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|
/*
* PARSEC HEADER (OBJECT)
* Primitive Types V1.80
*
* Copyright (c) Markus Hadwiger 1995-2001
* All Rights Reserved.
*/
#ifndef _OD_PRIM_H_
#define _OD_PRIM_H_
// homogeneous floating-point coordinates of point in 2-space -----------------
//
struct Point2h_f {
float X;
float Y;
float W;
};
// homogeneous fixed-point coordinates of point in 2-space --------------------
//
struct Point2h_x {
fixed_t X;
fixed_t Y;
fixed_t W;
};
// homogeneous floating-point coordinates of point in 3-space -----------------
//
struct Point3h_f {
float X;
float Y;
float Z;
float W;
};
// homogeneous fixed-point coordinates of point in 3-space --------------------
//
struct Point3h_x {
fixed_t X;
fixed_t Y;
fixed_t Z;
fixed_t W;
};
// general quaternion ---------------------------------------------------------
//
struct Quaternion {
geomv_t W; // q = w + xi + yj + zk
geomv_t X; // q = ( w, (x,y,z) )
geomv_t Y; // q = ( cos(theta/2), sin(theta/2)*(x,y,z) )
geomv_t Z;
};
// general quaternion with floating-point components --------------------------
//
struct Quaternion_f {
float W; // q = w + xi + yj + zk
float X; // q = ( w, (x,y,z) )
float Y; // q = ( cos(theta/2), sin(theta/2)*(x,y,z) )
float Z;
};
// 2-D texture coordinates ----------------------------------------------------
//
struct TexCoord2 {
geomv_t U;
geomv_t V;
};
// 3-D vertex coordinates (used by object structures) -------------------------
//
struct Vertex3 {
geomv_t X;
geomv_t Y;
geomv_t Z;
dword VisibleFrame; // ==CurVisibleFrame if vertex touched this frame
};
// 3-D vector -----------------------------------------------------------------
//
typedef Vertex3 Vector3;
// 2-D rectangle --------------------------------------------------------------
//
struct Rectangle2 {
rastv_t left;
rastv_t right;
rastv_t top;
rastv_t bottom;
};
// 3-D plane ------------------------------------------------------------------
//
struct Plane3 {
geomv_t X; // normal[0]
geomv_t Y; // normal[1]
geomv_t Z; // normal[2]
geomv_t D; // distance along normal
};
#if 0
#define PLANE_NORMAL(p) ((p)->D, (Vector3*)(p)) // crude type check which will give an error if it fails and a warning otherwise..
#else
#define PLANE_NORMAL(p) ((Vector3*)(p))
#endif
#define PLANE_OFFSET(p) ((p)->D)
#define PLANE_AXIAL(p) (DW32((p)->X)==0xf800ff00) // signaling NaN
#define PLANE_CMPAXIS(p) (DW32((p)->Y)&0x03) // select coordinate
#define PLANE_AXISCOMP(p) ((p)->Z) // single component
#define PLANE_MAKEAXIAL(p,c,i) {DW32((p)->X)=0xf800ff00; DW32((p)->Y)=(i)&0x03; (p)->Z=(c);}
// 3-D sphere -----------------------------------------------------------------
//
struct Sphere3 {
geomv_t X; // origin[0]
geomv_t Y; // origin[1]
geomv_t Z; // origin[2]
geomv_t R; // radius or radius squared, depending on application
};
// 2-D bounding rectangle -----------------------------------------------------
//
struct CullBox2 {
geomv_t minmax[ 4 ]; // [0 1]=[minx miny] [3 4]=[maxx maxy]
};
// 3-D bounding box -----------------------------------------------------------
//
struct CullBox3 {
geomv_t minmax[ 6 ]; // [0 1 2]=[minx miny minz] [3 4 5]=[maxx maxy maxz]
};
// 3-D test points for trivial reject and accept of a bounding box ------------
//
struct ReAcPointBox3 {
Vector3 reject; // in negative halfspace -> trivial reject
Vector3 accept; // in positive halfspace -> trivial accept
};
// same as ReAcPointsBox3 but with coordinate indexes for a CullBox3 ----------
//
struct ReAcIndexBox3 {
int reject[ 3 ]; // reject coordinate indexes
int accept[ 3 ]; // accept coordinate indexes
};
// 3-D cull plane (plane together with corresponding reject/accept indexes) ---
//
struct CullPlane3 {
Plane3 plane; // the indexes of reject/accept points are an
ReAcIndexBox3 reacx; // invariant property of each plane!
