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|
/*
* PARSEC - Laser Beam Weapon
*
* $Author: uberlinuxguy $ - $Date: 2004/09/26 03:43:36 $
*
* Orginally written by:
* Copyright (c) Michael Woegerbauer <maiki@parsec.org> 1999
* Copyright (c) Markus Hadwiger <msh@parsec.org> 1999
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// C library
#include <math.h>
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// compilation flags/debug support
#include "config.h"
#include "debug.h"
// general definitions
#include "general.h"
#include "objstruc.h"
// global externals
#include "globals.h"
// subsystem headers
#include "aud_defs.h"
// drawing subsystem
#include "d_iter.h"
// mathematics header
#include "utl_math.h"
// model header
#include "utl_model.h"
// local module header
#include "g_laser.h"
// proprietary module headers
#include "con_info.h"
#include "e_callbk.h"
#include "e_supp.h"
#include "h_supp.h"
#include "obj_ctrl.h"
#include "obj_cust.h"
#include "obj_expl.h"
// preset laserbeam type properties values ------------------------------------
//
#define LASERBEAM_LIFETIME 300
#define LASERBEAM_WIDTH 3.0f
#define LASERBEAM_DELTA_X 0.0f
#define LASERBEAM_DELTA_Y 3.0f
#define LASERBEAM_DELTA_Z 5.0f
#define LASERBEAM_RANGE 10000.0f
#define LASERBEAM_ENERGY_CONSUMPTION 1
#define LASERBEAM_HITPOINTS_PER_FRAME 1
#define LASERBEAM_RED 49
#define LASERBEAM_GREEN 105
#define LASERBEAM_BLUE 245
#define LASERBEAM_ALPHA 255
#define LASERBEAM_TEXNAME "laserb1.3df"
#define MAX_TEX_NAME 128
#define MIN_LASERBEAM_ENERGY 10
// message strings ------------------------------------------------------------
//
static char out_of_range_str[] = "target out of range";
static char laserbeam_downed_ship_str[] = "laserbeam downed ship";
static char no_target_selected_str[] = "no target selected";
static char low_energy_str[] = "low energy";
// laserbeam custom type structure --------------------------------------------
//
struct LaserBeam : CustomObject {
dword OwnerObjno; // needed for animation calculation
dword TargetObjno;
char texname[ MAX_TEX_NAME + 1 ];
TextureMap *texmap;
// int lifetime;
int kill;
int energy_consumption;
int hitpoints_per_frame;
geomv_t width; // width of laserbeam
geomv_t half_width; // half of width of laserbeam
geomv_t delta_x; // relative to owner object
geomv_t delta_y;
geomv_t delta_z;
float range;
int red;
int green;
int blue;
int alpha;
};
//#define OFS_LIFETIME offsetof( LaserBeam, lifetime )
#define OFS_WIDTH offsetof( LaserBeam, width )
#define OFS_TEXNAME offsetof( LaserBeam, texname )
#define OFS_DELTA_X offsetof( LaserBeam, delta_x )
#define OFS_DELTA_Y offsetof( LaserBeam, delta_y )
#define OFS_DELTA_Z offsetof( LaserBeam, delta_z )
#define OFS_RANGE offsetof( LaserBeam, range )
#define OFS_ENERGY offsetof( LaserBeam, energy_consumption )
