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/*
* PARSEC HEADER: sys_subh.h
*/
#ifndef _SYS_SUBH_H_
#define _SYS_SUBH_H_
// ----------------------------------------------------------------------------
// SYSTEM SUBSYSTEM (SYS) system-dependent function declarations -
// ----------------------------------------------------------------------------
// init reference frame counting
void SYSs_InitRefFrameCount();
// get current reference frame count
refframe_t SYSs_GetRefFrameCount();
// pause reference frame counting
void SYSs_PauseRefFrameCount();
// resume reference frame counting
void SYSs_ResumeRefFrameCount();
// wait for specified number of reference frames
void SYSs_Wait( refframe_t refframes );
// called once per frame to pass control to a platform-specific handler
int SYSs_Yield();
// check if enough memory to boot game proper
void SYSs_CheckMemory();
// check and execute command line options
void SYSs_CheckCommandLine( int argc, char **argv );
// frame timer install/deinstall
int SYSs_InitFrameTimer();
int SYSs_KillFrameTimer();
#endif // _SYS_SUBH_H_
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