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/*
* PARSEC - Shader Commands
*
* $Author: uberlinuxguy $ - $Date: 2004/09/26 03:43:35 $
*
* Orginally written by:
* Copyright (c) Markus Hadwiger <msh@parsec.org> 1999-2000
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// C library
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// compilation flags/debug support
#include "config.h"
#include "debug.h"
// general definitions
#include "general.h"
#include "objstruc.h"
// global externals
#include "globals.h"
// local module header
#include "con_shad.h"
// proprietary module headers
#include "con_arg.h"
#include "con_aux.h"
#include "con_main.h"
#include "e_colani.h"
#include "e_shader.h"
#include "obj_clas.h"
#include "part_api.h"
// generic string paste area --------------------------------------------------
//
#define PASTE_STR_LEN 255
static char paste_str[ PASTE_STR_LEN + 1 ];
// string constants -----------------------------------------------------------
//
static char invalid_lod[] = "invalid lod specification.";
static char face_id_invalid[] = "face id invalid.";
static char shader_name_missing[] = "name of shader must be specified.";
static char shader_name_invalid[] = "shader name invalid.";
static char shader_spec_invalid[] = "shader spec missing or invalid.";
static char iter_base_invalid[] = "iter_base spec invalid.";
static char iter_compose_invalid[] = "iter_compose spec invalid.";
static char texanim_invalid[] = "texanim name invalid.";
static char colanim_invalid[] = "colanim name invalid.";
static char colanim_flags_invalid[] = "colanim mode spec invalid.";
static char colanim_flags_ignored[] = "ignoring colanim mode spec.";
static char facecolor_invalid[] = "face color invalid.";
static char shader_reg_failed[] = "shader registration failed.";
static char base_object_empty[] = "base object is empty.";
// flag map for shader spec ---------------------------------------------------
//
static flag_map_s shader_flag_map[] = {
{ "iter_constrgb", iter_constrgb, 0 },
{ "iter_constrgba", iter_constrgba, 0 },
{ "iter_rgb", iter_rgb, 0 },
{ "iter_rgba", iter_rgba, 0 },
{ "iter_texonly", iter_texonly, 0 },
{ "iter_texconsta", iter_texconsta, 0 },
{ "iter_texconstrgb", iter_texconstrgb, 0 },
{ "iter_texconstrgba", iter_texconstrgba, 0 },
{ "iter_texa", iter_texa, 0 },
{ "iter_texrgb", iter_texrgb, 0 },
{ "iter_texrgba", iter_texrgba, 0 },
{ "iter_constrgbtexa", iter_constrgbtexa, 0 },
{ "iter_constrgbatexa", iter_constrgbatexa, 0 },
{ "iter_rgbtexa", iter_rgbtexa, 0 },
{ "iter_rgbatexa", iter_rgbatexa, 0 },
{ "iter_texblendrgba", iter_texblendrgba, 0 },
{ "iter_texspeca", iter_texspeca, 0 },
{ "iter_texspecrgb", iter_texspecrgb, 0 },
{ "iter_texconstaspecrgb", iter_texconstaspecrgb, 0 },
{ "iter_texconstrgbspeca", iter_texconstrgbspeca, 0 },
{ "iter_texaspecrgb", iter_texaspecrgb, 0 },
{ "iter_texrgbspeca", iter_texrgbspeca, 0 },
{ "iter_overwrite", iter_overwrite, 1 },
{ "iter_alphablend", iter_alphablend, 1 },
{ "iter_modulate", iter_modulate, 1 },