#define OFS_HITPOINTS_PER_FRAME offsetof( LaserBeam, hitpoints_per_frame )
#define OFS_RED offsetof( LaserBeam, red )
#define OFS_GREEN offsetof( LaserBeam, green )
#define OFS_BLUE offsetof( LaserBeam, blue )
#define OFS_ALPHA offsetof( LaserBeam, alpha )
// list of console-accessible properties --------------------------------------
//
PRIVATE
proplist_s LaserBeam_PropList[] = {
// { "lifetime", OFS_LIFETIME, 0, 0xffff, PROPTYPE_INT },
{ "width", OFS_WIDTH, -0x7fffffff, 0x7fffffff, PROPTYPE_GEOMV },
{ "texname", OFS_TEXNAME, 0, MAX_TEX_NAME, PROPTYPE_STRING },
{ "delta.x", OFS_DELTA_X, -0x7fffffff, 0x7fffffff, PROPTYPE_GEOMV },
{ "delta.y", OFS_DELTA_Y, -0x7fffffff, 0x7fffffff, PROPTYPE_GEOMV },
{ "delta.z", OFS_DELTA_Z, -0x7fffffff, 0x7fffffff, PROPTYPE_GEOMV },
{ "range", OFS_RANGE, 0x0, 0x300000, PROPTYPE_FLOAT },
{ "energyconsumption", OFS_ENERGY, 0, 0xffff, PROPTYPE_INT },
{ "hitpoints", OFS_HITPOINTS_PER_FRAME, 0, 0xffff, PROPTYPE_INT },
{ "red", OFS_RED, 0, 0xff, PROPTYPE_INT },
{ "green", OFS_GREEN, 0, 0xff, PROPTYPE_INT },
{ "blue", OFS_BLUE, 0, 0xff, PROPTYPE_INT },
{ "alpha", OFS_ALPHA, 0, 0xff, PROPTYPE_INT },
{ NULL, 0, 0, 0, 0 }
};
// assigned type id for laserbeam type ----------------------------------------
//
static dword laserbeam_type_id;
// type template for laserbeam ------------------------------------------------
//
static LaserBeam *laserbeam_type_template = NULL;
// macro to set the properties of a itervertex --------------------------------
//
#define SET_ITER_VTX( P_ITER_VTX, P_IN_VTX, P_OUT_VTX, P_VTX_U, P_VTX_V, VTX_RED, VTX_GREEN, VTX_BLUE, VTX_ALPHA ) \
MtxVctMUL( SetIterXmatrx, (P_IN_VTX), (P_OUT_VTX) ); \
(P_ITER_VTX)->X = (P_OUT_VTX)->X; \
(P_ITER_VTX)->Y = (P_OUT_VTX)->Y; \
(P_ITER_VTX)->Z = (P_OUT_VTX)->Z; \
(P_ITER_VTX)->W = GEOMV_1; \
(P_ITER_VTX)->U = *(P_VTX_U); \
(P_ITER_VTX)->V = *(P_VTX_V); \
(P_ITER_VTX)->R = VTX_RED; \
(P_ITER_VTX)->G = VTX_GREEN; \
(P_ITER_VTX)->B = VTX_BLUE; \
(P_ITER_VTX)->A = VTX_ALPHA;
// draw laserbeam -------------------------------------------------------------
//
PRIVATE
int LaserBeam_Draw( void* param )
{
ASSERT( param != NULL );
LaserBeam *laserbeam = (LaserBeam *) param;
Vertex3 temp;
Xmatrx SetIterXmatrx;
Vertex3 Pos, ViewPosOwner, ViewPosTarget, ViewPosOwnerScreen, ViewPosTargetScreen;
geomv_t u[ 4 ], v[ 4 ];
Vertex3 objvtxs[ 4 ];
Vector3 Diff;
byte red, green, blue, alpha;
if ( laserbeam->texmap == NULL ) {
// MSGOUT( "texture '%s' was not found", laserbeam->texname );
return FALSE;
}
GenObject *ownerpo = NULL;
if ( laserbeam->OwnerObjno == 0 )
ownerpo = MyShip;
else
ownerpo = FetchHostObject( laserbeam->OwnerObjno );
if ( ownerpo == NULL )
return FALSE;
GenObject *targetpo = FetchHostObject( laserbeam->TargetObjno );
if ( targetpo == NULL )
return FALSE;
// set vertex color
