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/*
* PARSEC HEADER: part_api.h
*/
#ifndef _PART_API_H_
#define _PART_API_H_
// particle system API functions
// -----------------------------
// PRT_InitParticleSizes()
// PRT_InitParticle()
// PRT_InitClusterParticle()
// PRT_NewCluster()
// PRT_DeleteCluster()
// PRT_DeleteCluster_NoListRemoval()
// PRT_RemoveClusterFromAttachedList()
// PRT_ObjectHasAttachedClusters()
// PRT_ObjectHasAttachedClustersOfType()
// PRT_DeleteAttachedClustersOfType()
// PRT_AttachClusterToObject()
// PRT_FreeAttachedClusterList()
// PRT_AllocParticleDefinition()
// PRT_RegisterParticleDefinition()
// PRT_RegisterLoopTexParticle()
// PRT_RegisterOneShotTexParticle()
// PRT_AcquireParticleDefinition()
// PRT_AcquireParticleDefinitionById()
// PRT_InitParticleExtInfo()
// PRT_CreateLinearParticle()
// PRT_CreateCustomDrawParticle()
// PRT_TranslateCustomParticles()
// PRT_DrawCustomParticles()
// PRT_CreateGenObjectParticleCluster()
// PRT_CreateGenObjectParticle()
// PRT_AddGenObjectParticle()
// PRT_CreateObjectCenteredSphere()
// PRT_CreateParticleSphereObject()
// ensure particle type info is available
#include "parttype.h"
// init reference z values for particles according to resolution --------------
//
void
PRT_InitParticleSizes (
float resoscale
);
// set members of particle structure ------------------------------------------
//
inline void
PRT_InitParticle (
particle_s& particle, // particle to initialize
int bitmap, // bitmap id for particle
int color, // color for particle
int sizebound, // lod threshold
float refz, // reference distance
Vertex3* position, // position
Vector3* velocity, // velocity vector
int lifetime, // particle lifetime
int owner, // owner id (remote player id)
pextinfo_s* extinfo // extended drawing info
)
{
ASSERT( position != NULL );
particle.owner = owner;
particle.flags = PARTICLE_ACTIVE;
particle.lifetime = lifetime;
particle.extinfo = extinfo;
particle.bitmap = bitmap;
particle.color = color;
particle.sizebound = sizebound;
particle.ref_z = refz;
particle.position = *position;
if ( velocity ) {
particle.velocity = *velocity;
} else {
particle.velocity.X = particle.velocity.Y = particle.velocity.Z = 0;
}
}
// set members of particle structure and write into preexisting cluster -------
//
inline void
PRT_InitClusterParticle (
pcluster_s* cluster, // cluster into which particle should be inserted
int pid, // id of particle to overwrite
int bitmap, // bitmap id for particle
int color, // color for particle
int sizebound, // lod threshold
float refz, // reference distance
Vertex3* position, // position
Vector3* velocity, // velocity vector
int lifetime, // particle lifetime
int owner, // owner id (remote player id)
pextinfo_s* extinfo // extended drawing info
)
{
ASSERT( pid < cluster->maxnumel );
//NOTE:
// the specified cluster member (particle)
// simply gets overwritten!!
PRT_InitParticle(
cluster->rep[ pid ],
bitmap,
color,
sizebound,
refz,
position,
velocity,
lifetime,
owner,
extinfo );
// increase number of elements
cluster->numel++;
Particles->numel++;
}
// allocate new particle cluster and insert into list -------------------------
//
pcluster_s *
PRT_NewCluster (
dword type, // cluster type (CT_xx)
int numelements, // number of cluster elements (particles)
size_t auxstorage // size of user-defined storage in bytes
);
// delete entire particle cluster ---------------------------------------------
//
void
PRT_DeleteCluster (
pcluster_s* cluster // cluster to delete
);
// delete entire particle cluster (don't check any attachment lists) ----------
//
void
PRT_DeleteCluster_NoListRemoval (
pcluster_s* cluster // cluster to delete
);
// remove cluster from attachment list if contained ---------------------------
//
void
PRT_RemoveClusterFromAttachedList (
objectbase_pcluster_s* cluster
);
// check if genobject has attached particle clusters --------------------------
//
int
PRT_ObjectHasAttachedClusters (
GenObject* genobjpo
);
// check if genobject has attached particle clusters of a certain type --------
//
objectbase_pcluster_s *
PRT_ObjectHasAttachedClustersOfType (
GenObject* genobjpo,
int animtype
);
// delete all clusters of certain type attached to a genobject ----------------
//
int
PRT_DeleteAttachedClustersOfType (
const GenObject * genobjpo,
int animtype
);
// attach cluster to genobject (insert at head of attachment list) ------------
//
void
PRT_AttachClusterToObject (
GenObject* genobjpo,
objectbase_pcluster_s* cluster
);
// free cluster list attached to genobject ------------------------------------
//
void
PRT_FreeAttachedClusterList (
GenObject* genobjpo
);
// allocate particle definition (fields have to be set afterwards!) -----------
//
pdef_s *
PRT_AllocParticleDefinition (
int numtexframes, // number of texture animation frames
int numxfoframes // number of texture transformation frames
);
// register particle definition (create struct and associate name with it) ----
//
pdef_s *