{ "iter_specularadd", iter_specularadd, 1 },
{ "iter_premulblend", iter_premulblend, 1 },
{ "iter_additiveblend", iter_additiveblend, 1 },
{ "flag_texipolate", FACE_SHADING_TEXIPOLATE<<16, 2 },
{ "flag_nodepthcmp", FACE_SHADING_NODEPTHCMP<<16, 2 },
{ "flag_nodepthwrite", FACE_SHADING_NODEPTHWRITE<<16, 2 },
{ "flag_draw_sorted", FACE_SHADING_DRAW_SORTED<<16, 2 },
{ "flag_draw_last", FACE_SHADING_DRAW_LAST<<16, 2 },
{ "flag_nobackcull", FACE_SHADING_NOBACKCULLING<<16, 2 },
{ "flag_back_first", FACE_SHADING_BACK_FIRST<<16, 2 },
{ NULL, 0, 0 },
};
// temporary shader for returning a shader specified in immediate mode --------
//
static shader_s result_shader;
// parse global object shading spec -------------------------------------------
//
shader_s *DetermineODTShader( key_value_s *shaderspec )
{
ASSERT( shaderspec != NULL );
shader_s *shader = NULL;
if ( shaderspec->value != NULL ) {
// try to interpret argument as shader name
shader = FetchShaderByName( shaderspec->value, NULL );
if ( shader != NULL )
return shader;
// use anonymous (temp) shader
shader = &result_shader;
memset( shader, 0, sizeof( shader_s ) );
// parse list, set corresponding bits
dword dwshader = 0x00000000;
if ( ScanKeyValueFlagList( shaderspec, &dwshader, shader_flag_map ) == 0 ) {
return NULL;
}
// check shader for consistency
dword base = dwshader & iter_base_mask;
dword comp = dwshader & iter_compose_mask;
// iter_base may be invalid if multiple specs or'ed together
if ( base > iter_texrgbspeca ) {
CON_AddLine( iter_base_invalid );
shader = NULL;
}
// iter_compose may be invalid if multiple specs or'ed together
if ( comp > iter_premulblend ) {
CON_AddLine( iter_compose_invalid );
shader = NULL;
}
// set immediate mode fields
if ( shader != NULL ) {
shader->iter = dwshader & 0xffff;
shader->flags = dwshader >> 16;
}
}
return shader;
}
// get description for shader (iter/flags part only) --------------------------
//
char *GetShaderDescription( dword shaderid )
{
ASSERT( shaderid < (dword)num_registered_shaders );
shader_s *shader = ®istered_shaders[ shaderid ];
dword base = (dword)shader->iter & iter_base_mask;
dword comp = (dword)shader->iter & iter_compose_mask;
dword flags = (dword)shader->flags << 16;
flag_map_s *basemap = NULL;
flag_map_s *compmap = NULL;
// get iter and compose description
flag_map_s *map = NULL;
for ( map = shader_flag_map; map->name != NULL; map++ ) {
switch ( map->group ) {
case 0:
if ( base == map->value )
basemap = map;
break;
case 1:
if ( comp == map->value )
compmap = map;
break;
}
}
strcpy( paste_str, ( basemap != NULL ) ? basemap->name : "base_invalid" );
strcat( paste_str, " " );
strcat( paste_str, ( compmap != NULL ) ? compmap->name : "comp_invalid" );
// append flags
for ( map = shader_flag_map; map->name != NULL; map++ ) {
if ( ( map->group == 2 ) && ( flags & map->value ) ) {
strcat( paste_str, " " );
strcat( paste_str, map->name );
}
}
return paste_str;
}
// key table for defshader specification --------------------------------------
//
key_value_s defshader_key_value[] = {
{ "shader", NULL, KEYVALFLAG_PARENTHESIZE },
