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/*
* PARSEC HEADER: gd_limit.h
*/
#ifndef _GD_LIMIT_H_
#define _GD_LIMIT_H_
// ----------------------------------------------------------------------------
// ARBITRARY LIMITATIONS -
// ----------------------------------------------------------------------------
// maximum numbers of object-types and object-classes -------------------------
//
#define MAX_DISTINCT_OBJTYPES 32
#define MAX_DISTINCT_OBJCLASSES 128
// maximum numbers of data items ----------------------------------------------
//
#define MAX_TEXTURES 1024
#define MAX_TEXFONTS 16
#define MAX_BITMAPS 128
#define MAX_CHARSETS 16
#define MAX_SAMPLES 96
#define MAX_SONGS 16
// maximum numbers of pseudo-stars and fixed-stars ----------------------------
//
#define MAX_PSEUDO_STARS 512
#define MAX_FIXED_STARS 120
// maximum number of vertices of an iterpoly n-gon ----------------------------
//
#define MAX_ITERPOLY_VERTICES 31
// maximum number of vertices of an iterline line-strip -----------------------
//
#define MAX_ITERLINE_VERTICES 128
// message area limits --------------------------------------------------------
//
#define MAX_MESSAGELEN 127
#define MAX_SCREENMESSAGES 16
// texfont message limits -----------------------------------------------------
//
#define MAX_TEXFONT_MESSAGES 16
// maximum name string lengths (excluding terminating zero) -------------------
//
#define MAX_TEXNAME 31
#define MAX_OBJNAME 31
#define MAX_SAMNAME 31
#define MAX_SNGNAME 31
// maximum length of player name (network game) -------------------------------
//
#define MAX_PLAYER_NAME 31
#endif // _GD_LIMIT_H_
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