red = laserbeam->red;
green = laserbeam->green;
blue = laserbeam->blue;
alpha = laserbeam->alpha;
// set texture coordinates
u[ 0 ] = GEOMV_0;
v[ 0 ] = GEOMV_0;
u[ 1 ] = GEOMV_0;
v[ 1 ] = INT_TO_GEOMV( 1L << laserbeam->texmap->Height );
u[ 2 ] = INT_TO_GEOMV( 1L << laserbeam->texmap->Width );
v[ 2 ] = INT_TO_GEOMV( 1L << laserbeam->texmap->Height );
u[ 3 ] = INT_TO_GEOMV( 1L << laserbeam->texmap->Width );
v[ 3 ] = GEOMV_0;
IterRectangle3 itrect;
itrect.flags = ITERFLAG_Z_DIV_XYZ | ITERFLAG_Z_DIV_UVW | ITERFLAG_Z_TO_DEPTH;
itrect.itertype = iter_texrgba | iter_specularadd;
itrect.raststate = rast_zcompare | rast_texwrap | rast_chromakeyoff;
itrect.rastmask = rast_nomask;
itrect.texmap = laserbeam->texmap;
// position of owner in worldspace
MtxMtxMUL( ViewCamera, ownerpo->ObjPosition, DestXmatrx );
Pos.X = laserbeam->delta_x;
Pos.Y = laserbeam->delta_y;
Pos.Z = laserbeam->delta_z;
MtxVctMUL( DestXmatrx, &Pos, &ViewPosOwner );
// position of target in worldspace
FetchTVector( targetpo->ObjPosition, &Pos );
MtxVctMUL( ViewCamera, &Pos, &ViewPosTarget );
//FIXME:
// -------------------------------------------------------
// integer screen coordinates and geomv_t's are intermixed
// freely here. PROJECT_TO_SCREEN() also only initializes
// fields X and Y (of an SPoint!!), but it is used for
// a Vector3 and Z is used also! Visual C issues a warning
// for the access of the uninitialized Z field.
// has this ever worked???
// -------------------------------------------------------
// get difference vector in screenspace
PROJECT_TO_SCREEN( ViewPosOwner, ViewPosOwnerScreen );
PROJECT_TO_SCREEN( ViewPosTarget, ViewPosTargetScreen );
Diff.X = ViewPosTargetScreen.X - ViewPosOwnerScreen.X;
Diff.Y = ViewPosTargetScreen.Y - ViewPosOwnerScreen.Y;
Diff.Z = GEOMV_0; //ViewPosTargetScreen.Z - ViewPosOwnerScreen.Z;
// norm the x/y part of difference vector
float x = GEOMV_TO_FLOAT( Diff.X );
float y = GEOMV_TO_FLOAT( Diff.Y );
float norm = sqrt( x*x + y*y );
Diff.X = FLOAT_TO_GEOMV( x / norm );
Diff.Y = FLOAT_TO_GEOMV( y / norm );
// set rectangle vertices in viewspace
objvtxs[ 0 ].X = ViewPosOwner.X + GEOMV_MUL( Diff.Y, laserbeam->half_width );
objvtxs[ 0 ].Y = ViewPosOwner.Y - GEOMV_MUL( Diff.X, laserbeam->half_width );
objvtxs[ 0 ].Z = ViewPosOwner.Z;
objvtxs[ 1 ].X = ViewPosTarget.X + GEOMV_MUL( Diff.Y, laserbeam->half_width );
objvtxs[ 1 ].Y = ViewPosTarget.Y - GEOMV_MUL( Diff.X, laserbeam->half_width );
objvtxs[ 1 ].Z = ViewPosTarget.Z;
objvtxs[ 2 ].X = ViewPosTarget.X - GEOMV_MUL( Diff.Y, laserbeam->half_width );
objvtxs[ 2 ].Y = ViewPosTarget.Y + GEOMV_MUL( Diff.X, laserbeam->half_width );
objvtxs[ 2 ].Z = ViewPosTarget.Z;
objvtxs[ 3 ].X = ViewPosOwner.X - GEOMV_MUL( Diff.Y, laserbeam->half_width );
objvtxs[ 3 ].Y = ViewPosOwner.Y + GEOMV_MUL( Diff.X, laserbeam->half_width );