};
// bsp node including culling info --------------------------------------------
//
struct CullBSPNode {
short polygons[ 2 ]; // index of first front/back polygon
short numpolys[ 2 ]; // number of front/back polygons
Plane3 plane; // separator plane
geomv_t minmax[ 6 ]; // tree bounding box
dword flags; // node/leaf/separator
dword visframe; // visibility status (frame in which last visible)
dword subtrees[ 2 ]; // front- and back-subtree
};
#define NODE_FRONTPOLYGON(n) ((n)->polygons[1])
#define NODE_BACKPOLYGON(n) ((n)->polygons[0])
#define NODE_FRONTNUM(n) ((n)->numpolys[1])
#define NODE_BACKNUM(n) ((n)->numpolys[0])
#define NODE_FRONTSUBTREE(n) ((n)->subtrees[1])
#define NODE_BACKSUBTREE(n) ((n)->subtrees[0])
#define NODE_LEAF(n) ((n)->flags & 0x01)
#define NODE_SEPARATOR(n) ((n)->flags & 0x02)
// flags for iter vertices ----------------------------------------------------
//
enum {
ITERVTXFLAG_NONE = 0x00000000, // default
ITERVTXFLAG_LAYERS_BASE = 0x00000000,
ITERVTXFLAG_LAYERS_1 = 0x00000002, // ITERVTXFLAG_LAYERS_xx specifies
ITERVTXFLAG_LAYERS_2 = 0x00000003, // the number of layers (stored in
ITERVTXFLAG_LAYERS_3 = 0x00000004, // IterLayer) apart from the base
ITERVTXFLAG_LAYERS_4 = 0x00000005, // layer (IterVertex). e.g., 2
ITERVTXFLAG_LAYERS_5 = 0x00000006, // means there is one fully used
ITERVTXFLAG_LAYERS_6 = 0x00000007, // IterLayer, 1 that there is one
ITERVTXFLAG_LAYERS_7 = 0x00000008, // half used IterLayer
ITERVTXFLAG_LAYERS_8 = 0x00000009, // lowest bit is number of
ITERVTXFLAG_LAYERS_SLM = 0x00000001, // sublayers in last IterLayer - 1
ITERVTXFLAG_LAYERS_MASK = 0x0000000f,
ITERVTXFLAG_RESTART = 0x00000100 // restart strip (line/triangle)
};
// 2-D vertex with iterative attributes ---------------------------------------
//
struct IterVertex2 {
rastv_t X; // screenspace x
rastv_t Y; // screenspace y
rastv_t Z; // depth-buffer value
geomv_t W; // homogeneous component
geomv_t U; // texture u
geomv_t V; // texture v
byte R; // red component
byte G; // green component
byte B; // blue component
byte A; // alpha component
dword flags; // ITERVTXFLAG_xx
};
// 3-D vertex with iterative attributes ---------------------------------------
//
struct IterVertex3 {
geomv_t X; // viewspace x
geomv_t Y; // viewspace y
geomv_t Z; // viewspace z
geomv_t W; // homogeneous component
geomv_t U; // texture u
geomv_t V; // texture v
byte R; // red component
byte G; // green component
byte B; // blue component
byte A; // alpha component
dword flags; // ITERVTXFLAG_xx
};
// 2-D vertex overlay with additional texture coordinates ---------------------
//
struct IterLayer2 {
geomv_t U0; // texture u (layer 0)
geomv_t V0; // texture v (layer 0)
geomv_t W0; // homogeneous component
word mode0; //
word flags0; //
geomv_t U1; // texture u (layer 1)
geomv_t V1; // texture v (layer 1)
geomv_t W1; // homogeneous component
word mode1; //
word flags1; //
};
// 3-D vertex overlay with additional texture coordinates ---------------------
//
struct IterLayer3 {
geomv_t U0; // texture u (layer 0)
geomv_t V0; // texture v (layer 0)
geomv_t W0; // homogeneous component
word mode0; //
word flags0; //
geomv_t U1; // texture u (layer 1)
geomv_t V1; // texture v (layer 1)
geomv_t W1; // homogeneous component
word mode1; //
word flags1; //
};
// type for specification of iteration/use of vertex attributes ---------------
//
enum itertype_t {
iter_constrgb = 0x0000, // constant [rgb] attributes
iter_constrgba = 0x0001, // constant [rgba] attributes
iter_rgb = 0x0002, // iterated (rgb) attributes
iter_rgba = 0x0003, // iterated (rgba) attributes
iter_texonly = 0x0004, // apply texture without shading
iter_texconsta = 0x0005, // modulate texture with constant [a]
iter_texconstrgb = 0x0006, // modulate texture with constant [rgb]
