aboutsummaryrefslogtreecommitdiff
path: root/src/libparsec/include/net_defs.h
blob: a2dbb4eb2331bb24833b2d3dbc319b49360b5fc6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
/*
 * PARSEC HEADER: net_defs.h
 */

#ifndef _NET_DEFS_H_
#define _NET_DEFS_H_


// ----------------------------------------------------------------------------
// NETWORKING SUBSYSTEM (NET) related definitions                             -
// ----------------------------------------------------------------------------


// possible values and masks of global NetworkGame ----------------------------
//
#define NETWORK_GAME_OFF		0x00
#define NETWORK_GAME_ON 		0x01
#define NETWORK_GAME_SIMULATED	0x02


// game management constants (special values of global CurGameTime) -----------
//
#define GAME_NOTSTARTEDYET		-1
#define GAME_FINISHED_TIME		-2
#define GAME_FINISHED_KILLS		-3
#define GAME_TERMINATED			-4
#define GAME_PEERTOPEER			-5

#define GAME_RUNNING()			( CurGameTime >= 0 )
#define GAME_OVER()				( ( CurGameTime == GAME_FINISHED_TIME ) || ( CurGameTime == GAME_FINISHED_KILLS ) )
#define GAME_NO_SERVER()		( CurGameTime == GAME_PEERTOPEER )


// identification of killer ---------------------------------------------------
//
#define KILLERID_UNKNOWN		0		// playerid of killer not known
#define KILLERID_BIAS			1		// playerid bias (additive)

// number of allocated network slots (absolute maximum number of players) -----
//
#define MAX_NET_ALLOC_SLOTS		16

// special player ids ---------------------------------------------------------
//
#define PLAYERID_SERVER			128		// packet destination is the server
#define PLAYERID_ANONYMOUS		-2		// packet sender is not connected
#define PLAYERID_MASTERSERVER	-3		// packet sender is masterserver
#define PLAYERID_INVALID		-4		// invalid sender

// maximum number of simultaneous network players in game-server mode ---------
//
#define MAX_NET_GMSV_PLAYERS	MAX_NET_ALLOC_SLOTS

// maximum number of simultaneous network players in peer-to-peer mode --------
//
#define MAX_NET_UDP_PEER_PLAYERS	8
#define MAX_NET_IPX_PEER_PLAYERS	4


// current maximum number of network players, depending on active protocol ----
//
#define MAX_NET_PROTO_PLAYERS	CurMaxPlayers	// declared in NET_GLOB.H


// node address compare results -----------------------------------------------
//
#define NODECMP_LESSTHAN		-1
#define NODECMP_EQUAL			0
#define NODECMP_GREATERTHAN		1


// message id for connectionless datagrams ------------------------------------
//
#define MSGID_DATAGRAM			0xFFFFFFFF

// size of packet signature ---------------------------------------------------
//
#define PACKET_SIGNATURE_SIZE	8


// maximum packet payload for ipx ---------------------------------------------
//
#define NET_IPX_DATA_LENGTH		546


// maximum packet payload for udp ---------------------------------------------
//
#define NET_UDP_DATA_LENGTH		1400


// current maximum packet payload ---------------------------------------------
//
#ifdef PARSEC_CLIENT
	#define NET_MAX_DATA_LENGTH		CurMaxDataLength
#else // !PARSEC_CLIENT
	#define NET_MAX_DATA_LENGTH		NET_UDP_DATA_LENGTH
#endif // !PARSEC_CLIENT


// max. length of internal packets --------------------------------------------
//
#define NET_MAX_NETPACKET_INTERNAL_LEN		2 * NET_UDP_DATA_LENGTH


// size of statically allocated packets ---------------------------------------
//
#define NET_ALLOC_DATA_LENGTH	NET_UDP_DATA_LENGTH


// size of remote packet stored into file (by recording it) -------------------
//
#define RECORD_PACKET_SIZE		NET_ALLOC_DATA_LENGTH


// maximum number of pending slot requests ------------------------------------
//
#define MAX_SLOT_REQUESTS		8


// maximum number of bytes in a remote address --------------------------------
// (regardless of protocol; accommodates IPv6)
#define MAX_NODE_ADDRESS_BYTES	16


// maximum number of specified masterservers ----------------------------------
//
#define MAX_MASTERSERVERS		3