objvtxs[ 3 ].Z = ViewPosOwner.Z;
// vertices already in viewspace
MakeIdMatrx( SetIterXmatrx );
SET_ITER_VTX( &itrect.Vtxs[ 0 ], &objvtxs[ 0 ], &temp, &u[ 0 ], &v[ 0 ], red, green, blue, alpha );
SET_ITER_VTX( &itrect.Vtxs[ 1 ], &objvtxs[ 1 ], &temp, &u[ 1 ], &v[ 1 ], red, green, blue, alpha );
SET_ITER_VTX( &itrect.Vtxs[ 2 ], &objvtxs[ 2 ], &temp, &u[ 2 ], &v[ 2 ], red, green, blue, alpha );
SET_ITER_VTX( &itrect.Vtxs[ 3 ], &objvtxs[ 3 ], &temp, &u[ 3 ], &v[ 3 ], red, green, blue, alpha );
// clip and draw polygon
D_DrawIterRectangle3( &itrect, 0x3f );
return TRUE;
}
// callback type and flags ----------------------------------------------------
//
static int callback_type = CBTYPE_DRAW_CUSTOM_ITER | CBFLAG_REMOVE;
// laserbeam animation callback -----------------------------------------------
//
PRIVATE
int LaserBeamAnimate( CustomObject *base )
{
ASSERT( base != NULL );
LaserBeam *laserbeam = (LaserBeam *) base;
if ( laserbeam->kill == 1 ) {
// stop the laser beam sound
AUD_StopLaserBeam();
return FALSE;
}
ShipObject *ownerpo = (ShipObject *) FetchHostObject( laserbeam->OwnerObjno );
if ( laserbeam->OwnerObjno == 0 )
ownerpo = MyShip;
ShipObject *targetpo = (ShipObject *) FetchHostObject( laserbeam->TargetObjno );
// check if target destroyed
if ( targetpo == NULL ) {
// stop the laser beam sound
AUD_StopLaserBeam();
ownerpo = MyShip;
ownerpo->WeaponsActive &= ~WPMASK_LASER_BEAM;
return FALSE;
}
Vertex3 OwnerPos, TargetPos, Diff;
geomv_t range;
int cur_energy_consumption;
// calculate range
FetchTVector( ownerpo->ObjPosition, &OwnerPos );
FetchTVector( targetpo->ObjPosition, &TargetPos );
Diff.X = TargetPos.X - OwnerPos.X;
Diff.Y = TargetPos.Y - OwnerPos.Y;
Diff.Z = TargetPos.Z - OwnerPos.Z;
range = GEOMV_TO_FLOAT( GEOMV_MUL( Diff.X, Diff.X ) + GEOMV_MUL( Diff.Y, Diff.Y ) + GEOMV_MUL( Diff.Z, Diff.Z ) );
// check range
if ( range > ( laserbeam->range * laserbeam->range ) ) {
// stop the laser beam sound
AUD_StopLaserBeam();
ownerpo->WeaponsActive &= ~WPMASK_LASER_BEAM;
ShowMessage( out_of_range_str );
return FALSE;
}
// check energy consumption
cur_energy_consumption = ( CurScreenRefFrames * laserbeam->energy_consumption ) / 10;
if ( ownerpo->CurEnergy < MIN_LASERBEAM_ENERGY + cur_energy_consumption ) {
// stop the laser beam sound
AUD_StopLaserBeam();
ownerpo->WeaponsActive &= ~WPMASK_LASER_BEAM;
ShowMessage( low_energy_str );
AUD_LowEnergy();
return FALSE;
}
else {
ownerpo->CurEnergy -= cur_energy_consumption;
}
// damage if megashield not active
if ( targetpo->MegaShieldAbsorption <= 0 ) {
if ( targetpo == MyShip ) {
targetpo->CurDamage += ( CurScreenRefFrames * laserbeam->hitpoints_per_frame ) / 10;
} else if ( !NetConnected && ( targetpo->ExplosionCount == 0 ) ) {
targetpo->CurDamage += ( CurScreenRefFrames * laserbeam->hitpoints_per_frame ) / 10;
