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/*
* PARSEC HEADER: net_serv.h
*/
#ifndef _NET_SERV_H_
#define _NET_SERV_H_
//NOTE:
// these functions are only needed by the GMSV protocol
// they are implemented by NET_SERV.C.
// server access functions
int NET_ResolveServerNode();
int NET_ServerConnect();
int NET_ServerDisconnect();
void NET_ServerDisconnectReset();
int NET_ServerJump();
void NET_ServerMessages();
int NET_ServerUpdateName();
int NET_ServerParseMessage( char* msg );
void NET_ServerProcessPingPacket( NetPacket_GMSV* gamepacket );
int NET_ServerList_Get( char* masterhostname, int serverid = -1 );
int NET_ServerList_AddServer( RE_IPv4ServerInfo* pServerInfo );
int NET_ServerList_UpdateServer( RE_IPv4ServerInfo* pServerInfo );
int NET_ServerList_AddLinkInfo( RE_ServerLinkInfo* pServerLinkInfo );
int NET_ServerList_AddMapObject( RE_MapObject* pMapObject );
int NET_ServerList_SetPONG( int serverid, refframe_t sendframe, int curplayers, int maxplayers );
int NET_ServerList_SetINFO( int serverid, refframe_t framediff, int curplayers, int maxplayers, int srv_version_minor, int srv_version_major, char* srv_name );
int NET_ServerPing( node_t* node, int anon, int fullinfo = FALSE );
// defaults for "SERVRLIST" command -------------------------------------------
//
#define DEFAULT_SERVERLIST_MIN_PING 0
#define DEFAULT_SERVERLIST_MAX_PING 9999
#define DEFAULT_SERVERLIST_MIN_PLAYERS 0
#define DEFAULT_SERVERLIST_MAX_PLAYERS MAX_NET_ALLOC_SLOTS
#define DEFAULT_SERVERLIST_LOCALE 1
// all info about a "SERVERLIST" command --------------------------------------
//
struct serverlist_info_s {
int m_ListRequested;
int m_nMinPing;
int m_nMaxPing;
int m_nMinPlayers;
int m_nMaxPlayers;
int m_nLocale;
word m_RequestedServerIDs[ MAX_NUM_LINKS ];
int m_nNumRequestedServerIDs;
serverlist_info_s()
{
Reset();
}
void Reset()
{
m_ListRequested = FALSE;
m_nMinPing = DEFAULT_SERVERLIST_MIN_PING;
m_nMaxPing = DEFAULT_SERVERLIST_MAX_PING;
m_nMinPlayers = DEFAULT_SERVERLIST_MIN_PLAYERS;
m_nMaxPlayers = DEFAULT_SERVERLIST_MAX_PLAYERS;
m_nLocale = DEFAULT_SERVERLIST_LOCALE;
m_nNumRequestedServerIDs = 0;
}
};
extern serverlist_info_s serverlist_info;
#endif // _NET_SERV_H_
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