// maximum number of servers (for serverlist and starmap) ---------------------
//
#define MAX_SERVERS				256


// maximum # of links from one server -----------------------------------------
//
#define MAX_NUM_LINKS			16


// maximum # of map objects ---------------------------------------------------
//
#define MAX_MAP_OBJECTS			128

// max. length of map object names --------------------------------------------
//
#define MAX_MAP_OBJ_NAME 		31


// various size constants -----------------------------------------------------
//
#include "net_limits.h"


// encapsulate node address in portable manner --------------------------------
//
struct node_t {
	byte		address[ MAX_NODE_ADDRESS_BYTES ];
};


// status of local ship that is transmitted to remote players -----------------
//
struct ShipRemInfo {

	Xmatrx 		ObjPosition;		// 12 * 4 = 48
	word   		CurDamage;			// 2
	word   		CurShield;			// 2
	fixed_t		CurSpeed;			// 4
	bams_t 		CurYaw;				// 4
	bams_t 		CurPitch;			// 4
	bams_t 		CurRoll;			// 4
	geomv_t		CurSlideHorz;		// 4
	geomv_t		CurSlideVert;		// 4
	int         NumMissls;          // 4
	int         NumHomMissls;       // 4
	int         NumMines;           // 4
    int         NumPartMissls;      // 4
};



// info about ship that should be created on remote host ----------------------
//
struct ShipCreateInfo {

	dword		ShipIndex;
	Xmatrx 		ObjPosition;
};


// server properties that are returned in ping packets ------------------------
//
struct ServerInfo {

	char 		name[ 32 ];
	byte		portlo;
	byte		porthi;
	byte		_padding[ 42 ];
};

//NOTE:
// sizeof( ServerInfo ) must be <= sizeof( ShipRemInfo )



// ----------------------------------------------------------------------------
// PEER protocol revisions:
// ----------------------------------------------------------------------------
//
// 0.1	build 0190		NetGameData
// 0.2  build 0196		( maxplayers set to 8 ) OldNetGameData = NetGameData from 0190
// 0.3  build 0198		complete new packet handling ( NetPacket{External} )
// 0.4  build 0198		CRC stored in packets

// parsec peer-to-peer protocol version number --------------------------------
//
#define P2P_PROTOCOL_MAJOR			0
#define P2P_PROTOCOL_MINOR			4


//NOTE: internal NetPackets are those that are used by all network/game functions
//      except the ones actually sending and receiving packets over the wire


//NOTE: As we want to have only some fields in the structure inherited, we
//      can not use standard C++ inheritance here. Instead we define the
//      structures such, that they are compatible in the (shared) sections.
//		The main reason for this is the variable sized remote event list

//NOTE: if you change anything in the "shared" sections of NetPacket, be sure
//		to do the same in NetPacket_GMSV and NetPacket_PEER

// common base structure for internal ( in-memory ) packet structure ( protocol independent )
//
struct NetPacket {

	//------------------------------------------------------------------------
	// header	( shared )									// = 128
	//------------------------------------------------------------------------
	int			SendPlayerId;								// 4
	dword		MessageId;									// 4

	int			Command;									// 4
	int			params[ 29 ];								// 116

	//------------------------------------------------------------------------
	// payload	( differs )									// = 128
	//------------------------------------------------------------------------
	
	byte		payload_pad[ 128 ];							// 128

	//------------------------------------------------------------------------
	// remote event list ( shared )							/// NET_MAX_DATA_LENGTH ( 1400 or 546 ) - 256 = 1144 or 290
	//------------------------------------------------------------------------
	//size_t		RE_ListSize;								// 4
	//dword		RE_List;									// 4 ( RE_Header + 2 )
	size_t test1;
	dword  test2;
};

// interal ( in-memory ) packet structure when using the gameserver protocol --
//
struct NetPacket_GMSV  {

	//------------------------------------------------------------------------
	// header	( shared )									// = 128
	//------------------------------------------------------------------------
	int			SendPlayerId;								// 4
	dword		MessageId;									// 4
	
	int			Command;									// 4		
//	int			removeme_params[ 29 ];						// 116		//FIXME: not needed in GMSV protocol
	
	//------------------------------------------------------------------------
	// payload	( differs )									// = 128
	//------------------------------------------------------------------------
	dword		ReliableMessageId;							// 4
	dword		AckMessageId;								// 4
	dword		AckReliableMessageId;						// 4

