).laser2.z3       30.0
propc (stingray).laser2.z4       30.0

propc (stingray).laser3.x1      -10.0
propc (stingray).laser3.x2      -10.2
propc (stingray).laser3.x3       10.2
propc (stingray).laser3.x4       10.0
propc (stingray).laser3.y1        5.0
propc (stingray).laser3.y2        5.0
propc (stingray).laser3.y3        5.0
propc (stingray).laser3.y4        5.0
propc (stingray).laser3.z1       30.0
propc (stingray).laser3.z2       30.0
propc (stingray).laser3.z3       30.0
propc (stingray).laser3.z4       30.0

propc (stingray).missile1.x1    16.0
propc (stingray).missile1.x2    19.0
propc (stingray).missile1.x3   -19.0
propc (stingray).missile1.x4   -16.0
propc (stingray).missile1.y1     0.0
propc (stingray).missile1.y2     0.0
propc (stingray).missile1.y3     0.0
propc (stingray).missile1.y4     0.0
propc (stingray).missile1.z1     0.0
propc (stingray).missile1.z2     0.0
propc (stingray).missile1.z3     0.0
propc (stingray).missile1.z4     0.0

propc (stingray).missile2.x1    16.0
propc (stingray).missile2.x2    19.0
propc (stingray).missile2.x3   -19.0
propc (stingray).missile2.x4   -16.0
propc (stingray).missile2.y1     4.0
propc (stingray).missile2.y2     4.0
propc (stingray).missile2.y3     4.0
propc (stingray).missile2.y4     4.0
propc (stingray).missile2.z1     0.0
propc (stingray).missile2.z2     0.0
propc (stingray).missile2.z3     0.0
propc (stingray).missile2.z4     0.0

propc (stingray).mine1.x         0.0
propc (stingray).mine1.y         0.0
;propc (stingray).mine1.z       -35.0

propc (stingray).beam.x1        10.0
propc (stingray).beam.x4       -10.0
propc (stingray).beam.y          1.0
propc (stingray).beam.z         16.0

;eof