PRT_RegisterParticleDefinition (
const char* pdefname, // unique name for particle definition
pdefreg_s* pdefreg, // definition info
int overwrite // overwrite old pdef if name already exists
);
// register particle definition with looping texture-only animation -----------
//
pdef_s *
PRT_RegisterLoopTexParticle (
const char* pdefname, // unique name for particle definition
int numframes, // number of animation frames
const char**nametable, // pointer to table of texture names
int equidelta, // deltatime that is the same for all frames
int overwrite // overwrite old pdef if name already exists
);
// register particle definition with one-shot texture-only animation ----------
//
pdef_s *
PRT_RegisterOneShotTexParticle (
const char* pdefname, // unique name for particle definition
int numframes, // number of animation frames
const char**nametable, // pointer to table of texture names
int equidelta, // deltatime that is the same for all frames
int overwrite // overwrite old pdef if name already exists
);
// acquire already registered particle definition via its unique name ---------
//
pdef_s *
PRT_AcquireParticleDefinition (
const char* pdefname, // unique name for particle definition
int* retpdefid // id of returned particle definition
);
// acquire already registered particle definition via its id ------------------
//
pdef_s *
PRT_AcquireParticleDefinitionById (
int pdefid // id of particle definition
);
// init extended particle info using particle definitions ---------------------
//
void
PRT_InitParticleExtInfo (
pextinfo_s* extinfo, // pextinfo_s to initialize
pdef_s* partdef, // base particle definition (obligatory)
pdef_s* partdef_dest, // destruction particle definition (optional)
particle_s* particle // particle_s::extinfo will be set (optional)
);
// create new particle with linear animation (insert into next free slot) -----
//
particle_s *
PRT_CreateLinearParticle (
particle_s& particle // already initialized particle
);
// create new particle with customdraw property -------------------------------
//
particle_s *
PRT_CreateCustomDrawParticle (
particle_s& particle, // already initialized particle
const GenObject* baseobject // object customdraw particles belong to
);
// translate customdraw particles belonging to specified object ---------------
//
int
PRT_TranslateCustomParticles (
Vector3& tvector, // translation vector that should be applied
const GenObject* baseobject // object customdraw particles belong to
);
// draw customdraw particles belonging to specified object --------------------
//
int
PRT_DrawCustomParticles (
const GenObject* baseobject // object whose customdraw particles to draw
);
// create an empty genobject particle cluster ---------------------------------
//
genobject_pcluster_s *
PRT_CreateGenObjectParticleCluster (
GenObject* baseobject, // object particle should be attached to
int numelements, // number of particles to allocate
genobject_pcluster_fpt callback, // callback for cluster animation
int use_bdsphere // indicate whether the bounding-sphere of the parent should be used
);
// create a genobject geometry particle and attach it to specified object -----
//
genobject_pcluster_s *
PRT_CreateGenObjectParticle (
particle_s& particle, // already initialized particle
GenObject* baseobject, // object particle should be attached to
genobject_pcluster_s* trycluster // try this cluster before scanning
);
// create a genobject geometry particle and attach it to specified object -----
//
genobject_pcluster_s *
PRT_AddGenObjectParticle (
particle_s& particle, // already initialized particle
GenObject* baseobject, // object particle should be attached to
genobject_pcluster_s* usecluster, // try this cluster before scanning
int numelements, // number of particles to allocate
genobject_pcluster_fpt callback // callback for cluster animation
);
// create a particle sphere centered around specific object origin ------------
//
basesphere_pcluster_s *
PRT_CreateObjectCenteredSphere (
GenObject* objectpo, // object this sphere should be attached to
geomv_t radius, // radius of sphere (also used for bounding)
int animtype, // animation type (SAT_xx)
int clustersiz, // cluster size (number of particles in sphere)
int lifetime, // lifetime of sphere (each sphere particle)
pdrwinfo_s* pdinfo, // particle appearance (drawing) info
int owner // owner id (remote player id)
);
// create particle object comprising a sphere ---------------------------------
//
sphereobj_pcluster_s *
PRT_CreateParticleSphereObject (
Vertex3& origin, // origin of particle object
geomv_t radius, // radius of sphere (also used for bounding)
int animtype, // animation type (SAT_xx)
int clustersiz, // cluster size (number of particles in sphere)
int lifetime, // lifetime of sphere (each sphere particle)
pdrwinfo_s* pdinfo, // particle appearance (drawing) info
int owner // owner id (remote player id)
);
#endif // _PART_API_H_
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