//	byte		payload_pad[ 128 - 3 * sizeof( dword ) ];	// 112		//FIXME: get rid of this 

	//------------------------------------------------------------------------
	// remote event list ( shared )
	//------------------------------------------------------------------------
	size_t		RE_ListSize;								// 4
	dword		RE_List;									// 4 ( RE_Header + 2 )
};


// interal ( in-memory ) packet structure when using the peer-to-peer protocol
//
struct NetPacket_PEER {

	//------------------------------------------------------------------------
	// header	( shared )									// = 128
	//------------------------------------------------------------------------
	int			SendPlayerId;								// 4
	dword		MessageId;									// 4
	
	int			Command;									// 4
	int			params[ 29 ];								// 116
	
	//------------------------------------------------------------------------
	// payload	( differs )									// = 128
	//------------------------------------------------------------------------
	int			DestPlayerId;								// 4
	
	byte		Universe;									// 1
	byte		NumPlayers;									// 1
	byte		_padding1[ 2 ];								// 2
	byte		PlayerKills[ MAX_NET_ALLOC_SLOTS ];			// 16
	
	ShipRemInfo ShipInfo;									// 76 
	
	int			GameTime;									// 4

	byte		payload_pad[ 128 - 104 ];					// 24

	//------------------------------------------------------------------------
	// remote event list ( shared )							/// NET_MAX_DATA_LENGTH ( 1400 or 546 ) - 256 = 1144 or 290
	//------------------------------------------------------------------------
	size_t		RE_ListSize;								// 4
	dword		RE_List;									// 4 ( RE_Header + 2 )
};

//NOTE: external NetPackets are those that are actually sent over the wire or
//      stored in recorded demos

// common base structure for external network packets -------------------------
//
struct NetPacketExternal {

	// header -------------------------
	char		Signature[ 1 ];
	
};

// external packet format for gameserver protocol -----------------------------
//
struct NetPacketExternal_GMSV : NetPacketExternal {

	// header -------------------------
	char		Signature2[ 3 ];
	word		Protocol;
	byte		MajorVersion;
	byte		MinorVersion;

	dword		crc32;
	//FIXME: padding ?????
	
	// payload ------------------------
	int			SendPlayerId;

	dword		MessageId;
	dword		ReliableMessageId;
	dword		AckMessageId;
	dword		AckReliableMessageId;

	byte		Command;
//	signed char removeme_param1; // do we need these in gameserver protocol??
//	signed char removeme_param2;
//	signed char removeme_param3;
//	int 		removeme_param4;

	dword		RE_List;
};


// external DEMO packet format for gameserver protocol ------------------------
//
typedef struct NetPacketExternal_GMSV NetPacketExternal_DEMO_GMSV;


// external packet format for peer-to-peer protocol ---------------------------
//
struct NetPacketExternal_PEER : NetPacketExternal {

	// header -------------------------
	char		Signature2[ 3 ];
	word		Protocol;
	byte		MajorVersion;
	byte		MinorVersion;

	dword		crc32;
	//FIXME: padding ?????

	// payload ------------------------
	dword		MessageId;

	byte		Command;
	signed char param1;
	signed char param2;
	signed char param3;
	int 		param4;

	byte		Universe;
	byte		NumPlayers;
	signed char SendPlayerId;
	signed char DestPlayerId;
	
	byte		PlayerKills[ MAX_NET_ALLOC_SLOTS ];

	ShipRemInfo ShipInfo;

	int			GameTime;

	dword		RE_List;
};

// external DEMO packet format for peer-to-peer protocol ----------------------
//
struct NetPacketExternal_DEMO_PEER : NetPacketExternal {

	// header -------------------------
	char		Signature2[ 3 ];
	word		Protocol;
	byte		MajorVersion;
	byte		MinorVersion;

	// additional header for DEMO -----
	size_t		pktsize;

	dword		crc32;						// CRC over the whole packet
	dword       crc_header;					// CRC over the header ( not including this field )
	
	// payload ------------------------
	dword		MessageId;
	
	byte		Command;
	signed char param1;
	signed char param2;
	signed char param3;
	int 		param4;
	
	byte		Universe;
	byte		NumPlayers;
	signed char SendPlayerId;
	signed char DestPlayerId;
	
	byte		PlayerKills[ MAX_NET_ALLOC_SLOTS ];
	
