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/*
* PARSEC - Global Variables
*
* $Author: uberlinuxguy $ - $Date: 2004/09/15 12:25:22 $
*
* Orginally written by:
* Copyright (c) Markus Hadwiger <msh@parsec.org> 1996-2001
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// C library
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
// compilation flags/debug support
#include "config.h"
#include "debug.h"
// general definitions
#include "general.h"
#include "objstruc.h"
#include "od_class.h"
// subsystem headers
#include "vid_defs.h"
// local module header
#include "e_global.h"
// for definition of MAX_AUX_ENABLING and MAX_AUX_DATA
#include "con_aux.h"
// counters for numbers of textures/objects/bitmaps ---------------------------
//
int NumLoadedObjects = 0;
int NumLoadedTextures = 0;
int NumLoadedTexfonts = 0;
int NumLoadedBitmaps = 0;
int NumLoadedCharsets = 0;
int NumLoadedSamples = 0;
int NumLoadedSongs = 0;
int NumLoadedPalettes = 0;
// info structures for loaded data --------------------------------------------
//
objectinfo_s ObjectInfo[ MAX_DISTINCT_OBJCLASSES ];
textureinfo_s TextureInfo[ MAX_TEXTURES ];
texfontinfo_s TexfontInfo[ MAX_TEXFONTS ];
bitmapinfo_s BitmapInfo[ MAX_BITMAPS ];
charsetinfo_s CharsetInfo[ MAX_CHARSETS ];
sampleinfo_s SampleInfo[ MAX_SAMPLES ];
songinfo_s SongInfo[ MAX_SONGS ];
// current working directory (for general use) --------------------------------
//
char CurWorkDir[ PATH_MAX + 1 ] = ".";
// player name forced by command line option ----------------------------------
//
char ForcedPlayerName[ MAX_PLAYER_NAME + 1 ];
// advanced rendering options -------------------------------------------------
//
int ParticleSysEnabled = TRUE; // drawing of particles
int ZBufferEnabled = TRUE; // Z Buffer
int ParticlesTranslucent = FALSE; // particle translucency
// pointer to programname (used in error messages) ----------------------------
//
char* sys_ProgramName;
// pointer to texture memory (single block for all textures) ------------------
//
char* TextureMem = NULL;
// pointer to bitmap memory (single block for all bitmaps) --------------------
//
char* BitmapMem = NULL;
// pointer to sample memory (single block for all samples) --------------------
//
char* SampleMem = NULL;
// buffer for color palette ---------------------------------------------------
//
char* PaletteMem = NULL;
// table for color index to visual translation --------------------------------
//
visual_t IndexToVisualTab[ VGA_PAL_NUMCOLORS ];
// table for color index to RGBA translation ----------------------------------
//
colrgba_s IndexToRGBATab[ VGA_PAL_NUMCOLORS ];
// global color definitions ---------------------------------------------------
//
colrgba_s PanelBackColor = { 15, 37, 67, 160 };
colrgba_s PanelTextColor = { 120, 255, 255, 120 };
colrgba_s FlareBaseColor = { 255, 255, 255, 102 };
colrgba_s LightColorAmbient = { 255, 255, 255, 255 };
colrgba_s LightColorDiffuse = { 255, 255, 255, 255 };
colrgba_s LightColorSpecular = { 255, 255, 255, 255 };
// global directional light source --------------------------------------------
//
Vector3 GlobalDirLight = { GEOMV_0, GEOMV_0, GEOMV_1, 0 };
// polygon count in current frame ---------------------------------------------
//
int NumRenderedPolygons;
// frame measurement counters -------------------------------------------------
//
refframe_t CurScreenRefFrames = 0;
refframe_t ScreenFrameBase = 0;
refframe_t CurPacketRefFrames = 0;
refframe_t PacketFrameBase = 0;
refframe_t RefFrameFrequency = DEFAULT_REFFRAME_FREQUENCY;
// frame counter (so visibility flags need not be reset explicitly) -----------
//
dword CurVisibleFrame = VISFRAME_START;
// flag whether frame rate should be displayed --------------------------------
//
int ShowFrameRate = 0;
// frame rate fixing ----------------------------------------------------------
//
int FixedFrameRate = 300;
refframe_t FixedFrameRateVal = FRAME_MEASURE_TIMEBASE / 300;
// maximum refframe count between real frames ---------------------------------
//
refframe_t MaxRefFrameVal = ( 20 * 8 );
// flag if currently recording ------------------------------------------------
//
int RecordingActive = FALSE;
// file pointer to recording file ---------------------------------------------
//
FILE* RecordingFp = NULL;
// remote packet recording ----------------------------------------------------
//