iter_texconstrgba = 0x0007, // modulate texture with constant [rgba]
iter_texa = 0x0008, // modulate texture with iterated (a)
iter_texrgb = 0x0009, // modulate texture with iterated (rgb)
iter_texrgba = 0x000a, // modulate texture with iterated (rgba)
iter_constrgbtexa = 0x000b, // constant [rgb] with alpha-texture
iter_constrgbatexa = 0x000c, // constant [rgba] with alpha-texture
iter_rgbtexa = 0x000d, // iterated (rgb) with alpha-texture
iter_rgbatexa = 0x000e, // iterated (rgba) with alpha-texture
iter_texblendrgba = 0x000f, // blend texture with iterated (rgba)
iter_texspeca = 0x0010, // add (a) to texture (specular)
iter_texspecrgb = 0x0011, // add (rgb) to texture (specular)
iter_texconstaspecrgb = 0x0012, // add (rgb) to faded texture
iter_texconstrgbspeca = 0x0013, // add (a) to flat-shaded texture
iter_texaspecrgb = 0x0014, // add (rgb) to texture, modulate (a)
iter_texrgbspeca = 0x0015, // add (a) to texture, modulate (rgb)
iter_base_mask = 0x00ff,
iter_overwrite = 0x0000, // overwrite destination
iter_alphablend = 0x0100, // alpha blend with destination
iter_modulate = 0x0200, // modulate destination (multiply)
iter_specularadd = 0x0300, // add to destination (emissive/specular)
iter_premulblend = 0x0400, // blend with premultiplied alpha
iter_additiveblend = 0x0500, // additively blend with destination
iter_compose_mask = 0xff00,
iter_compose_shift = 8
};
// type for specification of desired rasterizer state -------------------------
//
enum raststate_t {
rast_nozcompare = 0x0000, // no depth compare
rast_zcompare = 0x0001, // do depth compare
rast_mask_zcompare = 0x0001, // don't change depth compare
rast_nozwrite = 0x0000, // no depth-buffer write
rast_zwrite = 0x0002, // do depth-buffer write
rast_mask_zwrite = 0x0002, // don't change depth-buffer write
rast_nozbuffer = 0x0000, // no standard depth-buffering
rast_zbuffer = 0x0003, // do standard depth-buffering
rast_mask_zbuffer = 0x0003, // don't change depth-buffering
rast_texwrap = 0x0000, // no texture coordinate clamping
rast_texclamp = 0x0004, // do texture coordinate clamping
rast_mask_texclamp = 0x0004, // don't change coordinate clamp/wrap mode
rast_mask_texwrap = 0x0004, // don't change coordinate clamp/wrap mode
rast_chromakeyoff = 0x0000, // no chroma key compare
rast_chromakeyon = 0x0008, // do chroma key compare
rast_mask_chromakey = 0x0008, // don't change chroma keying
rast_mask_mipmap = 0x0010, // don't change mip-mapping
rast_mask_texfilter = 0x0020, // don't change texture filtering
rast_default = 0x0000, // nozbuffer/texwrap/chromakeyoff
rast_nomask = 0x0000, // don't mask anything
rast_maskall = 0xffff // mask everything
};
// type for specification of texture combine function -------------------------
//
enum texcombstate_t {
texcomb_decal = 0x0000, // decal mapping (single texture)
texcomb_trifilter = 0x0001, // trilinearly filtered mip mapping
texcomb_modulate = 0x0002, // modulate texture with another texture
texcomb_specularadd = 0x0003, // add texture to another texture
texcomb_detail = 0x0004 // blend textures of two detail levels
};
// flags for iter primitives --------------------------------------------------
//
enum {
ITERFLAG_NONE = 0x0000, // don't touch anything (draw as is)
ITERFLAG_BACKFACES = 0x0001, // draw backfaces instead of frontfaces
ITERFLAG_ONESIDED = 0x0002, // single-sided primitive
ITERFLAG_PLANESTRIP = 0x0004, // only one plane for entire strip
ITERFLAG_VERTEXREFS = 0x0008, // vertex pointers, no embedded vertices
ITERFLAG_Z_DIV_XYZ = 0x0010, // divide xyz by z before rasterizing
ITERFLAG_Z_DIV_UVW = 0x0020, // divide uvw by z before rasterizing
ITERFLAG_Z_TO_DEPTH = 0x0040, // create depth buffer z (lerp-depth)
ITERFLAG_W_NOT_ONE = 0x0080, // w is not one (projective mapping)