	ShipRemInfo ShipInfo;
	
	int			GameTime;
	
	dword		RE_List;
};

// external packet format for legacy recorded demos ( stored in demos <= 0190 ) -------
//
struct NetPacketExternal_DEMO_PEER_0190 : NetPacketExternal {

	// header -------------------------
	char		Signature2[ PACKET_SIGNATURE_SIZE - 1 ];

	// payload ------------------------
	dword		MessageId;

	byte		Command;
	signed char param1;
	signed char param2;
	signed char param3;
	int 		param4;

	byte		Universe;
	byte		NumPlayers;
	signed char SendPlayerId;
	signed char DestPlayerId;

	byte		PlayerKills[ MAX_NET_IPX_PEER_PLAYERS ];

	ShipRemInfo ShipInfo;

	int			GameTime;

	dword		RE_List;
};

//#define NETGAMEDATA_SIZE		NET_MAX_DATA_LENGTH

/*
#ifndef _NEW_NETPACKET

// game data for network transfer ---------------------------------------------
//
struct NetGameData {

	char		Signature[ PACKET_SIGNATURE_SIZE ];

	dword		MessageId;

	byte		Command;
	signed char param1;
	signed char param2;
	signed char param3;
	int 		param4;

	byte		Universe;
	byte		NumPlayers;
	signed char SendPlayerId;
	signed char DestPlayerId;

	byte		PlayerKills[ MAX_NET_ALLOC_SLOTS ];

	ShipRemInfo ShipInfo;

	int			GameTime;

	dword		RE_List;
};

// OLD game data for network transfer -----------------------------------------
//
struct OldNetGameData {

	char		Signature[ PACKET_SIGNATURE_SIZE ];

	dword		MessageId;

	byte		Command;
	signed char param1;
	signed char param2;
	signed char param3;
	int 		param4;

	byte		Universe;
	byte		NumPlayers;
	signed char SendPlayerId;
	signed char DestPlayerId;

	byte		PlayerKills[ MAX_NET_IPX_PEER_PLAYERS ];

	ShipRemInfo ShipInfo;

	int			GameTime;

	dword		RE_List;
};

#endif // !_NEW_NETPACKET
*/


// maximum available space for remote event-list ------------------------------
//
#define RE_LIST_MAXAVAIL		( NETs_RmEvList_GetMaxSize() )
#define RE_LIST_ALLOC_SIZE		( NET_ALLOC_DATA_LENGTH + sizeof( RE_Header ) )


// packet types (commands) ----------------------------------------------------
//
#define PKTP_CONNECT			0x00	// initial request for connection	(peer-to-peer only)
#define PKTP_CONNECT_REPLY		0x01	// reply to connect request			(peer-to-peer only)
#define PKTP_DISCONNECT			0x02	// disconnect entirely				(peer-to-peer only)
#define PKTP_SLOT_REQUEST		0x03	// slave requests slot				(peer-to-peer only)
#define PKTP_SUBDUE_SLAVE		0x04	// make sure slave subjects himself	(peer-to-peer only)

#define PKTP_JOIN				0x05	// join game (connection already up)		(peer-to-peer only)
#define PKTP_UNJOIN				0x06	// unjoin game (exit to entry-mode)			(peer-to-peer only)
#define PKTP_GAME_STATE			0x07	// current game state update ( joined )		(peer-to-peer only)
#define PKTP_NODE_ALIVE			0x08	// prevent being kicked out  ( unjoined )	(peer-to-peer only)
//#define PKTP_PING				0x09	// ping packet								(peer-to-peer only)

#define PKTP_COMMAND			0x20	// client/server command            ( C <-> S ) 
#define PKTP_STREAM				0x21    // client/server stream				( C <-> S )


// object list identifiers ----------------------------------------------------
//
#define SHIP_LIST				0x00
#define LASER_LIST				0x01
#define MISSL_LIST				0x02
#define EXTRA_LIST				0x03
#define CUSTM_LIST				0x04


// particle object types ------------------------------------------------------
//
#define POBJ_ENERGYFIELD		0x01
#define POBJ_MEGASHIELD			0x02
#define POBJ_SPREADFIRE			0x03


// weapon status flags --------------------------------------------------------
//
#define WPSTATE_OFF				0x00
#define WPSTATE_ON				0x01