if ( targetpo->CurDamage > targetpo->MaxDamage ) {
// schedule explosion
LetShipExplode( targetpo );
// needed for explosions caused by particles
// shippo->DelayExplosion = 0;
ownerpo->WeaponsActive &= ~WPMASK_LASER_BEAM;
ShowMessage( laserbeam_downed_ship_str );
AUD_ShipDestroyed( targetpo );
// stop the laser beam sound
AUD_StopLaserBeam();
return FALSE;
}
}
}
// register the drawing callback for drawing the laserbeam
CALLBACK_RegisterCallback( callback_type, LaserBeam_Draw, (void *) base );
return TRUE;
}
// ----------------------------------------------------------------------------
//
PUBLIC
int KillLaserBeam( dword laserbeamobjno )
{
LaserBeam *laserbeam = (LaserBeam *) FetchObject( laserbeamobjno );
if ( laserbeam == NULL)
return FALSE;
laserbeam->kill = 1;
return TRUE;
}
// ----------------------------------------------------------------------------
//
PUBLIC
int CreateLaserBeam( GenObject *ownerpo, dword targetobjno, dword *laserbeamobjno )
{
ASSERT( ownerpo != NULL );
Vertex3 OwnerPos, TargetPos, Diff;
float range, cur_range;
if ( targetobjno == TARGETID_NO_TARGET ) {
ShowMessage( no_target_selected_str );
return FALSE;
}
GenObject *targetpo = FetchHostObject( targetobjno );
if ( targetpo == NULL ) {
ShowMessage( no_target_selected_str );
return FALSE;
}
// calculate range
FetchTVector( ownerpo->ObjPosition, &OwnerPos );
FetchTVector( targetpo->ObjPosition, &TargetPos );
Diff.X = TargetPos.X - OwnerPos.X;
Diff.Y = TargetPos.Y - OwnerPos.Y;
Diff.Z = TargetPos.Z - OwnerPos.Z;
cur_range = GEOMV_TO_FLOAT( GEOMV_MUL( Diff.X, Diff.X ) + GEOMV_MUL( Diff.Y, Diff.Y ) + GEOMV_MUL( Diff.Z, Diff.Z ) );
if ( laserbeam_type_template != NULL )
range = ( laserbeam_type_template->range * laserbeam_type_template->range );
else
range = LASERBEAM_RANGE * LASERBEAM_RANGE;
// check range
if ( cur_range > range ) {
ShowMessage( out_of_range_str );
return FALSE;
}
LaserBeam *laserbeam = (LaserBeam *) CreateVirtualObject( laserbeam_type_id );
if ( laserbeam == NULL ) {
return FALSE;
}
laserbeam->OwnerObjno = ownerpo->HostObjNumber;
laserbeam->TargetObjno = targetobjno;
*laserbeamobjno = laserbeam->ObjectNumber;
// start the laser beam sound
AUD_StartLaserBeam();
return TRUE;
}
// init type fields with default values ---------------------------------------
//
PRIVATE
void LaserBeamInitDefaults( LaserBeam *laserbeam )
{
ASSERT( laserbeam != NULL );
// laserbeam->lifetime = LASERBEAM_LIFETIME;
// laserbeam->kill = 0;
laserbeam->width = FLOAT_TO_GEOMV( LASERBEAM_WIDTH );
strncpy( laserbeam->texname, LASERBEAM_TEXNAME, MAX_TEX_NAME );
laserbeam->texname[ MAX_TEX_NAME ] = 0;
// laserbeam->half_width = GEOMV_MUL( LASERBEAM_WIDTH, FLOAT_TO_GEOMV( 0.5 ) );
laserbeam->delta_x = FLOAT_TO_GEOMV( LASERBEAM_DELTA_X );
laserbeam->delta_y = FLOAT_TO_GEOMV( LASERBEAM_DELTA_Y );
laserbeam->delta_z = FLOAT_TO_GEOMV( LASERBEAM_DELTA_Z );