int RecordRemotePackets = FALSE;
int RemoteRecSessionId = 0;
int RemoteRecPacketId = 0;
// availability and startup flags ---------------------------------------------
//
int SoundAvailable = FALSE;
int SoundDisabled = FALSE;
int SkipCalibrationCode = FALSE;
int JoystickDisabled = FALSE;
int DirectNetPlay = FALSE;
int PrintVidModeList = FALSE;
int PlayDemo = FALSE;
int FloatingMenu = TRUE;
int EnableLogWindow = FALSE;
// flag whether joystick motion should be queried -----------------------------
//
int QueryJoystick = FALSE;
// for user input disabling during demo replay --------------------------------
//
int UserInputDisabled = FALSE;
// lens flare control ---------------------------------------------------------
//
int DoLensFlare = TRUE;
int FlareIntensity = 0;
// console variables ----------------------------------------------------------
//
int ConsoleSliding = 0;
int ConsoleHeight = 16;
// interpolation of player's actions ------------------------------------------
//
bams_t CurYaw = BAMS_DEG0;
bams_t CurPitch = BAMS_DEG0;
bams_t CurRoll = BAMS_DEG0;
geomv_t CurSlideHorz = GEOMV_0;
geomv_t CurSlideVert = GEOMV_0;
// recording actions ----------------------------------------------------------
//
bams_t RecYaw = BAMS_DEG0;
bams_t RecPitch = BAMS_DEG0;
bams_t RecRoll = BAMS_DEG0;
geomv_t RecSlideHorz = GEOMV_0;
geomv_t RecSlideVert = GEOMV_0;
// recording vars -------------------------------------------------------------
//
bams_t LastPitch = BAMS_DEG0;
bams_t LastYaw = BAMS_DEG0;
bams_t LastRoll = BAMS_DEG0;
geomv_t LastSlideHorz = GEOMV_0;
geomv_t LastSlideVert = GEOMV_0;
fixed_t LastSpeed = 0;
int IdleDuration = 0;
// automatic action parameters ------------------------------------------------
//
int CurActionWait = 0;
bams_t AutomaticPitch = BAMS_DEG0;
bams_t AutomaticYaw = BAMS_DEG0;
bams_t AutomaticRoll = BAMS_DEG0;
geomv_t AutomaticSlideHorz = GEOMV_0;
geomv_t AutomaticSlideVert = GEOMV_0;
fixed_t AutomaticMovement = 0;
// object camera is active in demo currently being replayed -------------------
//
int ReplayObjCamActive = FALSE;
// absolute angle positions ---------------------------------------------------
//
bams_t AbsYaw = BAMS_DEG0;
bams_t AbsPitch = BAMS_DEG0;
bams_t AbsRoll = BAMS_DEG0;
// camera matrices ------------------------------------------------------------
//
Camera ViewCamera;
Camera ObjectCamera;
Camera ShipViewCamera;
// flag if object camera active -----------------------------------------------
//
int ObjCameraActive = FALSE;
// local ship -----------------------------------------------------------------
//
int LocalShipClass = SHIP_CLASS_1;
ShipObject* MyShip = NULL;
size_t MyShipMaxInstanceSize = 0;
// singly-linked lists for specific kinds of geometric objects ----------------
//
ShipObject* PShipObjects = NULL; // list of existing spacecraft objects
LaserObject* LaserObjects = NULL; // list of existing laser objects
MissileObject* MisslObjects = NULL; // list of existing missile objects
ExtraObject* ExtraObjects = NULL; // list of existing extras (power-ups)
CustomObject* CustmObjects = NULL; // list of existing custom objects
// list of currently visible objects ------------------------------------------
//
GenObject* VObjList = NULL; // rebuilt each frame
// table of object classes (from which objects can be instantiated) -----------
//
GenObject* ObjClasses[ MAX_DISTINCT_OBJCLASSES ];
// number of available object classes (object class table entries) ------------
//
int NumObjClasses = 0;
// next object number available -----------------------------------------------
//
dword NextObjNumber = 1; // 0 is free for special purposes
// current and maximum number of extras ---------------------------------------
//
int CurrentNumExtras = 0;
int CurrentNumPrtExtras = 0;
int MaxNumExtras = 20;
// flag indicating that camera has been moved since last frame ----------------
//
int CameraMoved = FALSE;
// flags that screen should flash in color ------------------------------------
//
float SetScreenBlue = 0;
float SetScreenWhite = 0;
int SetScreenFade = 0;
int SetScreenFadeSpeed = 0;
colrgba_s SetScreenFadeColor;
// auxiliary enabling flags ---------------------------------------------------
//
int AuxEnabling[ MAX_AUX_ENABLING ];
// auxiliary data values ------------------------------------------------------
//
int AuxData[ MAX_AUX_DATA ];
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