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/*
* PARSEC HEADER: m_button.h
*/
#ifndef _M_BUTTON_H_
#define _M_BUTTON_H_
// menu item ids
enum {
M_GAME,
M_SERVER,
M_CONFIG,
M_QUIT,
M_CONNECT,
M_JOIN_GAME,
M_STARMAP,
M_PLAY_DEMO,
M_DISCONNECT,
M_CREATE,
M_GAME_MOD,
M_SETTINGS,
M_SPACECRAFT,
M_CONTROLS,
M_OPTIONS,
M_BACK,
M_BUTTON_CAP
};
// button metrics
//
#define BUTTON_WIDTH 320
#define BUTTON_HEIGHT 79
#define BUTTON_ALPHA 255
#define BUTTON_SLIDE_SPEED 12
#define BUTTON_POS_LEFT 0
#define BUTTON_POS_RIGHT ( m_sintab_size - 1 )
#define BUTTON_PHASE_OFS ( m_sintab_size >> 3 )
#define BUTTON_ALPHA_LOW 0
#define BUTTON_ALPHA_MID 128
#define BUTTON_ALPHA_HIGH 255
#define BUTTON_FADE_SPEED 6
#define BUTTON_FADE_QUANTUM 10
// number of items comprising every menu --------------------------------------
//
#define NUM_MENU_ITEMS 5
// external functions
void MenuButtonsEnterSubmenu();
void MenuButtonsLeaveSubmenu();
int MenuButtonsSelection();
int MenuButtonsEscape();
void MenuButtonsCursorUp();
void MenuButtonsCursorDown();
void MenuButtonsToggleConnect();
void MenuButtonsToggleDisconnect();
int MouseOverMenuButton( int mousex, int mousey );
void MoveInButtons();
void MoveOutButtons();
void SlideInButtons();
void SlideOutButtons();
int SlideFinishedButtons();
void FadeInButtons();
void FadeOutButtons( int target );
int FadeFinishedButtons();
void DrawMenuButtons();
void DrawMenuConnected();
void DrawMenuLoading();
#endif // _M_BUTTON_H_
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