{ "color", NULL, KEYVALFLAG_PARENTHESIZE },
{ "texanim", NULL, KEYVALFLAG_PARENTHESIZE },
{ "colanim", NULL, KEYVALFLAG_PARENTHESIZE },
{ "colmode", NULL, KEYVALFLAG_NONE },
{ NULL, NULL, KEYVALFLAG_NONE },
};
enum {
KEY_DEFSHAD_SHADER,
KEY_DEFSHAD_COLOR,
KEY_DEFSHAD_TEXANIM,
KEY_DEFSHAD_COLANIM,
KEY_DEFSHAD_COLMODE
};
// possible FaceAnimState::ColFlags modes (FACE_ANIM_BASExx) ------------------
//
static char colanim_mode_baseignore[] = "nobase";
static char colanim_mode_baseadd[] = "add";
static char colanim_mode_basemul[] = "mul";
// command "shader.def" -------------------------------------------------------
//
int Cmd_DefShader( char *command )
{
//NOTE:
//CONCOM:
// defshader_command ::= 'shader.def' <shader-name> [<shader-spec>] [<color>] [<anims>]
// shader_name ::= "may be parenthesized to include whitespace"
// shader_spec ::= 'shader' <shader-iter> | <shader-name>
// shader_iter ::= '(' 'iter_xx'* 'flag_xx'* ')'
// shader_name ::= "valid name of shader"
// color ::= 'color' '(' <int> <int> <int> [<int>] ')'
// anims ::= [<texanim>] [<colanim> [<colanim-mode>]]
// texanim ::= 'texanim' "valid name of texanim"
// colanim ::= 'colanim' "valid name of colanim"
// colanim_mode ::= 'colmode' 'add' | 'mul' | 'nobase'
ASSERT( command != NULL );
HANDLE_COMMAND_DOMAIN_SEP( command );
// this flag is used during internal data reloads
if ( AUX_ALLOW_ONLY_TEXTURE_LOADING ) {
return TRUE;
}
// create pointer to list of parameters (first is always the name)
char *shadername = strtok( command, " " );
if ( shadername == NULL ) {
CON_AddLine( shader_name_missing );
return TRUE;
}
// allow name to be parenthesized to include whitespace
shadername = GetParenthesizedName( shadername );
if ( shadername == NULL ) {
CON_AddLine( shader_name_invalid );
return TRUE;
}
// scan out all values to keys
if ( !ScanKeyValuePairs( defshader_key_value, NULL ) )
return TRUE;
// parse shader spec
shader_s *shader = DetermineODTShader( &defshader_key_value[ KEY_DEFSHAD_SHADER ] );
if ( shader == NULL ) {
CON_AddLine( shader_spec_invalid );
return TRUE;
}
//NOTE:
// if ( shader->name != NULL ) here, the shader has not been
// specified in immediate mode, but with an already existing
// shader name. this can be used for duplicating shaders.
word iter = shader->iter;
word flags = shader->flags;
colrgba_s facecolor;
memset( &facecolor, 0, sizeof( colrgba_s ) );
// check for constant face color specification
if ( defshader_key_value[ KEY_DEFSHAD_COLOR ].value != NULL ) {
int colspec[ 4 ];
colspec[ 3 ] = 255;
int numcomps =
ScanKeyValueIntList( &defshader_key_value[ KEY_DEFSHAD_COLOR ], colspec, 3, 4 );
if ( numcomps < 3 ) {
CON_AddLine( facecolor_invalid );
return TRUE;
}
if ( ( (dword)colspec[ 0 ] > 255 ) || ( (dword)colspec[ 1 ] > 255 ) ||
( (dword)colspec[ 2 ] > 255 ) || ( (dword)colspec[ 3 ] > 255 ) ) {
CON_AddLine( facecolor_invalid );
return TRUE;
}
facecolor.R = colspec[ 0 ];
facecolor.G = colspec[ 1 ];
facecolor.B = colspec[ 2 ];
facecolor.A = colspec[ 3 ];
// set flag to use face color