ITERFLAG_NONDESTRUCTIVE = 0x0100, // don't alter original vertex data
ITERFLAG_PS_DEFAULT = 0x0000, // point style: default
ITERFLAG_PS_ANTIALIASED = 0x1000, // point style: antialiased
ITERFLAG_LS_DEFAULT = 0x0000, // line style: default
ITERFLAG_LS_ANTIALIASED = 0x1000, // line style: antialiased
ITERFLAG_LS_THICK = 0x2000, // line style: thick
ITERFLAG_LS_STIPPLED = 0x4000, // line style: stippled
ITERFLAG_LS_CLOSE_STRIP = 0x8000 // line style: line-loop
};
// forward declarations
struct TextureMap;
struct texfont_s;
// 2-D point (point-set) with iterative vertex attributes ---------------------
//
struct IterPoint2 {
word flags;
short NumVerts; // number of points
dword itertype; // itertype_t
word raststate; // raststate_t (state)
word rastmask; // raststate_t (mask)
float pointsize; // size in pixels
IterVertex2 Vtxs[ 1 ]; // alloc( (size_t)&((IterPoint2*)0)->Vtxs[ n ] )
};
// 3-D point (point-set) with iterative vertex attributes ---------------------
//
struct IterPoint3 {
word flags;
short NumVerts; // number of points
dword itertype; // itertype_t
word raststate; // raststate_t (state)
word rastmask; // raststate_t (mask)
float pointsize; // size in pixels
IterVertex3 Vtxs[ 1 ]; // alloc( (size_t)&((IterPoint3*)0)->Vtxs[ n ] )
};
// 2-D line (line-strip) with iterative vertex attributes ---------------------
//
struct IterLine2 {
word flags;
short NumVerts; // number of lines + 1
dword itertype; // itertype_t
word raststate; // raststate_t (state)
word rastmask; // raststate_t (mask)
TextureMap* texmap; // need only be valid if itertype >= iter_texonly
IterVertex2 Vtxs[ 2 ]; // alloc( (size_t)&((IterLine2*)0)->Vtxs[ n ] )
};
// 3-D line (line-strip) with iterative vertex attributes ---------------------
//
struct IterLine3 {
word flags;
short NumVerts; // number of lines + 1
dword itertype; // itertype_t
word raststate; // raststate_t (state)
word rastmask; // raststate_t (mask)
TextureMap* texmap; // need only be valid if itertype >= iter_texonly
IterVertex3 Vtxs[ 2 ]; // alloc( (size_t)&((IterLine3*)0)->Vtxs[ n ] )
};
// 2-D triangle with iterative vertex attributes ------------------------------
//
struct IterTriangle2 {
word flags;
short NumVerts; // need not be valid (implicitly 3)
dword itertype; // itertype_t
word raststate; // raststate_t (state)
word rastmask; // raststate_t (mask)
Plane3* plane; // need only be valid if ITERFLAG_ONESIDED
TextureMap* texmap; // need only be valid if itertype >= iter_texonly
IterVertex2 Vtxs[ 3 ];
};
// 3-D triangle with iterative vertex attributes ------------------------------
//
struct IterTriangle3 {
word flags;
short NumVerts; // need not be valid (implicitly 3)
dword itertype; // itertype_t
word raststate; // raststate_t (state)
word rastmask; // raststate_t (mask)
Plane3* plane; // need only be valid if ITERFLAG_ONESIDED
TextureMap* texmap; // need only be valid if itertype >= iter_texonly
IterVertex3 Vtxs[ 3 ];
};
// 2-D rectangle with iterative vertex attributes -----------------------------
//
struct IterRectangle2 {
word flags;
short NumVerts; // need not be valid (implicitly 4)
dword itertype; // itertype_t
word raststate; // raststate_t (state)
word rastmask; // raststate_t (mask)
Plane3* plane; // need only be valid if ITERFLAG_ONESIDED
TextureMap* texmap; // need only be valid if itertype >= iter_texonly
IterVertex2 Vtxs[ 4 ];
};
// 3-D rectangle with iterative vertex attributes -----------------------------
//
struct IterRectangle3 {
word flags;
short NumVerts; // need not be valid (implicitly 4)
dword itertype; // itertype_t
word raststate; // raststate_t (state)
word rastmask; // raststate_t (mask)
Plane3* plane; // need only be valid if ITERFLAG_ONESIDED