// player connect/join status -------------------------------------------------
//
#define PLAYER_INACTIVE			0x00
#define PLAYER_CONNECTED		0x01
#define PLAYER_JOINED			0x03


// cause of return to entry-mode ----------------------------------------------
//
#define USER_EXIT				0x00
#define SHIP_DOWNED 			0x01


// remote event control blocks ------------------------------------------------
//
enum re_events {

	RE_EMPTY,			// 0x00
	RE_DELETED,			// 0x01
	RE_CREATEOBJECT, 		// 0x02
	RE_CREATELASER,		// 0x03
	RE_CREATEMISSILE,		// 0x04
	RE_CREATEEXTRA,		// 0x05
	RE_KILLOBJECT,		// 0x06
	RE_SENDTEXT, 			// 0x07
	RE_PLAYERNAME,		// 0x08
	RE_PARTICLEOBJECT,		// 0x09
	RE_PLAYERLIST,		// 0x0a
	RE_CONNECTQUEUE,		// 0x0b
	RE_WEAPONSTATE,		// 0x0c
	RE_STATESYNC,			// 0x0d
	RE_CREATESWARM,		// 0x0e
	RE_CREATEEMP,			// 0x0f
	RE_OWNERSECTION,		// 0x10		// 16
	RE_PLAYERSTATUS,		// 0x11		// 17
	RE_PLAYERANDSHIPSTATUS,	// 0x12		// 18
	RE_KILLSTATS,			// 0x13		// 19
	RE_GAMESTATE,			// 0x14		// 20
	RE_COMMANDINFO,		// 0x15		// 21
	RE_CLIENTINFO,		// 0x16		// 22
	RE_CREATEEXTRA2,		// 0x17		// 23 
	RE_IPV4SERVERINFO,		// 0x18		// 24
	RE_SERVERLINKINFO,		// 0x19		// 25
	RE_MAPOBJECT,			// 0x1a		// 26
	RE_STARGATE,			// 0x1b		// 27
       RE_CREATEMINE,
	RE_NUMEVENTS
};
	
// used if remote event size > 255
#define RE_BLOCKSIZE_INVALID	0x00

// header every block starts with
struct RE_Header {

	byte		RE_Type;      //1
	byte		RE_BlockSize; //1
}; //Size: 2

// generic object creation
struct RE_CreateObject : RE_Header { //2

	word		ObjectClass; //2
	dword		HostObjId; //4
	Xmatrx		ObjPosition; //48
	dword		Flags; //4
}; //Size: 60

// laser object creation
struct RE_CreateLaser : RE_Header { //2 

	word		ObjectClass; //2
	dword		HostObjId; //4
	Xmatrx		ObjPosition; //48
	Vertex3 	DirectionVec; //16
}; //72

// missile object creation
struct RE_CreateMissile : RE_Header { //2

	word		ObjectClass; //2
	dword		HostObjId; //4
	Xmatrx		ObjPosition; //48
	Vertex3 	DirectionVec; //16
	dword		TargetHostObjId; //4
}; //76

// extra object creation
struct RE_CreateExtra : RE_Header { //2

	word		ExtraIndex; //2
	dword		HostObjId; //4
	Xmatrx		ObjPosition; //28
}; //36

// extra object creation
struct RE_CreateExtra2 : RE_Header { //2

	word		ExtraIndex; //2
	dword		HostObjId; //4
	Xmatrx		ObjPosition; //48
	Vector3     DriftVec; //16
	int			DriftTimeout; //4
}; //76

// Mine object creation
struct RE_CreateMine : RE_Header { //2
    word            ExtraIndex; //2
    dword           HostObjId; //4
    Xmatrx          ObjPosition; //48
}; //56

// object destruction 
struct RE_KillObject : RE_Header { //2

	byte		ListId; //1
	byte		Flags; //1
	dword		HostObjId; //4
}; //8

// arbitrary text
struct RE_SendText : RE_Header { //2

	char		TextStart[1];
}; //3 - 257

// player name
struct RE_PlayerName : RE_Header { //2

	char		PlayerName[ MAX_PLAYER_NAME + 1 ]; //32
}; //34

// particle object creation
struct RE_ParticleObject : RE_Header { //2

	word		ObjectType; //2
	Vertex3 	Origin; //16
}; //20

// list of all remote players
struct RE_PlayerList : RE_Header { //2

	byte			SyncValKillLimit;
	byte			SyncValNebulaId;
	byte			Status[ MAX_NET_IPX_PEER_PLAYERS ];
	node_t			AddressTable[ MAX_NET_IPX_PEER_PLAYERS ];
	char			NameTable[ MAX_NET_IPX_PEER_PLAYERS ][ MAX_PLAYER_NAME + 1 ];
	ShipCreateInfo	ShipInfoTable[ MAX_NET_IPX_PEER_PLAYERS ];
};