flags |= FACE_SHADING_FACECOLOR;
}
// acquire texanim if name specified
texanim_s *texanim = NULL;
if ( defshader_key_value[ KEY_DEFSHAD_TEXANIM ].value != NULL ) {
texanim = PRT_AcquireParticleDefinition(
defshader_key_value[ KEY_DEFSHAD_TEXANIM ].value, NULL );
if ( texanim == NULL ) {
CON_AddLine( texanim_invalid );
return TRUE;
}
}
// acquire colanim if name specified
colanim_s *colanim = NULL;
if ( defshader_key_value[ KEY_DEFSHAD_COLANIM ].value != NULL ) {
colanimreg_s *colanimreg = FetchColAnim(
defshader_key_value[ KEY_DEFSHAD_COLANIM ].value, NULL );
if ( colanimreg == NULL ) {
CON_AddLine( colanim_invalid );
return TRUE;
}
colanim = &colanimreg->colanim;
// set flag to use face color
flags |= FACE_SHADING_FACECOLOR;
}
// fetch colanim mode
dword colmode = FACE_ANIM_BASEIGNORE;
if ( defshader_key_value[ KEY_DEFSHAD_COLMODE ].value != NULL ) {
if ( colanim != NULL ) {
char *modespec = defshader_key_value[ KEY_DEFSHAD_COLMODE ].value;
if ( strcmp( modespec, colanim_mode_baseadd ) == 0 ) {
colmode = FACE_ANIM_BASEADD;
} else if ( strcmp( modespec, colanim_mode_basemul ) == 0 ) {
colmode = FACE_ANIM_BASEMUL;
} else if ( strcmp( modespec, colanim_mode_baseignore ) == 0 ) {
colmode = FACE_ANIM_BASEIGNORE;
} else {
CON_AddLine( colanim_flags_invalid );
return TRUE;
}
} else {
CON_AddLine( colanim_flags_ignored );
}
}
shader_s newshader;
newshader.iter = iter;
newshader.flags = flags;
newshader.name = shadername;
newshader.facecolor = facecolor;
newshader.texanim = texanim;
newshader.colanim = colanim;
newshader.colflags = colmode;
// register shader
if ( !RegisterShader( &newshader ) ) {
CON_AddLine( shader_reg_failed );
}
return TRUE;
}
// key table for setshader specification --------------------------------------
//
key_value_s setshader_key_value[] = {
{ "class", NULL, KEYVALFLAG_PARENTHESIZE },
{ "id", NULL, KEYVALFLAG_NONE },
{ "shader", NULL, KEYVALFLAG_PARENTHESIZE },
{ "texture", NULL, KEYVALFLAG_PARENTHESIZE },
{ "faceid", NULL, KEYVALFLAG_PARENTHESIZE },
{ "lod", NULL, KEYVALFLAG_NONE },
{ NULL, NULL, KEYVALFLAG_NONE },
};
enum {
KEY_SETSHAD_CLASS,
KEY_SETSHAD_ID,
KEY_SETSHAD_SHADER,
KEY_SETSHAD_TEXTURE,
KEY_SETSHAD_FACEID,
KEY_SETSHAD_LOD
};
// command "shader.set" to overwrite specified (object,face)'s shader spec ----
//
int Cmd_SetShader( char *command )
{
//NOTE:
//CONCOM:
// setshader_command ::= 'shader.set' <class-spec> <shader-spec> [<face-spec>]
// class_spec ::= <class-name> | <class-id> [<lod-spec>]
// class_name ::= 'class' <name>
// class_id ::= 'id' <int>
// lod_spec ::= 'lod' <int>
// shader_spec ::= 'shader' <shader-iter> | <shader-name>
// shader_iter ::= '(' 'iter_xx'* 'flag_xx'* ')'
// shader_name ::= "valid name of shader"
// face_spec ::= <tex-spec> | <face-id-spec>
// tex_spec ::= 'texture' <texture-name>
// face_id_spec ::= 'faceid' <face-id> | <face-id-list>
// face_id_list ::= '(' <face-id>+ ')'
ASSERT( command != NULL );
HANDLE_COMMAND_DOMAIN_SEP( command );
// this flag is used during internal data reloads
if ( AUX_ALLOW_ONLY_TEXTURE_LOADING ) {
return TRUE;