TextureMap* texmap; // need only be valid if itertype >= iter_texonly
IterVertex3 Vtxs[ 4 ];
};
// 2-D polygon (n-gon) with iterative vertex attributes -----------------------
//
struct IterPolygon2 {
word flags;
short NumVerts;
dword itertype; // itertype_t
word raststate; // raststate_t (state)
word rastmask; // raststate_t (mask)
Plane3* plane; // need only be valid if ITERFLAG_ONESIDED
TextureMap* texmap; // need only be valid if itertype >= iter_texonly
IterVertex2 Vtxs[ 1 ]; // alloc( (size_t)&((IterPolygon2*)0)->Vtxs[ n ] )
};
// 3-D polygon (n-gon) with iterative vertex attributes -----------------------
//
struct IterPolygon3 {
word flags;
short NumVerts;
dword itertype; // itertype_t
word raststate; // raststate_t (state)
word rastmask; // raststate_t (mask)
Plane3* plane; // need only be valid if ITERFLAG_ONESIDED
TextureMap* texmap; // need only be valid if itertype >= iter_texonly
IterVertex3 Vtxs[ 1 ]; // alloc( (size_t)&((IterPolygon3*)0)->Vtxs[ n ] )
};
// 2-D triangle strip with iterative vertex attributes ------------------------
//
struct IterTriStrip2 {
word flags;
short NumVerts; // number of triangles + 2
dword itertype; // itertype_t
word raststate; // raststate_t (state)
word rastmask; // raststate_t (mask)
Plane3* plane; // array; need only be valid if ITERFLAG_ONESIDED
TextureMap* texmap; // need only be valid if itertype >= iter_texonly
IterVertex2 Vtxs[ 1 ]; // alloc( (size_t)&((IterTriStrip2*)0)->Vtxs[ n ] )
};
// 3-D triangle strip with iterative vertex attributes ------------------------
//
struct IterTriStrip3 {
word flags;
short NumVerts; // number of triangles + 2
dword itertype; // itertype_t
word raststate; // raststate_t (state)
word rastmask; // raststate_t (mask)
Plane3* plane; // array; need only be valid if ITERFLAG_ONESIDED
TextureMap* texmap; // need only be valid if itertype >= iter_texonly
IterVertex3 Vtxs[ 1 ]; // alloc( (size_t)&((IterTriStrip3*)0)->Vtxs[ n ] )
};
// flags for contents of iterated arrays --------------------------------------
//
enum {
ITERARRAY_USE_COLOR = 0x0001,
ITERARRAY_USE_TEXTURE = 0x0002,
ITERARRAY_GLOBAL_TEXTURE = 0x0100
};
// primitive types for iterated array drawing ---------------------------------
//
enum {
ITERARRAY_MODE_TRIANGLES = 0x0000,
ITERARRAY_MODE_TRISTRIP = 0x0001,
ITERARRAY_MODE_TRIFAN = 0x0002,
ITERARRAY_MODE_QUADS = 0x0003,
ITERARRAY_MODE_QUADSTRIP = 0x0004,
ITERARRAY_MODE_NUM_MODES // last!
};
// 2-D vertex array with iterative vertex attributes --------------------------
//
struct IterArray2 {
word flags;
short NumVerts; // array size
dword itertype; // itertype_t
word raststate; // raststate_t (state)
word rastmask; // raststate_t (mask)
dword arrayinfo; // flags for array content (ITERARRAY_xx)
TextureMap* texmap; // need only be valid if itertype >= iter_texonly
IterVertex2 Vtxs[ 1 ]; // alloc( (size_t)&((IterArray2*)0)->Vtxs[ n ] )
};
// 3-D vertex array with iterative vertex attributes --------------------------
//
struct IterArray3 {
word flags;
short NumVerts; // array size
dword itertype; // itertype_t
word raststate; // raststate_t (state)
word rastmask; // raststate_t (mask)
dword arrayinfo; // flags for array content (ITERARRAY_xx)
TextureMap* texmap; // need only be valid if itertype >= iter_texonly
IterVertex3 Vtxs[ 1 ]; // alloc( (size_t)&((IterArray3*)0)->Vtxs[ n ] )
};
// descriptor for rendering with a texfont ------------------------------------
//
struct IterTexfont {
dword flags;
dword itertype; // itertype_t
word raststate; // raststate_t (state)
word rastmask; // raststate_t (mask)
texfont_s* texfont; // texfont (contains no rendering or color info)
IterVertex2 Vtxs[ 4 ]; // output location, color, and scale factors
};
#endif // _OD_PRIM_H_
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