laserbeam->range = LASERBEAM_RANGE;
laserbeam->hitpoints_per_frame = LASERBEAM_HITPOINTS_PER_FRAME;
laserbeam->energy_consumption = LASERBEAM_ENERGY_CONSUMPTION;
laserbeam->red = LASERBEAM_RED;
laserbeam->green = LASERBEAM_GREEN;
laserbeam->blue = LASERBEAM_BLUE;
laserbeam->alpha = LASERBEAM_ALPHA;
}
// type fields init function for laserbeam trail ---------------------------------
//
PRIVATE
void LaserBeamInitType( CustomObject *base )
{
ASSERT( base != NULL );
LaserBeam *laserbeam = (LaserBeam *) base;
// init either from template or default values
if ( !OBJ_InitFromCustomTypeTemplate( laserbeam, laserbeam_type_template ) ) {
LaserBeamInitDefaults( laserbeam );
}
}
// laserbeam constructor (class instantiation) --------------------------------
//
PRIVATE
void LaserBeamInstantiate( CustomObject *base )
{
ASSERT( base != NULL );
LaserBeam *laserbeam = (LaserBeam *) base;
// get pointer to texture map
laserbeam->texmap = FetchTextureMap( laserbeam->texname );
if ( laserbeam->texmap == NULL ) {
MSGOUT( "texture '%s' was not found", laserbeam->texname );
return;
}
laserbeam->half_width = GEOMV_MUL( laserbeam->width, FLOAT_TO_GEOMV( 0.5 ) );
laserbeam->kill = 0;
}
// laserbeam destructor (instance destruction) --------------------------------
//
PRIVATE
void LaserBeamDestroy( CustomObject *base )
{
ASSERT( base != NULL );
LaserBeam *laserbeam = (LaserBeam *) base;
// ensure pending callbacks are destroyed to avoid
// calling them with invalid pointers
int numremoved = CALLBACK_DestroyCallback( callback_type, (void *) base );
ASSERT( numremoved <= 1 );
}
// register object type for laser beam ----------------------------------------
//
PRIVATE
void LaserBeamRegisterCustomType()
{
custom_type_info_s info;
memset( &info, 0, sizeof( info ) );
// always try to allocate template
laserbeam_type_template = (LaserBeam *) ALLOCMEM( sizeof( LaserBeam ) );
if ( laserbeam_type_template != NULL ) {
memset( laserbeam_type_template, 0, sizeof( LaserBeam ) );
LaserBeamInitDefaults( laserbeam_type_template );
}
info.type_name = "laserbeam";
info.type_id = 0x00000000;
info.type_size = sizeof( LaserBeam );
info.type_template = laserbeam_type_template;
info.type_flags = CUSTOM_TYPE_DEFAULT;
info.callback_init = LaserBeamInitType;
info.callback_instant = LaserBeamInstantiate;
info.callback_destroy = LaserBeamDestroy;
info.callback_animate = LaserBeamAnimate;
info.callback_collide = NULL;
info.callback_notify = NULL;
info.callback_persist = NULL;
laserbeam_type_id = OBJ_RegisterCustomType( &info );
CON_RegisterCustomType( info.type_id, LaserBeam_PropList );
}
// module registration function -----------------------------------------------
//
REGISTER_MODULE( G_LASER )
{
// register type
LaserBeamRegisterCustomType();
}
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