// list of remote players trying to connect
struct RE_ConnectQueue : RE_Header {

	short		NumRequests;
	node_t		AddressTable[ MAX_SLOT_REQUESTS ];
	char		NameTable[ MAX_SLOT_REQUESTS ][ MAX_PLAYER_NAME + 1 ];
};

// weapon firing
struct RE_WeaponState : RE_Header { //2

	byte		State; //1
	byte		_dummy; //1
	dword		WeaponMask; //4
//	dword		Specials;		// would break demos
	int 		CurEnergy; //4
    int          SenderId; //4
}; //16

// state synchroniziation
struct RE_StateSync : RE_Header { //2

	byte		StateKey; //1
	byte		StateValue; //1
}; //4 (was 8)

// swarm missile creation
struct RE_CreateSwarm : RE_Header { //2
	Vertex3		Origin; //16
	dword		TargetHostObjId; //4
	dword		RandSeed; //4
    byte        SenderId; //4
}; //30

// emp creation
struct RE_CreateEmp : RE_Header { //2
	byte 			Upgradelevel; //1
	int				SenderId; // 4
}; //7

// owner section
struct RE_OwnerSection : RE_Header { //2

	byte		owner; //1
}; //3

// playerstate
struct RE_PlayerStatus : RE_Header { //2

	word		player_status;	//2
	signed char	params[ 4 ]; //4
	int		objectindex; //4
	byte		senderid; //1
	refframe_t	RefFrame; //4

	// sizeof( RE_PlayerStatus ) = (2) + 2 + 4 + 4 + 4 = 17
};	


#define UF_PROPERTIES		0x0001
#define UF_SPEEDS			0x0002
#define UF_RESYNCPOS		0x0004
#define UF_STATUS			0x0008
#define UF_ALL				0xFFFF

// full ship & player state 
struct RE_PlayerAndShipStatus : RE_PlayerStatus //20
{
	Xmatrx 		ObjPosition;	// 48
	word   		CurDamage;		// 2
	word   		CurShield;		// 2
	fixed_t		CurSpeed;		// 4
	bams_t 		CurYaw;		    // 4
	bams_t 		CurPitch;		// 4
	bams_t 		CurRoll;		// 4
	geomv_t		CurSlideHorz;	// 4
	geomv_t		CurSlideVert;	// 4
	int			CurEnergy;		// 4
	byte 		NumMissls;      // 1
    byte        NumHomMissls;   // 1
    byte        NumMines;       // 1
    byte        NumPartMissls;  // 1
    byte		UpdateFlags;	// 1

	// sizeof( RE_PlayerAndShipStatus ) = (17) + 85 = 102
};


// killstats 
struct RE_KillStats : RE_Header { //2
	byte	PlayerKills[ MAX_NET_ALLOC_SLOTS ]; //16
	// 18
};

// gamestate
struct RE_GameState : RE_Header { //2
	int		GameTime; //4
	// 6
};

// max. length of a command ---------------------------------------------------
#define MAX_RE_COMMANDINFO_COMMAND_LEN		254 - 1 - 2 /*header*/ - 1 /*code*/

// command ( GMSV mode only )
struct RE_CommandInfo : RE_Header { //2
	byte code; //1
	//char command[ MAX_RE_COMMANDINFO_COMMAND_LEN + 1 ];
	char command[1]; //?
}; //4 to 250

#define PACK_SERVERRATE( r )				( (byte)(r / 100) )
#define UNPACK_SERVERRATE( r )				( (r) * 100 )

// clientinfo ( GMSV mode only )
struct RE_ClientInfo : RE_Header {
	byte client_sendfreq;		// packets per sec.
	byte server_sendrate;		// bytes per sec.
	// 4
};