}
// scan out all values to keys
if ( !ScanKeyValuePairs( setshader_key_value, command ) )
return TRUE;
// get object class (either name or id)
dword objclass = ScanKeyValueObjClass( setshader_key_value, KEY_SETSHAD_CLASS, KEY_SETSHAD_ID );
if ( objclass == CLASS_ID_INVALID ) {
return TRUE;
}
GenObject *gobj = ObjClasses[ objclass ];
// guard against empty base objects
if ( gobj->NumFaces == 0 ) {
CON_AddLine( base_object_empty );
return TRUE;
}
// highest allowed face id
dword maxfaceid = gobj->NumFaces - 1;
// parse (optional) lod spec
int lod = 0;
if ( setshader_key_value[ KEY_SETSHAD_LOD ].value != NULL ) {
if ( ScanKeyValueInt( &setshader_key_value[ KEY_SETSHAD_LOD ], &lod ) < 0 ) {
CON_AddLine( invalid_lod );
return TRUE;
}
if ( lod != 0 ) {
if ( ( lod >= gobj->NumLodObjects ) ||
( -lod >= gobj->NumLodObjects ) ) {
CON_AddLine( invalid_lod );
return TRUE;
}
// check will be made for
// each lod individually
maxfaceid = 100000;
}
}
// parse shader spec
shader_s *shader = DetermineODTShader( &setshader_key_value[ KEY_SETSHAD_SHADER ] );
if ( shader == NULL ) {
CON_AddLine( shader_spec_invalid );
return TRUE;
}
// set shader for single face or list of faces specified via id
char *faceidstr = setshader_key_value[ KEY_SETSHAD_FACEID ].value;
if ( faceidstr != NULL ) {
// try list first
while ( *faceidstr == ' ' )
faceidstr++;
while ( ( *faceidstr != 0 ) && ( *faceidstr != ' ' ) && ( *faceidstr != '-' ) )
faceidstr++;
while ( *faceidstr == ' ' )
faceidstr++;
if ( *faceidstr != 0 ) {
// read list of ids
int *faceids = (int *) ALLOCMEM( 512 * sizeof( int ) );
if ( faceids == NULL )
OUTOFMEM( 0 );
int cnt = ScanKeyValueIntListBounded(&setshader_key_value[ KEY_SETSHAD_FACEID ], faceids, 2, 512, 0, maxfaceid );
if ( cnt > 0 ) {
if (override_arg_faceids != NULL)
FREEMEM(override_arg_faceids);
override_arg_faceids = (dword *) faceids;
override_arg_count = cnt;
OverrideShaderLodFaces( objclass, shader, lod, OVERRIDE_ARG_IDLIST );
} else {
CON_AddLine( face_id_invalid );
FREEMEM(faceids);
}
return TRUE;
}
// read single id
int * faceid = (int *) ALLOCMEM(sizeof(int));
if ( ScanKeyValueInt( &setshader_key_value[ KEY_SETSHAD_FACEID ], faceid ) < 0 ) {
CON_AddLine( face_id_invalid );
FREEMEM(faceid);
return TRUE;
}
if ( ( *faceid < 0 ) || ( *faceid > (int)maxfaceid ) ) {
CON_AddLine( face_id_invalid );
FREEMEM(faceid);
return TRUE;
}
if (override_arg_faceids != NULL)
FREEMEM(override_arg_faceids);
override_arg_faceids = (dword *) faceid;
override_arg_count = 1;
OverrideShaderLodFaces( objclass, shader, lod, OVERRIDE_ARG_IDLIST );
return TRUE;
}
// set shader for set of faces specified via texture name
if ( setshader_key_value[ KEY_SETSHAD_TEXTURE ].value != NULL ) {
override_arg_texname = setshader_key_value[ KEY_SETSHAD_TEXTURE ].value;
OverrideShaderLodFaces( objclass, shader, lod, OVERRIDE_ARG_TEXTURE );
return TRUE;
}
// set shader for all faces of object
OverrideShaderLodFaces( objclass, shader, lod, OVERRIDE_ARG_GLOBAL );
return TRUE;
}
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