// serverinfo about a IP4 server 
struct RE_IPv4ServerInfo : RE_Header {
	byte	node[ 6 ];
	word	flags;
	word	serverid;
	int		xpos;
	int		ypos;

	// sizeof( RE_IPv4ServerInfo ) = (2) + 6 + 2 + 2 + 4 + 4 = 20
};

// serverlink info flags ------------------------------------------------------
//
#define SERVERLINKINFO_1_TO_2	0x01		// link is  1 --> 2
#define SERVERLINKINFO_2_TO_1	0x02		// link is  1 <-- 2
#define SERVERLINKINFO_BOTH		0x03		// link is  1 <-> 2

// linkinfo between 2 servers -------------------------------------------------
//
struct RE_ServerLinkInfo : RE_Header {
	word	flags;
	word	serverid1;
	word	serverid2;

	// sizeof( RE_ServerLinkInfo ) = (2) + 2 + 2 + 2 = 8
};


// map object ----------------------------------------------------------------- 
//
struct RE_MapObject : RE_Header {
	word		map_objectid;
	char		name[ MAX_MAP_OBJ_NAME + 1 ];
	int  		xpos;
	int  		ypos;
	int	 		w;
	int  		h;
	char 		texname[ MAX_TEXNAME + 1 ];

	// sizeof( RE_MapObject ) = (2) + 2 + 32 + 4 + 4 + 4 + 4 + 32 = 84
};

// stargate properties --------------------------------------------------------
//
struct RE_Stargate : RE_Header {
	word	serverid;			// 2
	float	pos[ 3 ];			// 12
	float	dir[ 3 ];			// 12
	bams_t	rotspeed;			// 4
	float radius;				// 4
	float	actdistance;		// 4
	float	partvel;			// 4
	float	modulrad1;			// 4
	float	modulrad2;			// 4
	char	flare_name		[ MAX_TEXNAME     + 1 ]; // 32
	char	interior_name	[ MAX_TEXNAME	  + 1 ]; // 32
	word	numpartactive;		// 2
	word	actcyllen;			// 2
	word	modulspeed;			// 2
	byte	acttime;			// 1
	byte	autoactivate;		// 1
	byte	dormant;			// 1
	byte	active;				// 1
	byte	_mksz128[ 2 ];		// 2

	// sizeof( RE_Stargate ) = 128
};


//NOTE:
// new remote event structures must ensure proper alignment
// after the two leading header bytes, which usually means
// using two single bytes or a word as first field.


// make object id unique in network game by appending local player's id -------
//
#ifndef PARSEC_MASTER

	#ifdef PARSEC_SERVER

		inline dword CreateGlobalObjId( dword localobjid, dword dwOwner )
		{
			ASSERT( ( ( dwOwner >= 0 ) && ( dwOwner < MAX_NET_ALLOC_SLOTS ) ) || ( dwOwner == PLAYERID_SERVER ) );
			return ( ( dwOwner << 16 ) | ( localobjid & 0xffff ) );
		}

	#else

		inline dword CreateGlobalObjId( dword localobjid )
		{
			ASSERT( !NetConnected || ( ( LocalPlayerId >= 0 ) && ( LocalPlayerId < MAX_NET_ALLOC_SLOTS ) ) );
			return ( ( LocalPlayerId << 16 ) | ( localobjid & 0xffff ) );
		}

	#endif // PARSEC_SERVER

#endif // PARSEC_MASTER


// calc host object-id for ship of remote player (ship object id is 0) --------
//
//#define ShipHostObjId( playerid )			( playerid << 16 )
inline dword ShipHostObjId( dword playerid ) 
{ 
	return ( playerid << 16 ); 
}


// retrieve owner from HostOjbNumber ------------------------------------------
// 
inline dword GetOwnerFromHostOjbNumber( dword _HostObjNumber )
{
	return _HostObjNumber >> 16;
}

// determine owner of object (remote player id) -------------------------------
//
inline dword GetObjectOwner( const GenObject *obj )
{
	return GetOwnerFromHostOjbNumber( obj->HostObjNumber );
}

#ifdef PARSEC_CLIENT

	// include system-specific subsystem prototypes
	#include "net_subh.h"

#else // !PARSEC_CLIENT

	// include system-specific subsystem prototypes
	#include "net_subh_sv.h"

#endif // !PARSEC_CLIENT


#endif // _NET_DEFS_H_